Versionone tutorial

Versionone tutorial DEFAULT

Product Training - VersionOne

VersionOne for Product Owners

Comprehensive course for product owners. Learn to manage your intake process by decomposing portfolio features to build, organize, and rank your backlog including managing issues and defining backlog dependencies. Also learn to schedule work into releases/program increments and sprints.

Public 07 October, 2021
10:00 AM ETREGISTERVersionOne Overview & Key Concepts

Learn the basics of navigating, collaborating, and managing data with VersionOne. Start with this overview to help you get started with the VersionOne enterprise agile platform.

Public 11 October, 2021
10:00 AM ETREGISTERVersionOne Regression Test Management

Learn how to build a regression test inventory to support regression test management. Utilize VersionOne regression planning to define your test plans and suites to generate backlog test sets for scheduling into sprints. Please note regression planning is only available in Ultimate Edition.

Public 12 October, 2021
10:00 AM ETREGISTERVersionOne Team Work Execution

Learn how to utilize VersionOne for daily team level planning, tracking and collaboration actives from the Team Room.

Public 12 October, 2021
02:00 PM ETREGISTERVersionOne Portfolio Management

Learn how to define, decompose, and plan your portfolio of work to ensure alignment with your strategies and road-maps enabling transparency & decision making.

Public 13 October, 2021
10:00 AM ETREGISTERVersionOne Team Process Management

Learn how to get a new agile team setup in VersionOne including configuring a team room, setting up sprints, capturing capacity and proper sprint closure activities.

Public 13 October, 2021
02:00 PM ETREGISTERVersionOne Backlog Management

Learn to manage your intake process to build, organize, and rank your backlog including managing issues and defining backlog dependencies.

Public 14 October, 2021
10:00 AM ETREGISTERVersionOne Core Reporting Overview

Learn about VersionOne core agile metrics and reports. Understand what data is required to ensure accuracy and how to interpret results.

Public 19 October, 2021
10:00 AM ETREGISTERVersionOne Release Management

Learn how to plan, schedule and monitor releases/program increments in VersionOne. Analyze capacity and forecast completion of planned work, creating transparency with progress metrics.

Public 19 October, 2021
02:00 PM ETREGISTERVersionOne Analytics Dashboards and Grids Overview

Learn how to build and share your own metric dashboards & interactive grid style reports. Please note this is for VersionOne Ultimate Edition users only.

Public 21 October, 2021
10:00 AM ETREGISTERVersionOne Analytics Custom Reporting Overview

Learn how to build custom reports with our report writer. You will get hands-on practice leveraging example reports and learn to create a new report. This session is our toughest course! Some SQL experience is helpful. Please note this is for VersionOne Ultimate Edition users only.

Public 22 October, 2021
10:00 AM ETREGISTER VersionOne Foundations

Comprehensive course for an agile team member and a starting course for Product Owner and ScrumMasters. Learn how to use VersionOne to build your backlog, plan your sprints, and track your work daily from the Team Room.

Public 25 October, 2021
01:00 PM ETREGISTERVersionOne for ScrumMasters, Coaches and Team Leads

Comprehensive course for scrum masters, coaches and team leads that guide you through how to use VersionOne to setup and plan your backlog, releases/program increments, and sprints. Also learn how to manage issues, analyze capacity, configure team rooms, and execute & close sprints.

Public 26 October, 2021
01:00 PM ETREGISTERVersionOne for Product Owners

Comprehensive course for product owners. Learn to manage your intake process by decomposing portfolio features to build, organize, and rank your backlog including managing issues and defining backlog dependencies. Also learn to schedule work into releases/program increments and sprints.

Public 28 October, 2021
01:00 PM ETREGISTERVersionOne Team Work Execution

Learn how to utilize VersionOne for daily team level planning, tracking and collaboration actives from the Team Room.

Public 29 October, 2021
11:00 AM ETREGISTERVersionOne Health Check Workshop

Learn how to optimize your VersionOne configuration and agile practices by reviewing your current processes and goals, assessing your VersionOne feature usage & setup, and developing recommendations and a plan for continuous improvement.

Private NA Contact UsVersionOne for Administrators

Learn how to use the administration capabilities to configure and customize a VersionOne instance.

Private NA Contact UsVersionOne Analytics Workshop

Learn how to build your own dashboards, interactive analytic grids and custom reports.

Private NA Contact UsVersionOne API Overview

Learn how to begin using the VersionOne API to develop integration components, custom reports and other tools. This course requires some technical knowledge of APIs and development skill set.

Private NA Contact UsVersionOne Analytics Dashboards and Grids Overview

Learn how to build and share your own metric dashboards & interactive grid style reports. Please note this is for VersionOne Ultimate Edition users only.

Private NA Contact Us VersionOne Foundations

Comprehensive course for an agile team member and a starting course for Product Owner and ScrumMasters. Learn how to use VersionOne to build your backlog, plan your sprints, and track your work daily from the Team Room.

Private NA Contact UsVersionOne for Product Owners

Comprehensive course for product owners. Learn to manage your intake process by decomposing portfolio features to build, organize, and rank your backlog including managing issues and defining backlog dependencies. Also learn to schedule work into releases/program increments and sprints.

Private NA Contact UsVersionOne for ScrumMasters, Coaches and Team Leads

Comprehensive course for scrum masters, coaches and team leads that guide you through how to use VersionOne to setup and plan your backlog, releases/program increments, and sprints. Also learn how to manage issues, analyze capacity, configure team rooms, and execute & close sprints.

Private NA Contact UsVersionOne Overview & Key Concepts

Learn the basics of navigating, collaborating, and managing data with VersionOne. Start with this overview to help you get started with the VersionOne enterprise agile platform.

Private NA Contact UsVersionOne Team Process Management

Learn how to get a new agile team setup in VersionOne including configuring a team room, setting up sprints, capturing capacity and proper sprint closure activities.

Private NA Contact UsVersionOne Team Work Execution

Learn how to utilize VersionOne for daily team level planning, tracking and collaboration actives from the Team Room.

Private NA Contact UsVersionOne Regression Test Management

Learn how to build a regression test inventory to support regression test management. Utilize VersionOne regression planning to define your test plans and suites to generate backlog test sets for scheduling into sprints. Please note regression planning is only available in Ultimate Edition.

Private NA Contact UsVersionOne Backlog Management

Learn to manage your intake process to build, organize, and rank your backlog including managing issues and defining backlog dependencies.

Private NA Contact UsVersionOne Portfolio Management

Learn how to define, decompose, and plan your portfolio of work to ensure alignment with your strategies and road-maps enabling transparency & decision making.

Private NA Contact UsVersionOne Release Management

Learn how to plan, schedule and monitor releases/program increments in VersionOne. Analyze capacity and forecast completion of planned work, creating transparency with progress metrics.

Private NA Contact UsVersionOne API Overview

Learn how to begin using the VersionOne API to develop integration components, custom reports and other tools. This course requires some technical knowledge of APIs and development skill set.

Education Subscription NA Contact UsVersionOne Analytics Dashboards and Grids Overview

Learn how to build and share your own metric dashboards & interactive grid style reports. Please note this is for VersionOne Ultimate Edition users only.

Education Subscription NA Contact UsVersionOne Analytics Custom Reporting Overview

Learn how to build custom reports with our report writer. You will get hands-on practice leveraging example reports and learn to create a new report. This session is our toughest course! Some SQL experience is helpful. Please note this is for VersionOne Ultimate Edition users only.

Education Subscription NA Contact Us VersionOne Foundations

Comprehensive course for an agile team member and a starting course for Product Owner and ScrumMasters. Learn how to use VersionOne to build your backlog, plan your sprints, and track your work daily from the Team Room.

Education Subscription NA Contact UsVersionOne for Product Owners

Comprehensive course for product owners. Learn to manage your intake process by decomposing portfolio features to build, organize, and rank your backlog including managing issues and defining backlog dependencies. Also learn to schedule work into releases/program increments and sprints.

Education Subscription NA Contact UsVersionOne for ScrumMasters, Coaches and Team Leads

Comprehensive course for scrum masters, coaches and team leads that guide you through how to use VersionOne to setup and plan your backlog, releases/program increments, and sprints. Also learn how to manage issues, analyze capacity, configure team rooms, and execute & close sprints.

Education Subscription NA Contact UsVersionOne Core Reporting Overview

Learn about VersionOne core agile metrics and reports. Understand what data is required to ensure accuracy and how to interpret results.

Education Subscription NA Contact UsVersionOne Overview & Key Concepts

Learn the basics of navigating, collaborating, and managing data with VersionOne. Start with this overview to help you get started with the VersionOne enterprise agile platform.

Education Subscription NA Contact UsVersionOne Team Process Management

Learn how to get a new agile team setup in VersionOne including configuring a team room, setting up sprints, capturing capacity and proper sprint closure activities.

Education Subscription NA Contact UsVersionOne Team Work Execution

Learn how to utilize VersionOne for daily team level planning, tracking and collaboration actives from the Team Room.

Education Subscription NA Contact UsVersionOne Regression Test Management

Learn how to build a regression test inventory to support regression test management. Utilize VersionOne regression planning to define your test plans and suites to generate backlog test sets for scheduling into sprints. Please note regression planning is only available in Ultimate Edition.

Education Subscription NA Contact UsVersionOne Backlog Management

Learn to manage your intake process to build, organize, and rank your backlog including managing issues and defining backlog dependencies.

Education Subscription NA Contact UsVersionOne Portfolio Management

Learn how to define, decompose, and plan your portfolio of work to ensure alignment with your strategies and road-maps enabling transparency & decision making.

Education Subscription NA Contact UsVersionOne Release Management

Learn how to plan, schedule and monitor releases/program increments in VersionOne. Analyze capacity and forecast completion of planned work, creating transparency with progress metrics.

Education Subscription NA Contact Us
Sours: https://www.collab.net/services/training/versionone

    ← prev  up  next → 

1.2Tutorial: A Flight Lander Game

1.2.1Introduction

In this tutorial we’re going to write a little interactive game. The game won’t be sophisticated, but it’ll have all the elements you need to build much richer games of your own.

Imagine we have an airplane coming in to land. It’s unfortunately trying to do so amidst a hot-air balloon festival, so it naturally wants to avoid colliding with any (moving) balloons. In addition, there is both land and water, and the airplane needs to alight on land. We might also equip it with limited amounts of fuel to complete its task. Here are some animations of the game:

By the end, you will have written all the relevant portions of this program. Your program will: animate the airplane to move autonomously; detect keystrokes and adjust the airplane accordingly; have multiple moving balloons; detect collisions between the airplane and balloons; check for landing on water and land; and account for the use of fuel. Phew: that’s a lot going on! Therefore, we won’t write it all at once; instead, we’ll build it up bit-by-bit. But we’ll get there by the end.

1.2.2About Reactive Animations

We are writing a program with two important interactive elements: it is an animation, meaning it gives the impression of motion, and it is reactive, meaning it responds to user input. Both of these can be challenging to program, but Pyret provides a simple mechanism that accommodates both and integrates well with other programming principles such as testing. We will learn about this as we go along.

The key to creating an animation is the Movie Principle. Even in the most sophisticated movie you can watch, there is no motion (indeed, the very term “movie”—short for “moving picture”—is a clever bit of false advertising). Rather, there is just a sequence of still images shown in rapid succession, relying on the human brain to create the impression of motion. We are going to exploit the same idea: our animations will consist of a sequence of individual images, and we will ask Pyret to show these in rapid succession. We will then see how reactivity folds into the same process.

1.2.3Preliminaries

To begin with, we should inform Pyret that we plan to make use of both images and animations. We load the libraries as follows:

import image as I

import world as W

This tells Pyret to load to these two libraries and bind the results to the corresponding names, I and W. Thus, all image operations are obtained from I and animation operations from W.

1.2.4Version: Airplane Moving Across the Screen

We will start with the simplest version: one in which the airplane moves horizontally across the screen. Watch this video:

http://world.cs.brown.edu/1/projects/flight-lander/v1.swf

First, here’s an image of an airplane:Have fun finding your preferred airplane image! But don’t spend too long on it, because we’ve still got a lot of work to do.

https://www.pyret.org/docs/latest/airplane-small.png

We can tell Pyret to load this image and give it a name as follows:

AIRPLANE-URL =

  "https://www.pyret.org/docs/latest/airplane-small.png"

AIRPLANE = I.image-url(AIRPLANE-URL)

Henceforth, when we refer to AIRPLANE, it will always refer to this image. (Try it out in the interactions area!)

Now look at the video again. Watch what happens at different points in time. What stays the same, and what changes? What’s common is the water and land, which stay the same. What changes is the (horizontal) position of the airplane.

Note

The World State consists of everything that changes. Things that stay the same do not need to get recorded in the World State.

We can now define our first World State:

World Definition

The World State is a number, representing the x-position of the airplane.

Observe something important above.

Note

When we record a World State, we don’t capture only the type of the values, but also their intended meaning.

Now we have a representation of the core data, but to generate the above animation, we still have to do several things:

  1. Ask to be notified of the passage of time.

  2. As time passes, correspondingly update the World State.

  3. Given an updated World State, produce the corresponding visual display.

This sounds like a lot! Fortunately, Pyret makes this much easier than it sounds. We’ll do these in a slightly different order than listed above.

1.2.4.1Updating the World State

As we’ve noted, the airplane doesn’t actually “move”. Rather, we can ask Pyret to notify us every time a clock ticks ([REF]). If on each tick we place the airplane in an appropriately different position, and the ticks happen often enough, we will get the impression of motion.

Because the World State consists of just the airplane’s x-position, to move it to the right, we simply increment its value. Let’s first give this constant distance a name:

We will need to write a function that reflects this movement. Let’s first write some test cases:

check:

  move-airplane-x-on-tick(50) is 50 + AIRPLANE-X-MOVE

  move-airplane-x-on-tick(0) is 0 + AIRPLANE-X-MOVE

  move-airplane-x-on-tick(100) is 100 + AIRPLANE-X-MOVE

end

The function’s definition is now clear:

fun move-airplane-x-on-tick(w):

  w + AIRPLANE-X-MOVE

end

And sure enough, Pyret will confirm that this function passes all of its tests.

Note

If you have prior experience programming animations and reactive programs, you will immediately notice an important difference: it’s easy to test parts of your program in Pyret!

1.2.4.2Displaying the World State

Now we’re ready to draw the game’s visual output. We produce an image that consists of all the necessary components. It first helps to define some constants representing the visual output:

WIDTH = 800

HEIGHT = 500

 

BASE-HEIGHT = 50

WATER-WIDTH = 500

Using these, we can create a blank canvas, and overlay rectangles representing water and land:

BLANK-SCENE = I.empty-scene(WIDTH, HEIGHT)

 

WATER = I.rectangle(WATER-WIDTH, BASE-HEIGHT, "solid", "blue")

LAND = I.rectangle(WIDTH - WATER-WIDTH, BASE-HEIGHT, "solid", "brown")

 

BASE = I.beside(WATER, LAND)

 

BACKGROUND =

  I.place-image(BASE,

    WIDTH / 2, HEIGHT - (BASE-HEIGHT / 2),

    BLANK-SCENE)

Examine the value of BACKGROUND in the interactions area to confirm that it looks right.

Do Now!

The reason we divide by two when placing BASE is because Pyret puts the middle of the image at the given location. Remove the division and see what happens to the resulting image.

Now that we know how to get our background, we’re ready to place the airplane on it. The expression to do so looks roughly like this:

I.place-image(AIRPLANE,

  # some x position,

  50,

  BACKGROUND)

but what x position do we use? Actually, that’s just what the World State represents! So we create a function out of this expression:

fun place-airplane-x(w):

  I.place-image(AIRPLANE,

    w,

    50,

    BACKGROUND)

end

1.2.4.3Observing Time (and Combining the Pieces)

Finally, we’re ready to put these pieces together. We invoke a function called big-bang, which creates animations. big-bang needs to be given an initial World State as well as handlers that tell it how to react. Specifying on-tick tells Pyret to run a clock and, every time the clock ticks (roughly thirty times a second), invoke the associated handler. The to-draw handler is used by Pyret to refresh the visual display. Thus:

W.big-bang(0, [list:

    W.on-tick(move-airplane-x-on-tick),

    W.to-draw(place-airplane-x)])

creates a running program where the airplane flies across the background!

That’s it! We’ve created our first animation. Now that we’ve gotten all the preliminaries out of the way, we can go about enhancing it.

Exercise

If you want the airplane to appear to move faster, what can you change?

1.2.5Version: Wrapping Around

When you run the preceding program, you’ll notice that after a while, the airplane just disappears. This is because it has gone past the right edge of the screen; it is still being “drawn”, but in a location that you cannot see. That’s not very useful!Also, after a long while you might get an error because the computer is being asked to draw the airplane at a location beyond what the graphics system can manage. Instead, when the airplane is about to go past the right edge of the screen, we’d like it to reappear on the left by a corresponding amount: “wrapping around”, as it were.

Here’s the video for this version:

http://world.cs.brown.edu/1/projects/flight-lander/v2.swf

Let’s think about what we need to change. Clearly, we need to modify the function that updates the airplane’s location, since this must now reflect our decision to wrap around. But the task of how to draw the airplane doesn’t need to change at all! Similarly, the definition of the World State does not need to change, either.

Therefore, we only need to modify move-airplane-x-on-tick. The function num-modulo does exactly what we need. That is, we want the x-location to always be modulo the width of the scene:

fun move-airplane-wrapping-x-on-tick(x):

  num-modulo(x + AIRPLANE-X-MOVE, WIDTH)

end

Notice that, instead of copying the content of the previous definition we can simply reuse it:

fun move-airplane-wrapping-x-on-tick(x):

  num-modulo(move-airplane-x-on-tick(x), WIDTH)

end

which makes our intent clearer: compute whatever position we would have had before, but adapt the coordinate to remain within the scene’s width.

Well, that’s a proposed re-definition. Be sure to test this function thoroughly: it’s tricker than you might think! Have you thought about all the cases? For instance, what happens if the airplane is half-way off the right edge of the screen?

Note

It is possible to leave move-airplane-x-on-tick unchanged and perform the modular arithmetic in place-airplane-x instead. We choose not to do that for the following reason. In this version, we really do think of the airplane as circling around and starting again from the left edge (imagine the world is a cylinder...). Thus, the airplane’s x-position really does keep going back down. If instead we allowed the World State to increase monotonically, then it would really be representing the total distance traveled, contradicting our definition of the World State.

1.2.6Version: Descending

Of course, we need our airplane to move in more than just one dimension: to get to the final game, it must both ascend and descend as well. For now, we’ll focus on the simplest version of this, which is a airplane that continuously descends. Here’s a video:

http://world.cs.brown.edu/1/projects/flight-lander/v3.swf

Let’s again consider individual frames of this video. What’s staying the same? Once again, the water and the land. What’s changing? The position of the airplane. But, whereas before the airplane moved only in the x-dimension, now it moves in both x and y. That immediately tells us that our definition of the World State is inadequate, and must be modified.

We therefore define a new structure to hold this pair of data:

data Posn:

  | posn(x, y)

end

Given this, we can revise our definition:

World Definition

The World State is a posn, representing the x-position and y-position of the airplane on the screen.

1.2.6.1Moving the Airplane

First, let’s consider move-airplane-wrapping-x-on-tick. Previously our airplane moved only in the x-direction; now we want it to descend as well, which means we must add something to the current y value:

Let’s write some test cases for the new function. Here’s one:

check:

  move-airplane-xy-on-tick(posn(10, 10)) is posn(20, 13)

end

Another way to write the test would be:

check:

  p = posn(10, 10)

  move-airplane-xy-on-tick(p) is

    posn(move-airplane-wrapping-x-on-tick(p.x),

      move-airplane-y-on-tick(p.y))

end

Note

Which method of writing tests is better? Both! They each offer different advantages:

  • The former method has the benefit of being very concrete: there’s no question what you expect, and it demonstrates that you really can compute the desired answer from first principles.

  • The latter method has the advantage that, if you change the constants in your program (such as the rate of descent), seemingly correct tests do not suddenly fail. That is, this form of testing is more about the relationships between things rather than their precise values.

There is one more choice available, which often combines the best of both worlds: write the answer as concretely as possible (the former style), but using constants to compute the answer (the advantage of the latter style). For instance:

check:

  p = posn(10, 10)

  move-airplane-xy-on-tick(p) is

   posn(num-modulo(p.x + AIRPLANE-X-MOVE, WIDTH),

    p.y + AIRPLANE-Y-MOVE)

end

Exercise

Before you proceed, have you written enough test cases? Are you sure? Have you, for instance, tested what should happen when the airplane is near the edge of the screen in either or both dimensions? We thought not—go back and write more tests before you proceed!

Using the design recipe, now define move-airplane-xy-on-tick. You should end up with something like this:

fun move-airplane-xy-on-tick(w):

  posn(move-airplane-wrapping-x-on-tick(w.x),

    move-airplane-y-on-tick(w.y))

end

Note that we have reused the existing function for the x-dimension and, correspondingly, created a helper for the y dimension:

fun move-airplane-y-on-tick(y):

  y + AIRPLANE-Y-MOVE

end

This may be slight overkill for now, but it does lead to a cleaner separation of concerns, and makes it possible for the complexity of movement in each dimension to evolve independently while keeping the code relatively readable.

1.2.6.2Drawing the Scene

We have to also examine and update place-airplane-x. Our earlier definition placed the airplane at an arbitrary y-coordinate; now we have to take the y-coordinate from the World State: fun place-airplane-xy(w): I.place-image(AIRPLANE, w.x, w.y, BACKGROUND) end Notice that we can’t really reuse the previous definition because it hard-coded the y-position, which we must now make a parameter.

1.2.6.3Finishing Touches

Are we done? It would seem so: we’ve examined all the procedures that consume and produce World State and updated them appropriately. Actually, we’re forgetting one small thing: the initial World State given to big-bang! If we’ve changed the definition of World State, then we need to reconsider this parameter, too. (We also need to pass the new handlers rather than the old ones.)

INIT-POS = posn(0, 0)

 

W.big-bang(INIT-POS, [list:

    W.on-tick(move-airplane-xy-on-tick),

    W.to-draw(place-airplane-xy)])

Exercise

It’s a little unsatisfactory to have the airplane truncated by the screen. You can use I.image-width and I.image-height to obtain the dimensions of an image, such as the airplane. Use these to ensure the airplane fits entirely within the screen for the initial scene, and similarly in move-airplane-xy-on-tick.

1.2.7Version: Responding to Keystrokes

Now that we have the airplane descending, there’s no reason it can’t ascend as well. Here’s a video:

http://world.cs.brown.edu/1/projects/flight-lander/v4.swf

We’ll use the keyboard to control its motion: specifically, the up-key will make it move up, while the down-key will make it descend even faster. This is easy to support using what we already know: we just need to provide one more handler using W.on-key. This handler takes two arguments: the first is the current value of the world, while the second is a representation of which key was pressed. For the purposes of this program, the only key values we care about are "up" and "down".

Let’s define a constant representing how much distance a key represents:

Now we can define a function that alter’s the airplane’s position by that distance depending on which key is pressed:

fun alter-airplane-y-on-key(w, key):

  ask:

    | key == "up"   then: posn(w.x, w.y - KEY-DISTANCE)

    | key == "down" then: posn(w.x, w.y + KEY-DISTANCE)

    | otherwise: w

  end

end

Do Now!

Why does this function definition contain

as its last condition?

Notice that if we receive any key other than the two we expect, we leave the World State as it was; from the user’s perspective, this has the effect of just ignoring the keystroke. Remove this last clause, press some other key, and watch what happens!

No matter what you choose, be sure to test this! Can the airplane drift off the top of the screen? How about off the screen at the bottom? Can it overlap with the land or water?

Once we’ve written and thoroughly tested this function, we simply need to ask Pyret to use it to handle keystrokes:

W.big-bang(INIT-POS, [list:

    W.on-tick(move-airplane-xy-on-tick),

    W.on-key(alter-airplane-y-on-key),

    W.to-draw(place-airplane-xy)])

Now your airplane moves not only with the passage of time but also in response to your keystrokes. You can keep it up in the air forever!

1.2.8Version: Landing

Remember that the objective of our game is to land the airplane, not to keep it airborne indefinitely. That means we need to detect when the airplane reaches the land or water level and, when it does, terminate the animation:

http://world.cs.brown.edu/1/projects/flight-lander/v5.swf

First, let’s try to characterize when the animation should halt. This means writing a function that consumes the current World State and produces a boolean value: true if the animation should halt, false otherwise. This requires a little arithmetic based on the airplane’s size:

fun is-on-land-or-water(w):

  w.y >= (HEIGHT - BASE-HEIGHT)

end

We can also inform Pyret to use this predicate to automatically halt the animation:

W.big-bang(INIT-POS, [list:

    W.on-tick(move-airplane-xy-on-tick),

    W.on-key(alter-airplane-y-on-key),

    W.to-draw(place-airplane-xy),

    W.stop-when(is-on-land-or-water)])

Exercise

When you test this, you’ll see it isn’t quite right because it doesn’t take account of the size of the airplane’s image. As a result, the airplane only halts when it’s half-way into the land or water, not when it first touches down. Adjust the formula so that it halts upon first contact.

Exercise

Extend this so that the airplane rolls for a while upon touching land, decelerating according to the laws of physics.

Exercise

Suppose the airplane is actually landing at a secret subterranean airbase. The actual landing strip is actually below ground level, and opens up only when the airplane comes in to land. That means, after landing, only the parts of the airplane that stick above ground level would be visible. Implement this. As a hint, consider modifying place-airplane-xy.

1.2.9Version: A Fixed Balloon

Now let’s add a balloon to the scene. Here’s a video of the action:

http://world.cs.brown.edu/1/projects/flight-lander/v6.swf

Notice that while the airplane moves, everything else—including the balloon—stays immobile. Therefore, we do not need to alter the World State to record the balloon’s position. All we need to do is alter the conditions under which the program halts: effectively, there is one more situation under which it terminates, and that is a collision with the balloon.

When does the game halt? There are now two circumstances: one is contact with land or water, and the other is contact with the balloon. The former remains unchanged from what it was before, so we can focus on the latter.

Where is the balloon, and how do we represent where it is? The latter is easy to answer: that’s what posns are good for. As for the former, we can decide where it is:

BALLOON-LOC = posn(600, 300)

or we can let Pyret pick a random position:

BALLOON-LOC = posn(random(WIDTH), random(HEIGHT))

Exercise

Improve the random placement of the balloon so that it is in credible spaces (e.g., not submerged).

Given a position for the balloon, we just need to detect collision. One simple way is as follows: determine whether the distance between the airplane and the balloon is within some threshold:

fun are-overlapping(airplane-posn, balloon-posn):

  distance(airplane-posn, balloon-posn)

    < COLLISION-THRESHOLD

end

where COLLISION-THRESHOLD is some suitable constant computed based on the sizes of the airplane and balloon images. (For these particular images, 75 works pretty well.)

What is distance? It consumes two posns and determines the Euclidean distance between them:

fun distance(p1, p2):

  fun square(n): n * n end

  num-sqrt(square(p1.x - p2.x) + square(p1.y - p2.y))

end

Finally, we have to weave together the two termination conditions:

fun game-ends(w):

  ask:

    | is-on-land-or-water(w)      then: true

    | are-overlapping(w, BALLOON-LOC) then: true

    | otherwise: false

  end

end

and use it instead:

W.big-bang(INIT-POS, [list:

    W.on-tick(move-airplane-xy-on-tick),

    W.on-key(alter-airplane-y-on-key),

    W.to-draw(place-airplane-xy),

    W.stop-when(game-ends)])

Do Now!

Do you see how to write game-ends more concisely?

Here’s another version:

fun game-ends(w):

  is-on-land-or-water(w) or are-overlapping(w, BALLOON-LOC)

end

1.2.10Version: Keep Your Eye on the Tank

Now we’ll introduce the idea of fuel. In our simplified world, fuel isn’t necessary to descend—gravity does that automatically—but it is needed to climb. We’ll assume that fuel is counted in whole number units, and every ascension consumes one unit of fuel. When you run out of fuel, the program no longer response to the up-arrow, so you can no longer avoid either the balloon or water.

In the past, we’ve looked at still images of the game video to determine what is changing and what isn’t. For this version, we could easily place a little gauge on the screen to show the quantity of fuel left. However, we don’t on purpose, to illustrate a principle.

Note

You can’t always determine what is fixed and what is changing just by looking at the image. You have to also read the problem statement carefully, and think about it in depth.

It’s clear from our description that there are two things changing: the position of the airplane and the quantity of fuel left. Therefore, the World State must capture the current values of both of these. The fuel is best represented as a single number. However, we do need to create a new structure to represent the combination of these two.

World Definition

The World State is a structure representing the airplane’s current position and the quantity of fuel left.

Concretely, we will use this structure:

data World:

  | world(p, f)

end

Exercise

We could have also defined the World to be a structure consisting of three components: the airplane’s x-position, the airplane’s y-position, and the quantity of fuel. Why do we choose to use the representation above?

We can again look at each of the parts of the program to determine what can stay the same and what changes. Concretely, we must focus on the functions that consume and produce Worlds.

On each tick, we consume a world and compute one. The passage of time does not consume any fuel, so this code can remain unchanged, other than having to create a structure containing the current amount of fuel. Concretely:

fun move-airplane-xy-on-tick(w :: World):

  world(

    posn(

      move-airplane-wrapping-x-on-tick(w.p.x),

      move-airplane-y-on-tick(w.p.y)),

    w.f)

end

Similarly, the function that responds to keystrokes clearly needs to take into account how much fuel is left:

fun alter-airplane-y-on-key(w, key):

  ask:

    | key == "up"   then:

      if w.f > 0:

        world(posn(w.p.x, w.p.y - KEY-DISTANCE), w.f - 1)

      else:

        w # there's no fuel, so ignore the keystroke

      end

    | key == "down" then:

      world(posn(w.p.x, w.p.y + KEY-DISTANCE), w.f)

    | otherwise: w

  end

end

Exercise

Updating the function that renders a scene. Recall that the world has two fields; one of them corresponds to what we used to draw before, and the other isn’t being drawn in the output.

Exercise

Extend your program to draw a fuel gauge.

1.2.11Version: The Balloon Moves, Too

Until now we’ve left our balloon immobile. Let’s now make the game more interesting by letting the balloon move, as this video shows:

http://world.cs.brown.edu/1/projects/flight-lander/v8.swf

Obviously, the balloon’s location needs to also become part of the World State.

World Definition

The World State is a structure representing the plane’s current position, the balloon’s current position, and the quantity of fuel left.

Here is a representation of the world state:

data World:

  | world(p :: Posn, b :: Posn, f :: Number)

end

With this definition, we obviously need to re-write all our previous definitions. Most of this is quite routine relative to what we’ve seen before. The only detail we haven’t really specified is how the balloon is supposed to move: in what direction, at what speed, and what to do at the edges. We’ll let you use your imagination for this one! (Remember that the closer the balloon is to land, the harder it is to safely land the plane.)

We thus have to modify:

  • The background image (to remove the static balloon).

  • The drawing handler (to draw the balloon at its position).

  • The timer handler (to move the balloon as well as the airplane).

  • The key handler (to construct world data that leaves the balloon unchanged).

  • The termination condition (to account for the balloon’s dynamic location).

Exercise

Modify each of the above functions, along with their test cases.

1.2.12Version: One, Two, ..., Ninety-Nine Luftballons!

Finally, there’s no need to limit ourselves to only one balloon. How many is right? Two? Three? Ten? ... Why fix any one number? It could be a balloon festival!
Albuquerque Balloon Fiesta

Similarly, many games have levels that become progressively harder; we could do the same, letting the number of balloons be part of what changes across levels. However, there is conceptually no big difference between having two balloons and five; the code to control each balloon is essentially the same.

We need to represent a collection of balloons. We can use a list to represent them. Thus:

World Definition

The World State is a structure representing the plane’s current position, a list of balloon positions, and the quantity of fuel left.

You should now use the design recipe for lists of structures to rewrite the functions. Notice that you’ve already written the function to move one balloon. What’s left?

  1. Apply the same function to each balloon in the list.

  2. Determine what to do if two balloons collide.

For now, you can avoid the latter problem by placing each balloon sufficiently spread apart along the x-dimension and letting them move only up and down.

Exercise

Introduce a concept of wind, which affects balloons but not the airplane. Afer random periods of time, the wind blows with random speed and direction, causing the ballooons to move laterally.

    ← prev  up  next → 

Sours: https://www.pyret.org/docs/latest/Tutorial__A_Flight_Lander_Game.html
  1. Mastercam 2021 hle
  2. Tal levi
  3. Shareek 2
Digital.ai Agility

Digital.ai Agility is an industry-leading enterprise agile planning solution that drives consistency and efficiency by scaling agile practices across all levels, from teams to the entire product portfolio. You can increase development speed and deliver greater value by balancing the backlog across your entire portfolio, seamlessly connecting disparate systems, and gaining the visibility you need to get to market faster. And by giving everyone access to metrics and insights from across the end-to-end agile process, you improve visibility and collaboration, enabling your organization to collectively make data-driven decisions aligned to the needs of the business.

Digital.ai and FedRAMP

Digital.ai and FedRAMP

Digital.ai becomes the first agile planning solution to achieve FedRAMP "In Process" status.

Learn more

Digital.ai circle graphic of enterprise solutions

Enterprise-size problems require enterprise-grade solutions

Strategize, develop, and deliver software faster. As part of the Digital.ai Platform, Digital.ai Agility enables organizations to prioritize investments and adjust to the needs of the market to provide greater business and customer value.

Learn more

Scaled Agile Partner Gold and Platform Badges

Realize agile at scale with SAFe® and Digital.ai Agility

Our experience and expertise enabling organizations to adopt an enterprise agile framework is recognized across the industry. Digital.ai Agility’s support for the core competencies of the Scaled Agile Framework (SAFe®) simplifies adoption of SAFe® 5.0, regardless of organizational complexity and agile maturity. Our expert training and consulting services will help your organization further accelerate its agile transformation and deliver value sustainably, efficiently, and continuously.

Watch webinar

Highlighting customer outcomes

VersionOne (now known as Digital.ai Agility) is the only enterprise platform that can manage work effectively for very large-scale development involving multiple teams across the world.

Bennet Vallet

Agile Strategist at Siemens Health Services

The combination of SAFe and VersionOne (now known as Digital.ai Agility) provided the best opportunity to help us reach our business goals.

Kel Koenig

Release Train Engineer at Dean Health Plan

I’ve used Rally and JIRA, and it was clear to me that VersionOne (now known as Digital.ai Agility) had a much better user experience and aligned more closely to SAFe out-of-the-box.

Evan Smith

Release Train Engineer at MasterControl

plan-and-create-analytics-lens

Plan & Create Analytics Lens

Enable organizations to gain insights and achieve more by processing data from across the entire planning process, including agile planning, product portfolio management, and more.

  • Increase predictability: Visualize the progress of program increments in real time, helping identify and eliminate stumbling blocks to deliver critical features when needed

  • Improve performance: Track team and organization performance across program increments, identifying areas that are going well and needed improvements to deliver more value

  • Accelerate time to value: Hundreds of proven development and performance metrics make it quick to get up and running and see the improvements to your business real time

Learn more

How Digital.ai helps you

How Digital.ai Agility helps you

Digital.ai Agility services and training

We have helped thousands of teams across industries configure, implement, and optimize Digital.ai Agility for agile project management. Learn how our training and coaching services can accelerate your agile transformation, whether you are starting small or scaling up.

Learn more

Digital.ai Agility resources Learn more on implementing, managing, and scaling agile methods in your organization.

Blog

Digital.ai announces first end-to-end, AI-driven solution for the Scaled Agile Framework (SAFe®)

The Digital.ai DevOps Value Stream Delivery for SAFe®, one of the only solutions that uses AI-driven analytics to provide real-time insights to help users achieve their business goals and improve organizational performance, debuts today at the 2021 Global SAFe® Summit.

Read more

Report

2021 Gartner Critical Capabilities for Enterprise Agile Planning Tools

Critical Capabilities for Enterprise Agile Planning Tools

Download report

Report

15th State of Agile Report

Agile accelerates across the enterprise, even through a global pandemic.

Download Report

Accelerating Value Delivery using Digital.ai Agility

Video

Accelerating Value Delivery using Digital.ai Agility

Accelerating Value Delivery using Digital.ai Agility

Watch now

Agile +DevOps, Better together graphic

Together, Digital.ai Agility, Digital.ai Release, and Digital.ai Deploy power end-to-end agile and DevOps at enterprise scale. Plan, automate, and orchestrate software releases across your teams and portfolio so you can release your apps to any platform quickly and safely, and gain a single source of truth for compliance, security, and improved collaboration.

Sours: https://digital.ai/agility
20 Weird But Useful Ways to Use Mobs in Minecraft

There is a plethora of Requirements Management tools out in the market. That’s why it is very difficult to choose one for your project.

Following is a curated list of top Requirements management tools with popular features and latest download links. The list contains both open source(free) and commercial (paid) software.

Best Requirements Management Tools for Data Gathering

1) Modern Requirements

Modern Requirements, formerly eDev Tech, is recognized worldwide for its product Modern Requirements4DevOps, which provides a collaborative Requirements Management Solution as a built-in extension to Microsoft’s Azure DevOps, TFS or VSTS. The software reduces time to value delivery by providing users with end to end traceability, ingenious process automation, online document authoring, visualization support.

Features:

  • AI inspired BA Assistant- Alice
  • Customizable document generation
  • Three visualization types: Diagrams, Mock-ups, Use Cases
  • Online review and approval
  • Baselining, Requirements reuse and Impact assessment
  • Test Case Automation and User Story generation
  • Online document authoring in pre-defined templates- Smart Docs
  • Planning boards and Customizable dashboards
  • Supports BABOK, BABOK Agile, Scrum and Hybrid taxonomies


2) Jama Software

Jama Software provides the leading platform for requirements, risk, and test management. With Jama Connect and industry-focused services, teams building complex products, systems, and software improve cycle times, increase quality, reduce rework, and minimize effort proving compliance.

Features:

  • Accurately?capture and?communicate requirements, goals, progress, and interdependencies throughout the development process??
  • End-to-end?live traceability of people, data, and processes?
  • Real-time impact analysis showing the effect of changes related to upstream and downstream requirements?
  • Integrate with ALM, PLM, QA, MBSE?
  • Define, organize, and execute requirements-based test plans and test cases
  • Reuse validated requirements to quickly replicate features across products?


3) Visure

Visure Solutions, Inc. is a trusted specialized requirement ALM partner for companies of all sizes across safety-critical and business-critical industries.

Features:

  • Support of various development processes, Agile, V-model, Waterfall
  • Round-Trip integration with MS Word/Excel
  • Collaborative role-based sign-off for Review & Approval process
  • Full traceability from system requirements all the way down to testing
  • Risk Management, Test Management, Bug Tracking
  • Requirements quality checker using Natural Language Processing and semantic analysis
  • Customizable standards compliance templates for ISO26262, IEC62304, IEC61508, CENELEC50128, DO178/C, FMEA, SPICE, CMMI, etc.
  • Open environment integrated with several tools such as DOORS, Jama, Siemens Polarion, PTC, Perforce, JIRA, Enterprise Architect, HP ALM, Microfocus ALM, PTC, TFS, Word, Excel, Test RT, RTRT, VectorCAST, LDRA and other tools


4) SpiraTeam

SpiraTeam is an integrated Requirements and Quality Management solution by Inflectra. This turnkey platform is ideal for regulated industries where audit trials and end-to-end traceability are a must. SpiraPlan is the best when you need to

Features:

  • Manage project requirements and test cases
  • Plan and manage your agile software development
  • Manage programs and portfolios with executive dashboards for real-time reporting and analysis
  • Manage configurations, baselines, and versioning of artifacts
  • Track bugs, issues, and tasks
  • Manage sign-offs via electronic signatures and document collaboration
  • Manage Source Code and IDE integration for Devs
  • Integrates seamlessly with 60 tools on the market including JIRA, Visual Studio, IBM Doors, Perforce, Excel, etc


5) Xebrio

Xebrio is complete requirements management ecosystem that covers a project development lifecycle from requirements to deployment while facilitating real time collaboration among stakeholders. Requirement changes can be visually tracked and it can be linked to tasks, bugs, test cases, milestones for end-to-end traceability. Xebrio empowers team to always stay on top of schedules, budgets and timelines.

Features:

  • Gather requirements and get it reviewed and approved by the stakeholders.
  • Categorize and prioritize requirements while managing project risks.
  • Collaborate as a team and integrate every expert opinion possible.
  • Map requirements with tasks, milestones, test cases, and trace it all the way to deployments.
  • Track requirements across versions and timelines through a visually designed process that offers granular visibility.


6) IBM Engineering Requirements Management DOORS Next:

IBM Engineering Requirements Management DOORS Next is one of the best requirements management tools. It is a useful tool for optimizing, collaborating, and verifying requirements across the organization. This RM tool allows to capture, trace, analyze and manage changes to information.

Features:

  • Requirements management is performed from the centralized location for better team collaboration
  • It provides tractability by linking requirements to design items, test plans, test cases, etc.
  • It offers scalability to address changing requirements management needs
  • Test tracking toolkit for manual test environments to link requirements to test cases
  • It helps users to manage changes to requirements either with pre-defined change proposal system or a more customizable change control workflow

Download link:https://www.ibm.com/products/requirements-management-doors-next


7) IRIS Business Architect:

It allows business owners to plan, deliver, and implement their corporation’s strategies. It also provides rich design, modeling, and management functionality to track changes instantly. It is one of the best free requirements management tools that contributes to cut risk and enhance the decision-making process.

Features:

  • It is easy to use and user-friendly tool
  • It allows easy Collaboration
  • It supports Cloud, Saas, Mac, Windows, and Web
  • Easy option for history tracking
  • Offers complete status Reporting
  • Provides complete summary Reports
  • Easy option for traceability
  • User Defined Attributes

Download link:https://biz-architect.com/request-free-trial/


8) Accompa:

Accompa is one of the best requirements engineering tools. It helps users to capture, track and manage requirements for any products & projects. It is cloud-based which means there is no need to download or install

Features:

  • Store & Manage Requirements in a Central Repository
  • Can be customized according to specific business needs
  • It is one of the best requirements gathering tools that allows automatic Requirements Gathering
  • Automatically detects & track Changes as well as Dependencies
  • Share Requirements & collaborate in Real-Time
  • Prioritize requirements using systematic methodology
  • Save Time & Eliminate time for requirement management

Download link:http://web.accompa.com/free-trial/


9) Innoslate:

Innoslate is another useful requirement management tool. It allows users to import or create requirements documents easily. They can edit and review requirements directly in requirement view.

Features:

  • It is easy to use tool with 24/7 customer support
  • Analyze requirements using natural language processing technology
  • Quickly capture requirements from other tools with import analyzer
  • Manage project’s changes with version control and baselines
  • Extend and customize according to project’s needs
  • It runs on various devices like MAC, PC, Android, etc.

Download link: https://www.innoslate.com/


10) Gatherspace:

Gatherspace is one of the first hosted on-demand web-based requirements management solutions. It helps to address the problems of project management failures.

Features:

  • Easy Report generation
  • Test cases/issues tracking
  • Allows role-based permissions
  • Support for REST and email API
  • Acts as a dedicated account manager
  • Commenting and collaboration

Download link:http://www.gatherspace.com/


11) Polarian Requirements:

Polarian is a Requirement management tool. It gathers, approves and manage requirements for complex systems during the project lifecycle.

Features:

  • All the requirement display to all other stakeholders for review, approval or development
  • Easily import existing assets with the help of the rule-based Import Wizard
  • Support for offline collaboration so that changes made outside of Polarion can be imported seamlessly
  • Invite stakeholders to sign the specific documents as reviewed or approved electronically
  • Unified solution for building test cases in parallel with requirements

Download link:https://polarion.plm.automation.siemens.com/try-polarion-alm-qa-requirements


12) Enterprise Architect:

Enterprise Architect is a requirement management tool. It is one of the best requirements traceability tools that integrates seamlessly with other development tools by creating requirements in the model.

Features:

  • Allows to build robust and maintainable systems
  • It loads extremely large models in seconds
  • Collaborate effectively globally
  • Offers complete traceability
  • Improve business outcomes
  • Model and manage complex Data effectively
  • Supports Single click HTML and document generation
  • Code execution to visual diagrams

Download link:http://www.sparxsystems.com/


13) Agile Manager:

Agile project management solution to plan, track and execute agile projects. It helps users to remove latencies and adopt continuous improvement using SaaS or on-premise deployment.

Features:

  • Drag and drop interface allows easy task allocation and capacity management
  • Task and release planning boards allows getting quick insight into the entire project
  • Advanced development analytics to the aggregate source code.
  • It also allows information to get the meaningful insights into application changes
  • Aligning and empowering agile teams with enterprise business objectives
  • Offers the highest quality of code

Download link:https://saas.hpe.com/en-us/try


14) Tosca Testsuite:

Tricentis Tosca is one of the best requirements management tools. It accelerates testing to keep pace with Agile and DevOps. It uses innovative, functional testing technologies.

Features:

  • It supports Model-Based Test Automation
  • Allows all types of automated, hybrid, and manual testing
  • It allows Image Based Test Automation
  • Extendable technological adaptors

Download link: https://www.tricentis.com/products/automate-continuous-testing-tosca/


15) CA Agile Central:

CA Agile Central is an enterprise-class platform. It is built for scaling agile development practices. It is one of the best requirement tracking tools which allows checking productivity, predictability, and responsiveness using the real-time performance metrics.

Features:

  • A collaborative SaaS platform for agile software development
  • Real-time status tracking
  • Customizable dashboards
  • It is highly scalable platform
  • Helps business owners to achieve their business goals

Download link: https://www.ca.com/us/trials/ca-agile-central-trial-editions.html


16) iPlan:

iPlan requirement management tool it helps organizations to manage the entire project lifecycle. This tool also helps organizations to plan their projects and monitor its processes.

Features:

  • Easily manage enterprise project portfolio and quality management
  • It is designed and supported by project management domain experts
  • Increase productivity of the entire organization
  • Automate CMMI metric generation for all kind of projects
  • Reduce project management overhead
  • Significantly cut down redundancy, data collection, and collation effort

Download link:http://www.iplanenterprise.com/


17) RaQuest:

RaQuest is a Requirements Management software for UML Modeling. It can be used for managing the requirements of systems and applications effectively. It is one of the ideal requirement analysis tools for the enhanced software testing and analysis.

Features:

  • Define and manage Requirement items
  • Print list of Requirement items
  • Approve Requirement items
  • Set new Baselines and compare it with an earlier one
  • Glossary feature to manage terms used in the Project
  • Add-in for importing Requirements from MS-Word

Download link: http://www.raquest.com/products/raq_downloads.htm


18) Cradle:

Cradle is a requirement management tool. It is user-definable, scalable, flexible and secure. It can be deployed locally to remote sites. It can deliver through SaaS from any private or public cloud.

Features:

  • It allows loading information from external sources
  • Analyze the user needs, optionally with models
  • Define the architecture, optionally with models
  • Create the design, optionally with models
  • Define and track tests, issues, and defects them quickly
  • Manage user acceptance and system validation
  • Allows to publish documentation with user-defined layouts
  • Manage work breakdown structures to track the actual progress of the project
  • Reuse and share information between two or more projects

Download link:https://www.threesl.com/


19) Helix RM:

Helix ALM is Requirement management application. It is one of the best requirements engineering tools that allows users to centralize and manage requirements, test cases, issues, etc.

Features:

  • Limit the Risk of Product Development
  • Increase Visibility into Project Health
  • Streamline Development and QA Processes
  • It allows traceability across All work Items and Data

Download link:https://www.perforce.com/products/helix-alm


20) Agile Designer:

CA Agile Designer is a requirements gathering, test automation, and test case design tool. It is a useful tool to reduce manual testing efforts. It is one of the best requirements gathering tools which allows organizations to deliver quality software at less price.

Features:

  • Helps to develop close collaboration between the user, business and IT
  • Deliver fully tested software with lower costs
  • Keep up with changing user requirements
  • Helps to improve test quality with CA Agile Requirements Designer

Download link: https://learn.broadcom.com/contact-us


21) CodeBeamer:

CodeBeamer’s is a requirements management software. It also has many ALM Management capabilities. It can associate with source code, tasks, bugs, tests, releases and all other artifacts. It is one of the best requirements traceability tools that offers gapless traceability across the entire lifecycle.

Features:

  • Integrations with MS Office, JIRA, IBM DOORS, Enterprise Architect using a REST API
  • Advanced Requirement Workflows & Process Enforcement
  • Efficient collaboration using documents management features of the codeBeamer
  • Agile Planning Board enables the convenient planning and management of releases

Download link:https://intland.com/codebeamer/download/


22) ReqView:

ReqView is a simple but powerful requirements management software. It allows capturing requirements in structured documents. It collaborates offline with the team by storing project data on a shared network drive.

Features:

  • Organize requirements into a tree hierarchy
  • Manage document data in a single view
  • Enhance requirements text description using rich text format
  • Customize requirements, tests, risks, and other objects
  • Allow attaching images, PDF or other documents
  • Link objects by custom link types
  • Browse live view to the traceability matrix
  • Allows to restore deleted objects or purge them from a document Templates
  • Compare two project versions side-by-side
  • Automatically generate HTML reports for review, print or export to PDF
  • Allows to encrypt documents for secure sharing via Internet
  • Allows collaboration with projects stored on a shared drive

Download link:https://www.reqview.com/download.html


23) Topteam analyst:

Top team analysis is a useful require management tool. It converts textual requirements into easy-to-understand diagrams. It is one of the best requirement analysis tools that helps to understand requirements without reading too many documents.

Features:

  • Easily Visualize and Manage End-to-End Traceability
  • Simulate the real time behavior of any Application
  • It can easily access from anywhere in the world
  • It offers real time web access for collaboration
  • Complete version history of all artifacts and audit trail of all actions
  • Baseline Version difference views
  • Integrations with other tools like Visual Studio and HP Quality Canter

Download link:http://www.technosolutions.com/topteam-analyst-download.html


24) Case Spec:

CASE spec is a modern requirements management tool. It helps users to manage any project artifact with complete traceability. It is one of the best free requirements management tools which allows tracing requirements through design, testing, impact analysis, and gap analysis.

Features:

  • Manage project’s scope by organizing requirements and related lifecycle artifacts
  • Effortlessly generate system for documentation including requirement documents, change reports and traceability reports
  • Effortlessly migrate from a Document-Centric Process to a Database-Centric Process
  • CASE Spec is flexible and fully configurable
  • Easily customizable and adaptable to any project size and type
  • Built-in encryption for secure data transfer
  • Easy deployment with zero configuration

Download link:http://casespec.net/free-trial


25) VersionOne:

This requirement management tool simplifies product planning with easy backlog management. This tool provides stakeholders with a centralized view of the backlog. It has a drag-and-drop interface.

Features:

  • Simplify backlog management with an online, centralized repository.
  • It allows users to prioritize stories and defects using the drag-and-drop function.
  • Manage Business Initiatives with Portfolio Items
  • Allows to group Items by Theme
  • Provide result according to Business Goal
  • Capturing all Feature Requests in One Place
  • Helps users to ensure alignment between corporate objectives and product deliverables
  • It provides a forum for engaging directly with more customers to better understand their needs and priorities

Download link:https://www.collab.net/products/versionone


26) Dimensions RM:

Dimensions RM is a useful require management tool. It is one of the best requirement tracking tools that helps to increase visibility and collaboration across business and delivery teams. It offers powerful reporting, tracking and provide end-to-end tractability.

Features:

  • Provides comprehensive traceability and metrics to check the status of the product quickly
  • It Improves efficiency and reduce inconsistencies while working with complex scenarios in multiple projects
  • Reuse requirements and helps to manage variants

Download link:https://www.microfocus.com/products/dimensions-rm/trial/


27) Atlassian Jira:

JIRA Core is a requirement management and business analyst tool. It helps every business person to plan, track, and create a report of their work.

Features:

  • Task Management helps to track of simple tasks
  • Everyone get the glance of the project’s status without having to email or set up a meeting
  • Project Management feature allows to organizes corporate website designs or employee training programs
  • It allows measuring performance in different ways for quick overview and pre-defined report
  • Use out-of-the-box templates or customize them according to specific business needs

Download link:https://www.atlassian.com/try


28) Silkroad Alm:

Silkroad is an ALM system for high-reliability software. It has interlinking routes for the various legacy management system. It is a multi-purpose software which can act as requirement and test management tool.

Features:

  • Provide support for Version Control & Comparison of Requirements Documents
  • Requirements Impact Analysis
  • Data Integration between Task, Issue and Test System
  • Manage Requirements including Images, Tables & Equations
  • Upstream or Downstream Traceability Management
  • Change History Management

Download link:http://www.silkroadalm.com/main.do


29) Reqchecker:

Reqchecker is a requirement coverage tool. It is one of the best requirements engineering tools that provides support to checks the coverage of the requirements between multiple documents. It also gives the benefit of requirement engineering to projects.

Features:

  • Requirements can be extracted from various data sources like Open Office, PDF, Open Office WRITER, etc
  • Declare requirement with Syntax, Heading and Database methods
  • Coverages can be declared everywhere in documents by using simple syntax with markers
  • Allows users to check the status of propagation of all requirement
  • GUI and tool tips are available in multiple languages like English, French, and German

Download link:https://reqchecker.eu/manual/install_soft_free.html


30) RMTrak:

RMTrak is easy to use management tool for tagging, tracking, allocating, and verifying requirements. It is ideal software for anyone who wants simple and easy-to-use requirements tool for their organization.

Features:

  • Support for Microsoft Word 2007/2010
  • Support for Windows Vista and 7 and higher versions
  • Feature of Reverse Tree View
  • Filters to limit data displayed in Reports and Views
  • Tag Macro support for MS-Styles
  • Improved Matrix View with System Attributes
  • Alpha-Numeric Document Numbers

Download link:https://www.rmtrak.com/evaluation_info.aspx


31) TargetProcess:

Targetprocess is a visual requirement management and project management software solution. It focuses on the agile software development. It can be customized to provide support for customizing project management and workflows.

Features:

  • Targetprocess makes it easy to get a distraction-free overview of the projects. It offers the ability to scroll down or scale up for details from any level of the hierarchy
  • It allows scaling Agile across the enterprise using such Agile at scale frameworks as SAFe, NEXUS, LeSS, and SOS
  • It helps to plan and execute high-level strategy in a team-friendly environment
  • Create custom views to show just what is relevant to the users
  • Integrate with other tools for creating central hub for collaboration and work management
  • Select multiple cards so that user can move them into any place
  • Boards give options for handling large amounts of cards seamlessly
  • Allows to share boards with any person to broadcast information

Download link:https://www.targetprocess.com/sign-up/

FAQ

💻 What is a Software Requirement?

Software requirement is a functional or non-functional need to be implemented in the system. Software requirement are usually expressed as a statements.

✅ Which are the Best Requirements Management Tools?

Here are some of the Best Requirements Management Tools:

  • Modern Requirements
  • Jama Software
  • Visure
  • SpiraTeam
  • Xebrio
  • IRIS Business Architect
  • Accompa
  • Innoslate

💥 Which factors should you consider while selecting a Requirement Management Software?

You should consider the following factors before selecting a tool

  • Quality of Customer support
  • License Cost if applicable
  • In the case of an outsourcing project, you need to factor customer/Client preference of the automation tool
  • The cost involved in training employees on the tool
  • Hardware/Software requirements of the requirement tool
  • Support and Update policy of the automation tool vendor.
  • For a SaaS tool, the provider should have a successful track record of stability/uptime/reliability
  • Reviews of the company

❓ What is Lifecycle of Requirement?

Requirement lifecycle involves a number of phases that depends on the methodology you choose for your software development like Agile, Waterfall, Incremental, etc. Each phase may involve a lot of paperwork and approval procedure. Common phases are 1) Requirement Definition, 2) Requirement Validation, 3) Requirement Documentation, 4) Requirement Management

A Requirements Management Tool, helps you manage the lifecycle of Requirement easily.

Sours: https://www.guru99.com/requirement-management-tools.html

Tutorial versionone

GitLab
vs
Collabnet Version One

Hill Chart Status reporting

Hill charts make it simple to report the general status of a work item, issue, or project. Where before the top of the hill, the item is full of uncertainty and unknowns, and after the crest of the hill, execution is clear sailing with fewer risks and unknowns.

Advanced Time Tracking

Able to capture individual time reporting for specific assigned tasks and then to allocate labor costs to the appropriate project. Specific features would include: estimate, actual, cost, reporting.

DevOps Pipeline

Able to establish visibility into the end to end DevOps pipeline so the entire team is aware of pipeline status and can contribute to overall success.

Requirements Management

Gather, document, refine, and track approval of business and system requirements. Define traceability between requirements and other requirements, code, or test cases.

See direction page for details

Satisfy Requirements from CI/CD pipelines

This powerful feature uses the GitLab single-application model to allow testing run in the CI/CD pipelines to satisfy your requirements. This automates the cumbersome task of identifying satisfied requirements, and enables your organization to focus on delivering value.

See direction page for details

Import & Export Requirements

To better collaborate with external groups and organizations, requirements can be imported and exported in CSV format. This allows teams to use a single interface for development and testing against requirements.

See direction page for details

Quality Management

Define and plan test cases, maintain test execution results and create a backlog of work from failed tests.

See direction page for details

Create test cases from within GitLab

Create and view test cases from within GitLab. This allows for seamless collaboration between contributors.

See direction page for details

Portfolio Management

Plan and track work at the project and portfolio level. Manage capacity and resources together with Portfolio Management.

Learn more about Portfolio Management

Sours: https://about.gitlab.com/devops-tools/version-one-vs-gitlab/
Agility Product Tour

VersionOne

Get enterprise agile management. Unify and enable teams at all levels across the organization to envision and deliver great software.

TRY FREESEE A DEMOLatest Release

VersionOne
Built for Agile

Built for
Agile

Designed from the ground up for agile and lean software development

Simple to Scale

Simple to
Scale

Scale up and out across teams, project workspaces, portfolios, and locations

End to End Visibility

End to End
Visibility

Automate decision-making insight across your entire software lifecycle

Enterprise Collaboration

Enterprise
Collaboration

Engage with team members throughout your
organization

Scale Agile to All Levels

Scale Agile to All Levels

Tap the potential of your people knowledge, processes, and tools with VersionOne. Use it across your enterprise and engage stakeholders to help identify potential business and product issues,
and improve software quality.

VersionOne supports Scrum, Kanban, XP, SAFe® and hybrid development methodologies and makes it easier to plan, track, and report across all teams, programs, software portfolios,
and the enterprise.

Connect to Your World

VersionOne Integrations

Integrate with leading commercial and open source software development tools and applications such as Jira, CA Agile, ServiceNow, Microsft TFS, HP, Salesforce.com, Perforce, and GIT.

SEE MORE INTEGRATIONS

All-in-One Enterprise Agile
ALM Platform

Agile Portfolio Planning

Agile Portfolio
Planning

Portfolio and  Team Kanban

Portfolio and
Team Kanban

Team  Collaboration

Team
Collaboration

Customer Idea Management

Customer Idea
Management

Release and  Iteration Tracking

Release and
Iteration Tracking

Executive Dashboards

Executive
Dashboards

Product  Roadmapping

Product
Roadmapping

Test Case Management

Test Case
Management

Agile Metrics  and Analytics

Agile Metrics
and Analytics

Budgeting  and Allocation

Budgeting
and Allocation

Defect Tracking

Defect
Tracking

Custom  Reporting

Custom
Reporting

VersionOne +
Continuum

Unify agile and DevOps. Orchestrate delivery pipelines and value streams across any environment. Measure and optimize DevOps performance to accelerate software delivery.

LEARN MORE

VersionOne +
TeamForge® SCM

Also add enterprise version control for complete visibility into your agile planning and version control processes.

SOLUTION BRIEFLEARN MORE

We have a VersionOne Edition
to Fit Your Needs

SEE MORE DETAILS
or
SEE A DEMO

VersionOne

Organizations Extending Agile

LEARN MORE

VS

Unifying Agile and DevOps Initiatives

LEARN MORE
Sours: https://www.collab.net/products/versionone

Similar news:

VERSION ONE TOOL TUTORIAL

FAQs

Can online classes tell if you cheat?

Online universities and massive open online courses use a variety of tools to deter students from cheating. The most effective way to catch a cheater includes proctored exams. ... Through this method, professors can tell whether or not the same student is typing during a test.

Can online classes start anytime?

There are plenty of$% online colleges you can start anytime. These come in a few varieties, which can meet the needs of even the most demanding schedules: ... Multiple Start Dates: Other online colleges offer programs with up to six start dates annually, or around every two months, with accelerated seven or eight week terms.

How do I prepare for an online class?

You need a reliable internet connection to participate in online courses. Many programs will tell you the requirements you need to succeed in their courses, but make sure to consider if other people in your household will use the internet at the same time. Online classes often require streaming videos or uploading content, so make sure you have the necessary speed and signal reliability to participate without interruption.

What skills are needed for online learning?

You need to have a basic knowledge of computer and Internet skills in order to be successful in an online course

Sours: https://www.coursef.com/version-one-tool-tutorial


9843 9844 9845 9846 9847