Monaco editor github

Monaco editor github DEFAULT

GitHub vs Monaco Editor

GitHub vs Monaco Editor: What are the differences?

What is GitHub?Powerful collaboration, review, and code management for open source and private development projects. GitHub is the best place to share code with friends, co-workers, classmates, and complete strangers. Over three million people use GitHub to build amazing things together.

What is Monaco Editor?A browser based code editor. The Monaco Editor is the code editor that powers VS Code. It is licensed under the MIT License and supports IE 9/10/11, Edge, Chrome, Firefox, Safari and Opera.

GitHub belongs to "Code Collaboration & Version Control" category of the tech stack, while Monaco Editor can be primarily classified under "Text Editor".

"Open source friendly" is the top reason why over 1750 developers like GitHub, while over 3 developers mention "Out of the Box Intellisense" as the leading cause for choosing Monaco Editor.

Monaco Editor is an open source tool with 15.6K GitHub stars and 1.36K GitHub forks. Here's a link to Monaco Editor's open source repository on GitHub.

According to the StackShare community, GitHub has a broader approval, being mentioned in 4647 company stacks & 5877 developers stacks; compared to Monaco Editor, which is listed in 3 company stacks and 10 developer stacks.

Sours: https://stackshare.io/stackups/github-vs-monaco-editor

Monaco Markdown GitHub Editor by Henning Dieterichs

This open source extension replaces all github text areas for authoring markdown with a monaco editor.

Monaco features
* Syntax Highlighting of Markdown and Code Snippets
* Tab to indent and Shift+Tab to outdent entire selections
* Multi-Cursor Editing
* and much more

Please use GitHub to report bugs or feature requests!

Report this add-on for abuse

If you think this add-on violates Mozilla's add-on policies or has security or privacy issues, please report these issues to Mozilla using this form.

Please don't use this form to report bugs or request add-on features; this report will be sent to Mozilla and not to the add-on developer.

This add-on needs to:

  • Access your data for github.com
  • Access your data for gist.github.com
Add-on Links
Version
0.5.0
Size
1.16 MB
Last updated
7 months ago (Mar 20, 2021)
Related Categories
License
All Rights Reserved
Version History
More extensions by Henning Dieterichs
Sours: https://addons.mozilla.org/en-US/firefox/addon/monaco-markdown-github-editor/
  1. Futuristic logo maker
  2. Value accessories spyder
  3. Be nunaturals
// The Monaco Editor can be easily created, given an // empty container and an options literal. // Two members of the literal are "value" and "language". // The editor takes the full size of its container. monaco.editor.create(document.getElementById("container"), { value: "function hello() {\n\talert('Hello world!');\n}", language: "javascript" }); <div id="container" style="height:100%;"></div> Fork me on GitHub

© 2021 Microsoft

Sours: https://microsoft.github.io/monaco-editor/playground.html
Welcome GitHub Free Web-based Code Editor: it is AWESOME!

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Sours: https://chrome.google.com/webstore/detail/monaco-markdown-editor-fo/mmpbdjdnmhgkpligeniippcgfmkgkpnf?hl=en

Editor github monaco

/* Game of Life * Implemented in TypeScript * To learn more about TypeScript, please visit http://www.typescriptlang.org/ */ namespace Conway { export class Cell { public row: number; public col: number; public live: boolean; constructor(row: number, col: number, live: boolean) { this.row = row; this.col = col; this.live = live; } } export class GameOfLife { private gridSize: number; private canvasSize: number; private lineColor: string; private liveColor: string; private deadColor: string; private initialLifeProbability: number; private animationRate: number; private cellSize: number; private context: CanvasRenderingContext2D; private world; constructor() { this.gridSize = 50; this.canvasSize = 600; this.lineColor = '#cdcdcd'; this.liveColor = '#666'; this.deadColor = '#eee'; this.initialLifeProbability = 0.5; this.animationRate = 60; this.cellSize = 0; this.world = this.createWorld(); this.circleOfLife(); } public createWorld() { return this.travelWorld( (cell : Cell) => { cell.live = Math.random() < this.initialLifeProbability; return cell; }); } public circleOfLife() : void { this.world = this.travelWorld( (cell: Cell) => { cell = this.world[cell.row][cell.col]; this.draw(cell); return this.resolveNextGeneration(cell); }); setTimeout( () => {this.circleOfLife()}, this.animationRate); } public resolveNextGeneration(cell : Cell) { var count = this.countNeighbors(cell); var newCell = new Cell(cell.row, cell.col, cell.live); if(count < 2 || count > 3) newCell.live = false; else if(count == 3) newCell.live = true; return newCell; } public countNeighbors(cell : Cell) { var neighbors = 0; for(var row = -1; row <=1; row++) { for(var col = -1; col <= 1; col++) { if(row == 0 && col == 0) continue; if(this.isAlive(cell.row + row, cell.col + col)) { neighbors++; } } } return neighbors; } public isAlive(row : number, col : number) { if(row < 0 || col < 0 || row >= this.gridSize || col >= this.gridSize) return false; return this.world[row][col].live; } public travelWorld(callback) { var result = []; for(var row = 0; row < this.gridSize; row++) { var rowData = []; for(var col = 0; col < this.gridSize; col++) { rowData.push(callback(new Cell(row, col, false))); } result.push(rowData); } return result; } public draw(cell : Cell) { if(this.context == null) this.context = this.createDrawingContext(); if(this.cellSize == 0) this.cellSize = this.canvasSize/this.gridSize; this.context.strokeStyle = this.lineColor; this.context.strokeRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize); this.context.fillStyle = cell.live ? this.liveColor : this.deadColor; this.context.fillRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize); } public createDrawingContext() { var canvas = <HTMLCanvasElement> document.getElementById('conway-canvas'); if(canvas == null) { canvas = document.createElement('canvas'); canvas.id = 'conway-canvas'; canvas.width = this.canvasSize; canvas.height = this.canvasSize; document.body.appendChild(canvas); } return canvas.getContext('2d'); } } } var game = new Conway.GameOfLife(); /* © Microsoft. All rights reserved. This library is supported for use in Windows Tailored Apps only. Build: 6.2.8100.0 Version: 0.5 */ (function (global, undefined) { "use strict"; undefinedVariable = {}; undefinedVariable.prop = 5; function initializeProperties(target, members) { var keys = Object.keys(members); var properties; var i, len; for (i = 0, len = keys.length; i < len; i++) { var key = keys[i]; var enumerable = key.charCodeAt(0) !== /*_*/95; var member = members[key]; if (member && typeof member === 'object') { if (member.value !== undefined || typeof member.get === 'function' || typeof member.set === 'function') { if (member.enumerable === undefined) { member.enumerable = enumerable; } properties = properties || {}; properties[key] = member; continue; } } // These next lines will be deleted if (!enumerable) { properties = properties || {}; properties[key] = { value: member, enumerable: enumerable, configurable: true, writable: true } continue; } target[key] = member; } if (properties) { Object.defineProperties(target, properties); } } (function (rootNamespace) { // Create the rootNamespace in the global namespace if (!global[rootNamespace]) { global[rootNamespace] = Object.create(Object.prototype); } // Cache the rootNamespace we just created in a local variable var _rootNamespace = global[rootNamespace]; if (!_rootNamespace.Namespace) { _rootNamespace.Namespace = Object.create(Object.prototype); } function defineWithParent(parentNamespace, name, members) { /// <summary locid="1"> /// Defines a new namespace with the specified name, under the specified parent namespace. /// </summary> /// <param name="parentNamespace" type="Object" locid="2"> /// The parent namespace which will contain the new namespace. /// </param> /// <param name="name" type="String" locid="3"> /// Name of the new namespace. /// </param> /// <param name="members" type="Object" locid="4"> /// Members in the new namespace. /// </param> /// <returns locid="5"> /// The newly defined namespace. /// </returns> var currentNamespace = parentNamespace, namespaceFragments = name.split("."); for (var i = 0, len = namespaceFragments.length; i < len; i++) { var namespaceName = namespaceFragments[i]; if (!currentNamespace[namespaceName]) { Object.defineProperty(currentNamespace, namespaceName, { value: {}, writable: false, enumerable: true, configurable: true } ); } currentNamespace = currentNamespace[namespaceName]; } if (members) { initializeProperties(currentNamespace, members); } return currentNamespace; } function define(name, members) { /// <summary locid="6"> /// Defines a new namespace with the specified name. /// </summary> /// <param name="name" type="String" locid="7"> /// Name of the namespace. This could be a dot-separated nested name. /// </param> /// <param name="members" type="Object" locid="4"> /// Members in the new namespace. /// </param> /// <returns locid="5"> /// The newly defined namespace. /// </returns> return defineWithParent(global, name, members); } // Establish members of the "WinJS.Namespace" namespace Object.defineProperties(_rootNamespace.Namespace, { defineWithParent: { value: defineWithParent, writable: true, enumerable: true }, define: { value: define, writable: true, enumerable: true } }); })("WinJS"); (function (WinJS) { function define(constructor, instanceMembers, staticMembers) { /// <summary locid="8"> /// Defines a class using the given constructor and with the specified instance members. /// </summary> /// <param name="constructor" type="Function" locid="9"> /// A constructor function that will be used to instantiate this class. /// </param> /// <param name="instanceMembers" type="Object" locid="10"> /// The set of instance fields, properties and methods to be made available on the class. /// </param> /// <param name="staticMembers" type="Object" locid="11"> /// The set of static fields, properties and methods to be made available on the class. /// </param> /// <returns type="Function" locid="12"> /// The newly defined class. /// </returns> constructor = constructor || function () { }; if (instanceMembers) { initializeProperties(constructor.prototype, instanceMembers); } if (staticMembers) { initializeProperties(constructor, staticMembers); } return constructor; } function derive(baseClass, constructor, instanceMembers, staticMembers) { /// <summary locid="13"> /// Uses prototypal inheritance to create a sub-class based on the supplied baseClass parameter. /// </summary> /// <param name="baseClass" type="Function" locid="14"> /// The class to inherit from. /// </param> /// <param name="constructor" type="Function" locid="9"> /// A constructor function that will be used to instantiate this class. /// </param> /// <param name="instanceMembers" type="Object" locid="10"> /// The set of instance fields, properties and methods to be made available on the class. /// </param> /// <param name="staticMembers" type="Object" locid="11"> /// The set of static fields, properties and methods to be made available on the class. /// </param> /// <returns type="Function" locid="12"> /// The newly defined class. /// </returns> if (baseClass) { constructor = constructor || function () { }; var basePrototype = baseClass.prototype; constructor.prototype = Object.create(basePrototype); Object.defineProperty(constructor.prototype, "_super", { value: basePrototype }); Object.defineProperty(constructor.prototype, "constructor", { value: constructor }); if (instanceMembers) { initializeProperties(constructor.prototype, instanceMembers); } if (staticMembers) { initializeProperties(constructor, staticMembers); } return constructor; } else { return define(constructor, instanceMembers, staticMembers); } } function mix(constructor) { /// <summary locid="15"> /// Defines a class using the given constructor and the union of the set of instance members /// specified by all the mixin objects. The mixin parameter list can be of variable length. /// </summary> /// <param name="constructor" locid="9"> /// A constructor function that will be used to instantiate this class. /// </param> /// <returns locid="12"> /// The newly defined class. /// </returns> constructor = constructor || function () { }; var i, len; for (i = 0, len = arguments.length; i < len; i++) { initializeProperties(constructor.prototype, arguments[i]); } return constructor; } // Establish members of "WinJS.Class" namespace WinJS.Namespace.define("WinJS.Class", { define: define, derive: derive, mix: mix }); })(WinJS); })(this); /* © Microsoft. All rights reserved. This library is supported for use in Windows Tailored Apps only. Build: 6.2.8100.0 Version: 0.5 */ // Here are some inserted lines // with some extra comments (function (global, undefined) { "use strict"; var definedVariable = {}; definedVariable.prop = 5; function initializeProperties(target, members) { var keys = Object.keys(members); var properties; var i, len; for (i = 0, len = keys.length; i < len; i++) { var key = keys[i]; var enumerable = key.charCodeAt(0) !== /*_*/95; var member = members[key]; if (member && typeof member === 'object') { if (member.value !== undefined || typeof member.get === 'function' || typeof member.set === 'function') { if (member.enumerable === undefined) { member.enumerable = enumerable; } properties = properties || {}; properties[key] = member; continue; } } target[key] = member; } if (properties) { Object.defineProperties(target, properties); } } (function (rootNamespace) { // Create the rootNamespace in the global namespace if (!global[rootNamespace]) { global[rootNamespace] = Object.create(Object.prototype); } // Cache the rootNamespace we just created in a local variable var _rootNamespace = global[rootNamespace]; if (!_rootNamespace.Namespace) { _rootNamespace.Namespace = Object.create(Object.prototype); } function defineWithParent(parentNamespace, name, members) { /// <summary locid="1"> /// Defines a new namespace with the specified name, under the specified parent namespace. /// </summary> /// <param name="parentNamespace" type="Object" locid="2"> /// The parent namespace which will contain the new namespace. /// </param> /// <param name="name" type="String" locid="3"> /// Name of the new namespace. /// </param> /// <param name="members" type="Object" locid="4"> /// Members in the new namespace. /// </param> /// <returns locid="5"> /// The newly defined namespace. /// </returns> var currentNamespace = parentNamespace, namespaceFragments = name.split("."); for (var i = 0, len = namespaceFragments.length; i < len; i++) { var namespaceName = namespaceFragments[i]; if (!currentNamespace[namespaceName]) { Object.defineProperty(currentNamespace, namespaceName, { value: {}, writable: false, enumerable: true, configurable: true } ); } currentNamespace = currentNamespace[namespaceName]; } if (members) { initializeProperties(currentNamespace, members); } return currentNamespace; } function define(name, members) { /// <summary locid="6"> /// Defines a new namespace with the specified name. /// </summary> /// <param name="name" type="String" locid="7"> /// Name of the namespace. This could be a dot-separated nested name. /// </param> /// <param name="members" type="Object" locid="4"> /// Members in the new namespace. /// </param> /// <returns locid="5"> /// The newly defined namespace. /// </returns> return defineWithParent(global, name, members); } // Establish members of the "WinJS.Namespace" namespace Object.defineProperties(_rootNamespace.Namespace, { defineWithParent: { value: defineWithParent, writable: true, enumerable: true }, define: { value: define, writable: true, enumerable: true } }); })("WinJS"); (function (WinJS) { function define(constructor, instanceMembers, staticMembers) { /// <summary locid="8"> /// Defines a class using the given constructor and with the specified instance members. /// </summary> /// <param name="constructor" type="Function" locid="9"> /// A constructor function that will be used to instantiate this class. /// </param> /// <param name="instanceMembers" type="Object" locid="10"> /// The set of instance fields, properties and methods to be made available on the class. /// </param> /// <param name="staticMembers" type="Object" locid="11"> /// The set of static fields, properties and methods to be made available on the class. /// </param> /// <returns type="Function" locid="12"> /// The newly defined class. /// </returns> constructor = constructor || function () { }; if (instanceMembers) { initializeProperties(constructor.prototype, instanceMembers); } if (staticMembers) { initializeProperties(constructor, staticMembers); } return constructor; } function derive(baseClass, constructor, instanceMembers, staticMembers) { /// <summary locid="13"> /// Uses prototypal inheritance to create a sub-class based on the supplied baseClass parameter. /// </summary> /// <param name="baseClass" type="Function" locid="14"> /// The class to inherit from. /// </param> /// <param name="constructor" type="Function" locid="9"> /// A constructor function that will be used to instantiate this class. /// </param> /// <param name="instanceMembers" type="Object" locid="10"> /// The set of instance fields, properties and methods to be made available on the class. /// </param> /// <param name="staticMembers" type="Object" locid="11"> /// The set of static fields, properties and methods to be made available on the class. /// </param> /// <returns type="Function" locid="12"> /// The newly defined class. /// </returns> if (baseClass) { constructor = constructor || function () { }; var basePrototype = baseClass.prototype; constructor.prototype = Object.create(basePrototype); Object.defineProperty(constructor.prototype, "_super", { value: basePrototype }); Object.defineProperty(constructor.prototype, "constructor", { value: constructor }); if (instanceMembers) { initializeProperties(constructor.prototype, instanceMembers); } if (staticMembers) { initializeProperties(constructor, staticMembers); } return constructor; } else { return define(constructor, instanceMembers, staticMembers); } } function mix(constructor) { /// <summary locid="15"> /// Defines a class using the given constructor and the union of the set of instance members /// specified by all the mixin objects. The mixin parameter list can be of variable length. /// </summary> /// <param name="constructor" locid="9"> /// A constructor function that will be used to instantiate this class. /// </param> /// <returns locid="12"> /// The newly defined class. /// </returns> constructor = constructor || function () { }; var i, len; for (i = 0, len = arguments.length; i < len; i++) { initializeProperties(constructor.prototype, arguments[i]); } return constructor; } // Establish members of "WinJS.Class" namespace WinJS.Namespace.define("WinJS.Class", { define: define, derive: derive, mix: mix }); })(WinJS); })(this);Fork me on GitHub

About


The Monaco Editor is the code editor that powers VS Code. A good page describing the code editor's features is here.

It is licensed under the MIT License and supports Edge, Chrome, Firefox, Safari and Opera.

The Monaco editor is not supported in mobile browsers or mobile web frameworks.

Find more information at the Monaco Editor repo.


Download v0.29.1


The latest released version is 0.29.1.

Download with this direct download link or from npm:

npm install [email protected]

Editor

Rich IntelliSense, Validation

TypeScript, JavaScript, CSS, LESS, SCSS, JSON, HTML


Basic Syntax Colorization

XML, PHP, C#, C++, Razor, Markdown, Diff, Java, VB, CoffeeScript, Handlebars, Batch, Pug, F#, Lua, Powershell, Python, Ruby, SASS, R, Objective-C


Colorizers are implemented using Monarch.


Diff Editor


Microsoft
© 2021 Microsoft

Sours: https://microsoft.github.io/monaco-editor/
Trying to Setup Monaco Editor with Next.js - Day 14

Monaco Editor

Build Status

The Monaco Editor is the code editor which powers VS Code, with the features better described here.

Please note that this repository contains no source code for the code editor, it only contains the scripts to package everything together and ship the npm module.

image

Try it out

Try the editor out on our website.

Installing

You will get:

  • inside : ESM version of the editor (compatible with e.g. webpack)
  • inside : AMD bundled, not minified
  • inside : AMD bundled, and minified
  • inside : source maps for
  • : this specifies the API of the editor (this is what is actually versioned, everything else is considered private and might break with any release).

It is recommended to develop against the version, and in production to use the version.

Documentation

Issues

Create issues in this repository for anything related to the Monaco Editor. Always mention the version of the editor when creating issues and the browser you're having trouble in. Please search for existing issues to avoid duplicates.

FAQ

What is the relationship between VS Code and the Monaco Editor?

The Monaco Editor is generated straight from VS Code's sources with some shims around services the code needs to make it run in a web browser outside of its home.

What is the relationship between VS Code's version and the Monaco Editor's version?

None. The Monaco Editor is a library and it reflects directly the source code.

I've written an extension for VS Code, will it work on the Monaco Editor in a browser?

No.

Note: If the extension is fully based on the LSP and if the language server is authored in JavaScript, then it would be possible.

Why all these web workers and why should I care?

Language services create web workers to compute heavy stuff outside of the UI thread. They cost hardly anything in terms of resource overhead and you shouldn't worry too much about them, as long as you get them to work (see above the cross-domain case).

What is this ? Can I use ?

It is an AMD loader that we use in VS Code. Yes.

I see the warning "Could not create web worker". What should I do?

HTML5 does not allow pages loaded on to create web workers. Please load the editor with a web server on or schemes. Please also see the cross-domain case above.

Is the editor supported in mobile browsers or mobile web app frameworks?

No.

Why doesn't the editor support TextMate grammars?

What about IE 11 support?

  • The Monaco Editor no longer supports IE 11. The last version that was tested on IE 11 is .

Development setup

Please see CONTRIBUTING

Code of Conduct

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.

License

Licensed under the MIT License.

Sours: https://github.com/microsoft/monaco-editor

Similar news:

On the one hand, it was very sexy (my older sister, an attractive young girl, literally hangs on my arms, and her breasts rests against mine), and on the other hand. I was embarrassed (what will I tell her tomorrow if I start pestering now?), so I decided to do as she asked - take her to bed.

I grabbed her under my knees and took her in my arms.



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