Top 10 THQ-Licensed WWE Video Games
WWF No Mercy had big shoes to fill. WrestleMania 2000 took the wrestling gamers by storm.
Would the sequel live up to its predecessor?
You bet your candy-a-- it would. This game was almost perfect.
A good portion of my free time in middle school was well-deservedly given to this masterpiece. This game had an amazing control system, a trail-blazing create-a-wrestler mode, great graphics (by N64 standards), and the best story mode ever.
Lets start with the fighting system. The grapple controls from No Mercy can be seen in almost every wrestling game since. They were simple, but just felt right. There were tons of moves at your disposal and could allow players to construct move-sets that fit their wrestling style.
The roster for No Mercy was also impressive. There are 65 superstars, not including the numerous secret wrestlers that you could unlock throughout the story mode.
The story mode, oh my gosh, the story mode. This is still my favorite wrestling video game story mode to date. You start with any wrestler, even a created superstar.
Then, depending on whether you win or lose, you would please and anger different people, forming friendships and making enemies. The storylines were so deep that you always had a different experience.
There are so many more amazing things about WWF No Mercy, and for that I thank THQ for doing it the right way. No Mercy was, to me, the most enjoyable wrestling video game experience I've had to date.
The controls made sense, the gameplay modes were enough to stay interested, and the story line was perfect. If THQ was to find a way to port No Mercy to Xbox 360, they would have a buyer in me and I'm sure many more.
professional wrestling, fighting
AKI Corporation (1996-2000, Japan)
Yuke's (1999-Present, Japan)
Takashi Komiyama (WWE Day of Reckoning 2)
Kouji Niikura (WCW/NWO Revenge to WWF No Mercy)
Yukie Sugawara (WCW/NWO Revenge to WWF No Mercy)
Iku Mizutani (WWF WrestleMania 2000 GBC version)
David Lowmiller (WWE Day of Reckoning 2)
Microsoft Windows, Nintendo 64, Sega DreamCast, Sega NAOMI, PlayStation 2, Nintendo GameCube, Game Boy Advance, PlayStation 3, Xbox, Wii, Xbox 360
Platform of origin
September 13, 1996
WWF v.s. WCW Monday Night Wars
The first wrestling game in the Monday Night Wars era mainly started on WCW vs. the World. The sequel to WCW vs. the World, WCW vs. NWO: World Tour was THQ's first foray into the N64 wrestling scene and is a semi sequel to the WWF v.s. WCW Monday Night Wars Quadrology. A 2nd sequel, WCW/nWo Revenge, would build upon the engine tremendously by introducing ring entrances, improved graphics, more arenas, more signature moves, actual WCW championships, attire modification, and other improvements. WWF WrestleMania 2000 was the very first WWE game to be published by THQ for the Nintendo 64 after a the wrestling company ended its long relationship with Acclaim Entertainment after witnessing the video game success of its competitor, World Championship Wrestling (WCW), on behalf of THQ sharing the same engine ideas from Virtual Pro Wrestling 2: Ōdō Keishō. The series ended in WWE No Mercy, Because No Mercy was the last wrestling game to be developed by Asmik Ace and AKI for the Nintendo 64 (A sequel, to be named after the WWF Backlash event was in early development before it was cancelled). The alternate video game developer of the Monday Night Wars era was the defunct Inland Productions that are mainly based on WCW Nitro and WCW/nWo Thunder as a spin-off titles to the main series.
WWF No Mercy was the first 2000 THQ released title for the Game Boy Color and Nintendo 64. With Authority! was in 2001 solely for home computers. WWF Betrayal was released in 2001 and available only for the Game Boy Color. WWE Crush Hour was released in 2003 and was available on PlayStation 2 and GameCube. WWE Aftershock was released in 2005 on N-Gage. WWE All Stars was released in 2011 for PlayStation 3, Xbox 360 PlayStation Portable, Wii, Nintendo 3DS and PlayStation 2.
WWF WrestleMania 2000 was the first THQ WrestleMania-themed video game to be released in 1999 for the Nintendo 64. WWF Road to WrestleMania was released in 2001 for Game Boy Advance. WWE WrestleMania X8 was released in 2002 for GameCube. WWE Road to WrestleMania X8 was released in 2002 for Game Boy Advanced. WWE WrestleMania XIX was released in 2003 for GameCube. WWE WrestleMania 21 was released in 2005 for Xbox. WWE Legends of WrestleMania was released in 2009 for PlayStation 3, Xbox, and IOS.
Program based series
WWF No Mercy was released in 1999 for the Nintendo 64. WWF Raw was released in 2002 for Xbox and Microsoft Windows. WWE Raw 2 was released in 2003 for Xbox. WWE Survivor Series was released in 2004 for Game Boy Advance. Hbk
WWF SmackDown! was the first video game to be released in the SmackDown! series. It was released in 2000 for PlayStation. WWF SmackDown! 2: Know Your Role was released in late 2000 for PlayStation. WWF SmackDown! Just Bring It was released in 2001 for PlayStation 2. WWE SmackDown! Shut Your Mouth came out in 2002 for PlayStation 2. or In 2003, WWE SmackDown! Here Comes the Pain came out for PlayStation 2.
SmackDown vs. Raw series
The series took place after the original WWF Smackdown! videogames.
5 Ways THQ Was The Better WWE Publisher (& 5 Why 2K Is Better)
With the recent release of WWE 2K20, fans have had a chance to voice discontent with certain aspects of the franchise. With a specific focus on character models and gameplay bugs, many have been invoking iterations of the past as reflections of what wrestling games should look like.
RELATED: 5 Ways WWE 2K20 Is A Major Improvement (& 5 Ways It Has Got Worse)
In looking at past games, THQ is probably the most iconic publisher of WWE games. Spawning such titles as Smackdown vs Raw 2010 and the beloved WWF No Mercy, longtime fans will undoubtedly give the company consideration as one of the best to do it. Despite this, the grass isn’t always greener on the other side. While THQ has their victories, there is reason to consider the 2K games far superior. Here are 5 factors in favor of each.
10 Character Models (2K)
Yes, yes. The Rock looks horrible in 2K20. We’ve all seen it plastered everywhere, and it is an undeniably inaccurate portrayal. Nonetheless, the graphics presented today are unlike anything which was available when THQ was producing the WWE game series. And people like pretty games.
Regardless of certain characters inside the game being a bit off, the presentation is immaculate. Fans have bodies. Entrances are true to life. Belts are mostly wearable. Fabric and hair have lifelike physics. While technological advancement has made this available, it’s still a point in 2K’s favor to say that they have it and THQ didn’t.
9 Story Modes (THQ)
To say that 2K’s story modes have been lackluster is an understatement. Until the most recent installments, the extent of a story mode was a poor story mode which saw a player develop a character through a primitive ladder system all the way from developmental to the world championship.
While the story mode improved tremendously in WWE 2K19, it still didn’t reach the mark of past titles. Take, for instance, the story options from the aforementioned SvR 2010. Not only could you play through various story options, you could actually create your own custom storylines.
8 Roster Sizes (2K)
2K games have massive rosters. 2K20 sports 238 superstars to choose from while playing the game. The most recent THQ game was WWE 13, which featured 108 superstars. While both receive criticism for their numbers reflecting multiple versions of the same individual superstar, 2K easily has the edge in terms of volume.
Not only is the roster size important for diversity, it adds depth to modes like MyUniverse which allow the management of different brands. Despite any complaints on models or options, there’s no denying that the bulked-up roster adds to the options available in this mode.
7 Game Modes (THQ)
Especially considering the new female centric MyCareer mode introduced with WWE 2K20, this entry gets a bit of an asterisk. The 2K games have done a wonderful job of refining and calibrating game modes available. With a few more entries, there is a chance that they will win this category outright.
But they don’t have GM Mode.
RELATED: 10 Features In Old WWE Video Games That We Miss
Appearing in the Smackdown vs Raw titles, GM Mode allowed players to manage one brand in competition with other brands. It took ratings into account, featured a budget, and basically forced players to manage their brands. And fans want it back. Until something similar arises, THQ will always have the win in this category.
6 Packaging (2K)
This one isn’t going to be universal, but it is something which deserves consideration when discussing retail products which undergo scrutiny from consumers. And when held side-by-side, 2K games aren’t only prettier than the games which THQ presented, they are more consistent.
At times, THQ’s entries featured several superstars on the cover, with various chaos supplying a backdrop. This isn’t the case for the 2K series. Each game features a similar red backdrop with one (or recently two) cover superstars, giving them a similar feel to Madden games. They’re just prettier.
5 Playability (THQ)
Ask anyone who has a wide berth of WWE gaming experience which title they feel is the best, and most will respond with WWF No Mercy. This isn’t simple nostalgia, this is because the game played much better than anything else before, and almost anything since.
For starters, the storyline in No Mercy featured a unique interaction system which allowed for multiple playthroughs with different results. This boosted replayability. Not only that, but the title pioneered an amazing control system which would have lasting ramifications for future installments. Top that off with a deep roster and in-depth Create-a-Player system, and you have an undeniable classic.
4 Arenas (2K)
Continuing the trend on visuals, WWE’s 2K series takes the win on arenas. This is a mixture of the available arenas and the variety of customization options available for arenas. Even if you aren’t creative enough to build your dream arena or your favorite from the past, you can bet someone else has – and it’s likely available for free download.
RELATED: 10 WWE Video Game Storylines Better Than Real Storylines
Again, not specifically a knock against THQ. It’s perfectly possible that they could easily produce something comparable given current technology. But looking at the body of work, it just isn’t possible for them to own this category.
3 Move-Sets (THQ)
One thing which THQ can own, despite technological advancement, is moveset options. This doesn’t apply to actual superstars, but rather created players. So much of the 2K series is hidden between unlocks and acquiring moves rather than just offering things up front.
THQ created an environment where moves were available and could be intuitively used. They could be assigned easily based on an identity the player was going for. And finishers mattered. One of the biggest issues with moves in 2K games is that anything can be a finisher, and finishers aren’t completely restricted to that slot.
2 Soundtracks (2K)
Closing out WWE’s 2K series is the audio backdrop you hear when navigating the menus.
WWE games are always going to have nice soundtracks given the nature of entrance music. There is enough variety that most of us will enjoy a few of the songs which play at some point. But the 2K series takes that a step further by adding dedicated songs that are only part of the game presentation.
While THQ included additional songs in their titles as well, these existed to provide you with unique entrance music for created characters. It didn’t add to the package in the same way that the 2K series uses its soundtracks.
1 Availability of Content (THQ)
Possibly a sign of the times, but additional content has become the plague of the gaming community. Whether through DLC or microtransactions, video games in general are always hounding players to buy more. WWE’s 2K series does this through their accelerators, DLC, and the need for in-game currency to unlock certain customization items.
THQ hasn’t published a title which required this to the same extent. Of course newer generation titles offered DLC, but it wasn’t as extreme or rampant. Even looking at content coming for 2K20 such as the Bump in the Night DLC, players can see unusually gimmicked content geared at garnering additional revenue which is inconsistent with the nature of what is being sought.
NEXT: 10 WWE Video Games That We Completely Forgot About
Twitch cuts Indiefoxx loose.
Read NextAbout The Author
Jeffrey "Tyler" Robinson is a gamer and a lifelong fan of professional wrestling and football. Tyler is an active DJ and future YouTuber who enjoys Magic: the Gathering, League of Legends, and Final Fantasy. His favorite wrestler is Bray Wyatt, favorite sports team is the Indianapolis Colts, and favorite video game franchise is Fallout.
List of WWE 2K Games video games
Wikipedia list article
WWE 2K Games (formerly WWF SmackDown!, WWE SmackDown!, WWE SmackDown vs. Raw, and WWE Games) is a series of professional wrestlingvideo games based on the American professional wrestling promotionWWE. The series was first published by THQ until 2013, when Take-Two Interactive's 2K Sports took over. Games in the series were primarily developed by the Japanese based company, Yuke's until WWE 2K19. The series was published by Yuke's and known as Exciting Pro Wrestling in Japan until 2005. Following SmackDown vs. Raw 2007, THQ took over as the Japanese publisher and the series adopted the western name. Initially, the series was exclusive to PlayStation video game consoles, and was featured in all of the seventh generation consoles by 2008. The SmackDown! series is among the best-selling video game franchises with 47 million copies shipped as of 2009. The game engine for the series is based on that used by the Japanese professional wrestling video game series, Toukon Retsuden and Rumble Roses, a fictional professional wrestling series, both developed by Yuke's. THQ and Yuke's Future Media Creators consider one reason the series has remained so popular is due to series bringing "WWE programming to life through a host of key new features, extensive rosters with WWE's most popular Superstars, incredible graphics and engaging action in and beyond the ring."
WWF/WWE SmackDown! series
SmackDown vs. Raw series
WWE Games series
WWE 2K Games series
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Games wwe thq
List of THQ games
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Valera began to feel me when we were just starting to dance and raised toasts to friendship. At the end of the evening, there were practically no places left for him unexplored for him. However, I was young and I really liked it. I even Soon NG, sales are increasing, each manufacturer is trying to occupy the most advantageous places on sales shelves and showcases.