Gunvolt series

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MIGHTY GUNVOLT BURST

Available now

Rather than make a direct sequel to their bite-sized 2D action game Mighty Gunvolt from 2014, Inti Creates has made the next installment in the Mighty Gunvolt series a brand new full-sized game that features characters from multiple universes with Gunvolt (Azure Striker Gunvolt) and Beck (Mighty No. 9) taking the stage once again, but in a much deeper and more expansive world that differs greatly from the original in many ways.

The game systems have been completely revamped and powered up with lots of new additions, including a deep character customization system that lets you mold and shape your character into the ultimate hero that works best for you!

But that's not all! The new Burst Combo system rewards you for finishing off enemies and bosses up close and personal.

The classic pixel style graphics have also been completely redone to blur the line between 8-bit and 16-bit and take you back to the golden age of 2D action games!

Release date:
June 28, 2017

Players:
1 player

Genre:
Action, Platformer

Publisher:
Inti Creates

Developer:
Inti Creates

Game file size:
13 MB

Supported Languages:
English

ESRB Rating:

*To enjoy the 3D effect of Nintendo 3DS software, you must experience it from the system itself. All screenshots and videos on this website have been captured in 2D mode.

Use Parental Controls to restrict 3D mode for children 6 and under.

*If eligible for a Just for You offer, the final price reflects the combined Sale and Just for You offers. The Just for You offer is discounted from the sale price.

©INTI CREATES CO., LTD. 2017 ALL RIGHTS RESERVED.

Sours: https://www.nintendo.com/en_CA/games/detail/mighty-gunvolt-burst-3ds/

Video Game / Azure Striker Gunvolt Series

https://static.tvtropes.org/pmwiki/pub/images/azure_striker_gunvolt_striker_pack_key_art_5.png
Azure Striker Gunvolt(Armed Blue: Gunvoltin Japan) is a series of 2D Action-Platformersin the vein ofthe Mega Man Zeroand Mega Man ZXgames developed and published by Inti Createswith input from Keiji Inafune(of Mega Manand Mighty No. 9fame). It is Inti Creates' first self-published title and multimedia franchise.

In a World…20 Minutes into the Future, superpowered beings called Adepts have begun to emerge at a rapid pace all across the planet. With the world unable to cope with the sudden influx of meta-humans, Adepts quickly instigate global destabilization of world order. The only country safe from the Adepts' influence is Japan, whose Adept population is kept in check by the Sumeragi Mega-Corp. It is here where the stories of two teens are brought to light, embroiled deep within the heart of the Adept conflict.

Azure Striker Gunvolt primarily focuses on two major protagonists:

  • Gunvolt, hero of the series and the titular Azure Striker, an Adept who has dominion over electricity. Rescued from horrific Sumeragi experiments by his father figure, Asimov, Gunvolt is an idealist hero who seeks to bring down Adepts who would use their powers for evil and believes that Adepts and humans can live in harmony. Gunvolt's gameplay is reminiscent of classic Run-and-Gun with puzzle elements, attempting to tag enemies with his gun then electrocute them to rack up Combos. As Gunvolt defeats bosses, he earns new guns with unique shot patterns to wield in combat.
  • Copen, second protagonist and rival of Gunvolt. Copen is an Anti-Hero who seeks to exterminate all Adepts with extreme prejudice, believing them to be a danger to the continued existence of the human race. His radical views against Adepts draws him into conflict with Gunvolt on multiple occasions. Promoted to Playable in the second game, Copen's gameplay is highly evocative of an action platformer with Run-and-Gun and Stylish Action elements, mixing up high speed, high flying platforming with aerial shooting combat. As Copen defeats bosses, he learns the attacks of fallen Adepts and uses them as his own.

The Gunvolt series is well known as being Inti Creates' own attempt at a Mega Man ZeroSpiritual Successor following the successful backing of Keiji Inafune's Mighty No. 9, and the studio's former experience with the Mega Man series is evident in various elements of Gunvolt. It is also better known among its fans for its low skill floor, high skill ceiling gameplay; the games are quite easy casually, but shooting for high scores as the game intends can get pretty Nintendo Hard. There is also an emphasis on exploiting both the game's mechanics and enemy patterns to their fullest extent as well as perfect-play to rack up as many points as possible.

Gunvolt currently consists of five major installments:

  • Azure Striker Gunvolt (2014) — During a mission to assassinate the virtual idol Lumen, which Sumeragi is using to locate and capture Adepts, Gunvolt discovers that "Lumen" is actually a humanoid manifestation of a Septima known as "The Muse" possessed by Joule, a young girl under Sumeragi's control. Rescuing her and taking her into custody, Gunvolt begins to work alongside Joule and his allies at QUILL to take down a league of Adepts controlled by Sumeragi known as the "Sumeragi Swordsmen" while fending off the mysterious avenger Copen.
  • Azure Striker Gunvolt 2 (2016) — Shortly after the events of the first game, Gunvolt and Copen simultaneously intercept a Sumeragi airship hijacked by Adepts, where an encounter with Eden, an international Anti-Human Alliance, leads Joule's power to become split into nine Shards. Gunvolt and Copen proceed to hunt down the Shards while simultaneously supressing Eden's "Seven", a dangerous group of Adepts who harbor a deep-seated hatred against humanity.
  • Luminous Avenger iX (2019) — A spin-off of the main series under the Gunvolt Chronicles banner. Set an unspecified time after the events of Azure Striker Gunvolt, Copen attempts to free a distant country from the iron grip of Sumeragi and its elite squad of "Falcons", powerful Adepts under Sumeragi's employ, while searching for a mysterious entity only known as the "Butterfly Effect".
  • Luminous Avenger iX 2 (2022) — A direct sequel to Luminous Avenger iX, announced at BitSummit 2022. It is set in a parallel world where only Mechanical Lifeforms exist, and features a new heroine, Null.
  • Azure Striker Gunvolt 3 (2022) — The third entry in the main series. Notable for being the first game since the original Gunvolt to involve Keiji Inafune. It also features the first playable female character, a melee-focused adept named Kirin with a power-sealing Septima.

Both the first and second Gunvolt games were packaged up together and sold as a Compilation Rerelease called the Striker Pack, released initially for the 3DS and later ported to the Nintendo Switch and PlayStation 4. While the 3DS version was a simple compilation of both games, the Switch and PlayStation 4 version introduces multiple enhancements, such as 60 FPS presentation with HD artworks and all of Gunvolt 2's DLC included with the pack, with the PlayStation 4 release adding an extra song for Lumen.

Gunvolt hit it off enough to be featured in various spinoffs and crossovers, which include:


The Azure Striker Gunvolt series contains examples of:

  • 20 Minutes into the Future: The series is set in a world that is very similar to ours except set an unspecified time into the future. iX averts this with a 100 year Time Skip.
  • Achievement System:
    • The first and second games feature Challenges that reward Gunvolt and Copen for clearing in-game objectives. The Steam version of the first game also has integrated Steam Achievements.
    • iX notably removed Challenges, since Item Crafting was also kicked out and thus there would be nothing to earn from them besides Credits.
  • All There in the Manual:
    • Many gaps in the story (primarily offscreen events and Time Skip details) are filled in by various audio dramas.
    • Every member of the Quirky Miniboss Squad in each game has a backstory that is only briefly touched upon in-game. Their full backstory details are typically revealed in promotional material, such as official website profiles.
  • Anti-Human Alliance: Eden in 2, Sumeragi in iX.
  • Anyone Can Die: Nearly every single boss you fight in the series is Killed Off for Real besides a couple exceptions, even the more sympathetic antagonists. The Bad Ending of the first game sees both Gunvolt and Joule murdered by Asimov, which becomes an entire Alternate Timeline to boot, meaning even the protagonists aren't completely safe.
  • Auto-Revive: In all three games, you may be revived by your support character in the event that you die in battle. This is marked by your character respawning on the spot with full HP, a Battle Aura, and kickass music as your support character unleashes her Anthem Septima. This always results in the player gaining a massive power up to give them a huge advantage over enemies, but triggering Anthem in a stage prevents you from gaining any Kudos.
  • Art Evolution: Key art for the original game used a sharper style that emphasized details on characters and was overall darker in design. Artwork for the second game onward streamlined the designs and characters became more rounded and stylized as a result.
  • Artistic Age: While ages are never stated outright in the game itself, artbooks and such say that Asimov and Moniqa are the only characters above 20. Now look at Carrera.
    • Competence Zone: The same artbooks show that the competence zone is on the low end. There is not a character in the game older than 24. Justified as Adepts at that time are mostly young. This is no longer the case in Luminous Avenger iX as the Adepts are now considered to be the world's general population. Since it took place a century later.
  • Alternate Timeline: As the game's chronology goes, there are two current timelines in existence, with the branch-off being the ending of the first game.
    • The first timeline follows the True Ending where Joule sacrifices herself to save a barely-alive Gunvolt, who kills Asimov in vengeance and stops his plans before they start. This timeline leads into Azure Striker Gunvolt 2.
    • The second timeline follows the Bad Ending where Asimov successfully kills both Gunvolt and Joule and goes through with his plans to make an Adept-only world, taking over Sumeragi and leaving the barely-alive Copen the only one to stop him. This timeline leads into Luminous Avenger iX.
  • Back from the Dead:
    • Elise's Septima, Resurrection, can bring back (supposedly) most forms of life, including herself. In her level, the Zombie Apocalypse-style theme of her level is the result of her using her Septima on deceased humans and invoking Came Back Wrong, remarking that Sumeragi "should've been more specific".
    • The Muse Septima can go as far as to revive dead Adepts. This is incorporated as an Auto-Revive mechanic for the heroes.
  • Background Music Override: Used with nearly reckless abandon throughout the series, as music is a major element across the franchise.
    • If you're holding onto 1000 unbanked Kudos, the main character gets a Battle Aura and Lumen/Joule/Lola becomes corporeal. During this time, one of several music tracks will play over the normal stage music, which includes the main theme and a selection of various vocal tracks that can be picked at semi-random or with special equipment. In the first game, achieving this in the Boss RushBonus Level will cause an English version of the theme song to play instead.
    • Dying and triggering the Auto-Revive will cause Lumen/Joule/Lola to cast Anthem and transition into Muse/Awakened Form, where a song unique to the Super Mode will play: "Reincarnation" for Lumen/Joule, and "Igniter" for Lola.
    • iX also features the song "Beyond Probability" for when Lola activates Darkness Trigger.
    • Theme Music Power-Up is also used gratuitously at key points, up to and including invoking and inverting it in the same game.
  • Big Brother Instinct: Both Gunvolt and Copen have loved ones to care for: Joule, an abused MacGuffin Super Person whom Gunvolt gives her freedom, and Mytyl, Copen's sickly and mute younger sister whom even he keeps the true nature of his one-man war from. Both girls give the heroes something to fight for, and touching a hair on their heads with even the slightest of malevolent intent is the fastest way to incur the wrath of either hero.
  • Boss Banter: The series is quite infamous for this. In the first two games, Gunvolt/Copen will always hold a conversation (usually of expository value) with their quarry in the middle of combat, which can take minutes to fully get through, not to mention some dialogue is triggered at certain health thresholds. You can typically finish a boss fight in a fraction of the time it takes to get though the entire chat. iX removed these along with most mid-stage dialogue due to the de-emphasis on story.
  • Boss Rush: A carry-over from its Mega Man influence. Notably, each boss rush is justified due to the presence of an Adept who can either bring the dead back or can create copies with all the powers and even personality of the originals. Each game also features a special post-campaign mission that pits the player against all of the game's bosses in sequence.
  • Bottomless Pits: The heroes will oftentimes traverse over precariously placed obstacles, with imminent death awaiting if they fall. Unlike most normal hazards, Anthem can't save you from falling to your death. Easy Mode in the Steam port of Gunvolt does add a Bottomless Pit Rescue Service, however.
  • Color-Coded Characters:
    • Gunvolt, the Azure Striker, has... azure clothing.
    • Copen is identified by his white attire and hair with red accents.
    • Most members of the Quirky Miniboss Squad in each game have an identifying color that is used on their Tron Lines.
  • Combos: Gunvolt gains more Kudos for defeating multiple enemies at roughly the same time, up to three enemies. Copen, conversely, gains more Kudos for every enemy he defeats without landing, up to 5x the base value.
  • Clothing Damage: This applies to Sumeragi mooks upon defeat. Looking closely on them shows their uniforms being torn and their visors shatter; revealing some of their skin underneath.
  • Contrasting Sequel Antagonist:
    • Sumeragi in the first game is a primarily human-led Mega-Corp who seeks to use Adepts to subjugate Adepts to preserve the human race and maintain world order (in their own twisted way). Eden in the sequel is an Adept-led organization that wishes to annihilate the human race for their mistreatment of Adepts and create a world where Adepts can thrive.
    • Eden's Seven in 2 is made up of Adepts who willingly joined the organization to exact vengeance on the human race due to their horrible mistreatment by humans, and fight Gunvolt and Copen to the death due to their desire to protect humans. Sumeragi's Falcons in iX by comparison is made up (mostly) of Adepts who are forcefully conscripted into Sumeragi's employ against their will and have no personal qualms with Minos or Copen of any sort, but must fight to the death because of the untold consequences if they don't do their duty.
  • Crapsack World:
    • The setting in the Gunvolt series isn't exactly sunshine and rainbows. Adepts across the globe have pretty much destabilized world order, with horrible implications. Ironically, because of Sumeragi's tight leash on Adept activity, Japan has been able to maintain relative peace and societal order, having a society extremely similar to the real world but with Adepts.
    • The setting of iX, however, is an out-and-out straight example, with Sumeragi having effectively taken over the world and killed off most normal humans. The Adepts live in a Dystopia setting while the surviving humans, now called Minos (for "minority"), hide in the slums away from Sumeragi's watchful eye.
  • Deflector Shields: Gunvolt's Flashfield doubles as an energy barrier that destroys tangible projectiles like missiles on contact. Copen's Flashshield/Flashfield does the same, but activates automatically and only if his EX Weapon Gauge is full.
  • Difficulty Levels:
    • Starting from 2, games feature alternative options for Kudos: Gutless, Cautious, and Fearless. These don't immediately affect gameplay, but does make Kudos retention easier or harder in exchange for boosting the max Kudos multiplier limit.
    • The Steam port of Gunvolt has traditional difficulty options in Easy and Hard flavors.
  • Dub Name Change: A tradition for the series is to change the names of some of the named characters, some terminology, and nearly all of the Limit Break names whenever the games are localized. To name a few:
    • The series itself was originally named "Armed Blue: Gunvolt". "Armed Blue" became "Azure Striker", and the name of the titular Septima was changed accordingly.
    • Septima and Adepts are both known as "Seventh" in Japanese. iX shook this up a bit by adopting the term Septima, but then changed "Adepts" to "Septima Holder" while the localization stuck with "Adept".
    • Gunvolt's primary ability, Flashfield, is called "Raigekirin". Copen's derivative version is called "Flashfield" in Japan, so this was changed to "Flashshield" to avoid confusion with Gunvolt's ability. Incidentally, the localization of iX changed it back to "Flashfield".
    • Copen was originally called "Acura", fitting in with the Vehicular Theme Naming convention of the Sumeragi Swordsmen despite being unrelated to them.
    • QUILL was known as "FEATHER" in Japan.
    • As mentioned, most of the SP Skills undergo name changes to ditch the Gratuitous English or altering any particular word-play to fit in English. Starting from 2, all of the SP Skill callouts were also re-dubbed in the original Japanese to fit the localized name in non-Japanese versions.
  • Dull Eyes of Unhappiness: A downplayed variant. Protagonists are drawn with a subtle white glint at the side of their irises, and antagonists are drawn without it. If you look carefully at Asimov's eyes behind his sunglasses, he's drawn without the glint from the beginning, foreshadowing his antagonistic role. The only exception is Copen in 2 and iX, who carries over his lack of glint from the first game, when he was exclusively an antagonist.
  • Easter Egg:
    • In both the first and second games, you can mash the Jump button on the loading screen to interact with it.
    • The first game also featured various collectible Retraux icons in each of the stages that set your Kudos to 1000 when picked up. They can only be revealed by shooting them with the Mizuchi, otherwise considered a next-to-useless weapon.
  • Faceless Goons: Both Sumeragi and Eden soldiers wear helmets that completely conceal their faces.
  • Family-Friendly Firearms: Zig-Zagged. Most of the enemies utilize energy weapons that fire laser or photon shots, but they also possess ballistic weapons, such as missiles and bullets (the latter mainly reserved for mini bosses).
  • Fantastic Racism: There are more than a few humans who have a less than desirable outlook on Adepts, and vice versa. This is the primary reason why people like Dr. Kamizono and Sumeragi perform live experimentation on Adepts. Discrimination against Adepts also factors into the backstories of every single one of Eden's Seven, motivating most of them to join the group.
  • The Ghost:
    • There is an overseas company named Eunos whom Sumeragi has collaborated to develop the Plasma Legion (and later the upgraded Mantis Legion). So far none of their members appear in the game proper.
    • The Governmet which consists of both the Defense Ministry and the Army (whom Jota once belonged to) only show up in an Audio Track set before the first game, and it is unknown what happened to them once Sumeragi took over.
  • Have a Nice Death: Most bosses have a unique quote that will play if you die against them.
  • Holiday Mode:
    • The Steam port of Gunvolt unlocks bonus holiday-themed Arrange Modes when the game is booted up on certain dates.
    • Starting up iX on certain days will grant Kohaku a themed outfit.
  • Idol Singer:
    • Lumen is a virtual idol ("cyber diva" in Japanese), whose music is wildly popular across the nation. She is also a manifestation of Joule's Septima, and because her songs have Magic Music properties, she (and Joule) is constantly hunted by people who want to exploit that power.
    • Lola is one in iX, raising the morale of the surviving Minos by uploading her songs to the Under-net.
    • Isola moonlights as one, using her position as a Falcon to use her Septima to spice up her concerts. She also has her own song.
  • Indie Game: Gunvolt is Inti's first attempt at one, as it is their first self-published project. The success of Gunvolt has lead them to following up with several other independent titles, such as their Blaster Master reboot series and Dragon: Marked for Death.
  • Kid Hero: Both playable characters are in their teens. Despite this, they seem to display Badass Baritone and experience well beyond their years.
  • Kill All Humans: Eden wants to wipe the human race off the face of the planet to create a paradise for Adepts. Also Asimov's goal before Gunvolt put an end to his machinations. Although in the timeline where he killed Gunvolt, he comes a hair's width to actually pulling it off.
  • Interactive Fiction: A short text adventure called Azure Striker Gunvolt DOS was released as a promotional item at PAX Prime 2015 on an actual floppy disk (thus making it unplayable on most modern systems). It's loosely based on the first game and uses a lot of Intentional Engrish for Funny. It has since become playable online, but the codewords needed to progress only come with the physical copy.
  • Magic Music: The Anthem Septima is a recurring element of the series. A rare and powerful Septima, Anthem has the power to drastically magnify the power of Adepts who hear the user's song. It is thus highly coveted by both heroes and villains, even moreso than the titular Azure Striker Septima, and is frequently integrated into gameplay.
  • Mecha-Mooks: Both Sumeragi and Eden deploy them, supplanting their flesh and blood counterparts.
  • Multiple Endings: Gunvolt features two different endings, both of which lead into different timelines.2 had the True Ending be accessible by completing both campaigns and is an extended version of the normal ending. iX did away with any ending variations, having only one concrete ending.
  • No-Damage Run: While the conventional type of "no damage" is very easy thanks to the Prevasion mechanic, not triggering Prevasion at all (i.e. not getting hit) is a different story entirely. The latter is vital to getting the best score.
  • Parrying Bullets: Promotional material for 3 shows off Kirin's ability to deflect projectiles by slashing them with her sword.
  • Power Limiter: The Glaives, a sword-shaped weapon created by Sumeragi that contains an Adept's "Adept gene" that holds their powers. As a result, Adepts under Sumeragi's employ generally stay in the form of normal humans until they enter combat, upon which they use their Glaives to activate their Septimal power.
  • Randomly Gifted: Having Muggle heritage does not necessarily omit you from gaining Adept powers from birth. Tenjian and Zonda were both subject to this, and their birth parents abandoned them as a result.
  • RPG Elements:
    • You gain EXP for defeating enemies, which turn into Levels that award more HP and unlocks new Skills or Memory Expansions. You also have access to a variety of equipment that you can fuse with materials found by completing stages and augment your powers.
    • iX tones them down significantly; EXP and Levels are still a thing, but Item Crafting and Copen's Memory system have been kicked out, with a set list of freely-changeable abilities that you can buy with Credits taking their place.
  • Scoring Points: The main gimmick of the series is the Kudos mechanic. By dealing damage, defeating enemies, and performing certain stylish actions such as defeating multiple enemies in a row/simultaneously or finding secrets, you gain Kudos, tracked by a counter at the left side of the screen. Kudos aren't points, but by touching a checkpoint or casting most Special Skills, you can "bank" Kudos, converting them into points by multiplying the current value by the accompanying Kudos Multiplier. The multiplier rises as you gain Kudos, encouraging you to hoard lots of Kudos and then turn them into a big score stash at once. The main threat is that if you get hit, even if your Prevasion activates, you lose all of your unbanked Kudos and the points are wasted. In addition, your score at the end of the stage is affected by multiple additional factors, including clear time and (in iX) Difficulty Level. This encourages the player to play fast, efficient, and smart to maximize score and get higher ranks.
  • Shared Universe:
    • With Gal*Gun series as it alludes about the Kamizono's (represented by Shinobu and Maya from 2note Implied to be Copen and Mythyl's mother and aunt respectively), the Sakurazaki's (the Gal-Gun games are set in Sakurazaki Academy), and "Kurona's"note Implied to be Nori in her true form, which is supported by Mythyl's line about a charm said to ward off evil spirits appearance in Copen's Drama CD where she gives Lola a pendant described as being from the "ancient times".
    • Furthermore, the Joule chats mention Aoi (implied to be the very same Aoi Uno) who is now a famous rockstar, suggesting that the main timeline is set just a decade later.
    • The plot summary of iX 2 implies that Blaster Master Zero, and by extension the Metafight saga is part of the Gunvolt universe.
  • Shock and Awe: The titular Azure Striker Septima, considered one of the strongest, if not the de facto strongest, Septima in existence. Gunvolt, owing to his skill and ability to wield the Azure Striker power, is considered The Dreaded even among Sumeragi's top brass.
  • Side-Story Bonus Art: The games' official sites and the Official Complete Works feature art of this sort, mostly made to celebrate some occasion (e.g. Halloween 2014). Many of them depict characters who are canonically mortal enemies palling around with each other.
  • Spiritual Successor: Gunvolt borrows heavily from Inti Creates' prior games Mega Man Zero and Mega Man ZX, such as the use of a mission-based format, RPG Elements, and heavy emphasis on story. Ironically, Power Copying wasn't introduced until the second game, and is never used by Gunvolt himself.
  • Spikes of Doom: A common level hazard, although they merely inflict damage instead of being a One-Hit Kill. Eden's gratuitous use of them to create Malevolent Architecture is lampshaded mercilessly by the heroes in 2.
  • Spring Jump: Copen gets access to multiple.
    • Twintail Bunker, Desna's EX Weapon, can be pointed at the ground by holding Down while casting it. If done so, Copen will launch into the air in addition to dealing damage to anything near and below him.
    • The Code of Shovelry Subroutine allows Copen to bounce off the ground if he performs a Reload Crush.
    • Rising Cyclone, Bakto's EX Weapon, propels Copen into the air if he is inside the vortex. This also cancels his flight, so be wary if you happen to be over something harmful.
  • Super Empowering: Even before the start of the first game, Sumeragi has been tinkering with ways to implant Septima into otherwise normal humans. The most relevant of these is Project GUNVOLT, an underground project that seeks to impart the Azure Striker Septima to normal people. The titular Gunvolt is a survivor of the project and was compatible, while Nova attempted the transfusion but was unable to manifest Azure Striker powers. Also, Blade is subject to this in the Luminous Avenger iX timeline, becoming the new Azure Striker in Gunvolt's place.
  • Theme Music Power-Up: The game's theme song may sometimes play when Anthem is activated after reaching 1000 Kudos. 2 also inverts this spectacularly, when the theme song kicks in... as the True Final Boss activates his Auto-Revive. Cue the trueTrue Final Boss.
  • Tiger Versus Dragon: The loading screens in 2 makes several references to this in describing the relationship between Gunvolt and Copen.
  • Vengeance Feels Empty: As stated in supplementary material, Gunvolt killing Asimov, partly to stop his Kill All Humans plot but mostly to avenge Joule's murder, didn't make him feel any better, mostly having the inverse effect. Gunvolt later tries to teach this to Copen during the True Final Boss fight with little success (Copen's not much of the "listen to his enemies" type).
  • Wall Jump: A basic ability for both characters. Notably, the game uses Mega Man X-style wall jumping where holding against a wall and repeatedly pressing the Jump button allows the character to scale it, but characters cannot slow their descent by pressing against the wall.

Sours: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/AzureStrikerGunvoltSeries
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Azure Striker Gunvolt

2014 video game

Azure Striker Gunvolt, known as Armed Blue: Gunvolt[a] in Japan, is a 2D side-scrolling action-platform game developed and published by Inti Creates for the Nintendo 3DSeShop released in August 2014.[1] Ports of the game were released for the Microsoft Windows in 2015, for the Nintendo Switch in 2017 and for the PlayStation 4 in 2020. In addition to utilizing gameplay similar to Mega Man Zero, Azure Striker Gunvolt also introduced new gameplay elements such as Gunvolt's ability to "tag" enemies and target many at once, adding an additional layer of complexity to the genre.[2]

A spin-off game, Mighty Gunvolt, was released on the same day as Azure Striker Gunvolt. It was followed by a sequel, Mighty Gunvolt Burst, in 2017. Two sequels, Azure Striker Gunvolt 2 and Gunvolt Chronicles: Luminous Avenger iX, were released in 2016 and 2019, respectively. Another sequel, Gunvolt Chronicles: Luminous Avenger iX 2 is set to be released in 2022. One further sequel, Azure Striker Gunvolt 3, has also been announced, which is set to be released for the Nintendo Switch in 2022.[3]

Gameplay[edit]

Like the Mega Man series, namely the original series, Mega Man X, Mega Man Zero and Mega Man ZX, Azure Striker Gunvolt is a side-scrollingactionplatform game. The player controls the eponymous Gunvolt, who is able to jump, dash, and utilize a gun with special bullets that "tag" their targets, which grants a homing effect to Gunvolt's electric fields. Hitting an enemy with multiple tags will guide more of Gunvolt's electricity towards that enemy, increasing damage. The player's actions are limited by an energy bar, which depletes when using the electrical field, using additional movement abilities such as double-jumping or air dashing, or being hit by enemies. Whenever the energy bar is depleted, Gunvolt will enter an "Overheat" state and will be unable to use his septimal powers or defend himself until it refills.

Gameplay focuses heavily on the player's technique and skill in moving through stages. While finishing a stage is relatively easy, the game provides a ranking system as well as several optional challenges. The game introduces a "chain" system in which the player's score is constantly increased so long as the player avoids being hit by enemies, with special actions such as defeating an enemy in the air or defeating multiple enemies at one time providing an additional bonus.[citation needed] The game uses an item-forging and equipping system, the former of which is instrumental in achieving the game's true ending.

Additionally, Gunvolt has access to several super move-like skills called Offensive Skills, which allow him to perform powerful attacks or heal himself. Each of the game's bosses also have their own Offensive Skills, which are triggered when their health bar drops below a certain level, or in the case of Elise, one of the bosses, when one of her halves is killed before the other. Speaking to Joule in Gunvolt's apartment in between stages also increases the chance of being brought back to life by Lumen when he dies in a stage, which gives Gunvolt unlimited Septimal energy, but at the cost of a higher stage ranking. Gunvolt can also level-up when he gains a certain amount of experience from defeating certain enemies.

Plot[edit]

Azure Striker Gunvolt is set during an unspecified date in the near future, in which several people called "adepts" have developed "septimal powers".[4] These powers enable superhuman feats including flight, the use of powerful energy weapons, and manipulation of the elements like fire, water, and electricity. The world is at peace thanks to the efforts of a world-spanning corporation known as the Sumeragi Group. However, the Sumeragi Group is, in reality, controlling and experimenting on adepts. Gunvolt, one of the most powerful adepts, has the ability to create electrical fields and works for an organization known as QUILL, which is seeking to reveal and put a stop to Sumeragi's ulterior motives.

The game opens with Gunvolt assigned on a mission to assassinate an adept named Lumen. He is told that Lumen has the ability to resonate with and control any adepts through her singing, and is considered dangerous. However, Gunvolt discovers that Lumen is the septimal projection of a young girl named Joule, who is a captive of Sumeragi's scientists, and can't bring himself to kill her. He instead rescues her, leading him to amicably defect from QUILL and set out on his own to protect her. He becomes a freelance agent, but still works jobs for QUILL from time to time.

Six months after defecting from QUILL, Gunvolt is offered a freelance assignment by Moniqa, his handler from QUILL, to investigate and take out several agents of the Sumeragi Group. The Sumeragi agents are all adepts as well, but powered by strange Glaives, which house their septimal essences, and are representative of each of the Seven Deadly Sins. The first agent, Merak, is a lazy, unenthusiastic adept with the power to bend space for use in his attacks. The second, Jota, is a prideful agent with the power to manipulate light. The third, Viper, is loud, brash, and violent, has control over fire, and harbors a jealous rage against Gunvolt for Joule. The fourth, Carerra, uses magnetic fists and waves to draw his enemies close before destroying them with a powerful pulsewave. The fifth, Elise, is a split personality adept: her meek, timid side and her brash, assertive side are at constant odds, but her ability to raise the dead allows for even adepts to come back from defeat. The sixth, Stratos, is a drug-addicted adept with an insatiable hunger for the very drug that keeps what little of his sanity remains in check, and has control over swarms of insects. The seventh, the bigender and carnal Zonda, attacks and wounds Zeno, one of Gunvolt's friends from QUILL, but is seemingly killed by a human warrior named Copen, who harbors a major hatred for adepts and carries a gun capable of firing bullets that can suppress their powers. Copen warns Gunvolt that they are not on the same side, and after a brief skirmish, retreats.

After defeating the Sumeragi agents, Gunvolt's apartment is invaded, and Joule is kidnapped by a resurrected Merak. Gunvolt gives chase, destroying Merak for good, and rides a space elevator to a Sumeragi orbiting platform. Along the way, he encounters the resurrected Stratos, Jota, and Viper and fights them all to the death, before finding that Elise herself had a hidden feral and wild third personality; responsible for the resurrection of the agents. This third personality is killed by Copen, and Gunvolt is forced to fight and subdue him. Gunvolt finally encounters the leadership of Sumeragi, a young psychic adept named Nova. He uses Lumen in combat against Gunvolt, before summoning Joule and three Glaives into himself to transform into a monstrous beast. Gunvolt manages to kill Nova and escape with Joule. In the initial ending, Gunvolt runs into Asimov, his father figure and the leader of QUILL, who offers Gunvolt and Joule new places in QUILL, and reveals an ulterior motive: with Sumeragi in shambles, Asimov wishes to use Lumen, along with the Sumeragi satellite, to wipe out the human race as payback for suppression of adepts. Gunvolt refuses his offer, telling Asimov that he is no better than Sumeragi was, and Asimov responds by shooting him through the heart using Copen's gun (implying that he defeated Copen to steal it from him), before turning the gun on Joule and shooting her as well, leaving them both for dead.

However, if Gunvolt is wearing a special pendant Joule made for him, which is made of collectable jewels that are hidden within each stage, this ending will be revealed as a dream and the true ending will occur instead. The true ending sees Gunvolt on the verge of death as in the initial ending, but he is then rescued by Lumen at the last minute. He awakens to find Joule's body, deathly cold and still. Heartbroken, Gunvolt screams in sadness until he hears Lumen's voice, and ultimately realizes that, in an act of love in order to save his life and be with him wherever he goes, Joule forsook her physical form by fusing her mind and personality with Lumen before further fusing herself into Gunvolt's septimal energy, which amplifies Gunvolt's power to its utmost limits. After this revelation, Gunvolt chases down Asimov, running into Carrera along the way. Carrera demands vengeance for his prior defeat, but is killed once and for all by Gunvolt. Continuing onward to the elevator, Gunvolt confronts Asimov, who reveals himself to have the same electrical septimal powers as Gunvolt. With no other choice, Gunvolt fights him to the death. Following this final battle, Asimov warns Gunvolt that he will never be truly free of conflicts in his life, and dies from his wounds. Zeno and Moniqa meet the space elevator as it arrives, only to find Asimov dead and a heartbroken, wounded Gunvolt, who offers no explanation as to what happened before he simply wanders away into the morning light to be alone with Joule.

Development[edit]

Azure Striker Gunvolt was developed by Inti Creates, the Japanese video game development company that also created the Mega Man Zero series, Mega Man ZX, and both Mega Man 9 and Mega Man 10. Players who purchased the game upon release received a free download for the spin-off game, Mighty Gunvolt.

Inti Creates later released an update for the game on March 5, 2015 on the Nintendo eShop. The update fixes typos in the game's dialogue, fixes various glitches, adds the ability to transfer save data from the demo version to the purchased version, adds new features exclusive to the New Nintendo 3DS, and more new/updated content.[5]

A version for Microsoft Windows was released in August 2015. A physical release, titled Azure Striker Gunvolt: Striker Pack, consisting of both Azure Striker Gunvolt and its sequel, Azure Striker Gunvolt 2, was released on September 30, 2016 in Japan, and in North America on October 4, 2016, and was published by Yacht Club Games.[6]Azure Striker Gunvolt: Striker Pack was released for Nintendo Switch in August 2017 and PlayStation 4 on April 23, 2020. An update for the eShop release of the first game added in the voiceovers from the Striker Pack and used the newer translation from the Steam release. However, neither of these have made it anywhere else in the world, and Inti Creates has yet to comment on this issue.[citation needed]

Reception[edit]

Reception

Azure Striker Gunvolt received critical acclaim and sold over 90,000 units six months after its release, being praised for its art and gameplay, although it has experienced some criticism of its similarities in plot to the Mega Man series.[14][15]Inti Creates later announced that Azure Striker Gunvolt had sold 100,000 units by March 2015.[16] In March 2016, Inti Creates announced that Azure Striker Gunvolt had sold over 150,000 units worldwide and aired a presentation regarding its sequel on April 26, 2016.[17] In May 2016, Inti Creates announced that it had sold 160,000 units worldwide.[18] Inti Creates announced that sales of Azure Striker Gunvolt have exceeded 180,000 downloads as of May 1, 2017.[19] On September 7, 2017, Inti Creates announced that sales of Azure Striker Gunvolt on 3DS have cleared 250,000 downloads.[20][21]

Legacy[edit]

Main article: Azure Striker Gunvolt 2

On February 27, 2015, Inti Creates announced that a sequel was already in development.[22] The standalone game was released digitally for Nintendo eShop on September 29, 2016 in North America.[23] A third title, Gunvolt Chronicles: Luminous Avenger iX, was announced in May 2018 for Nintendo Switch. On June 1, 2019, PlayStation 4 and PC versions were announced.[24] On June 26, 2020, another sequel was announced, titled Azure Striker Gunvolt 3, which is set to be release for Nintendo Switch in 2022.[25][3]Gunvolt Chronicles: Luminous Avenger iX 2, a sequel of Gunvolt Chronicles: Luminous Avenger iX, is set to be release on January 27, 2022 for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Microsoft Windows.[26]

Mighty Gunvolt, a retro-style shooter featuring characters from Gunvolt and Mighty No. 9, was released in 2014, followed by a sequel, Mighty Gunvolt Burst, in 2017. Gunvolt also appears as a playable guest character in several titles, including Runbow, Blaster Master Zero, Indie Pogo, and Blade Strangers.

Anime adaptation[edit]

Directed byYoshinori Odaka
Produced byYoshinori Odaka
Written byShigeru Murakoshi
StudioLandQ Studios
ReleasedFebruary 9, 2017
Wikipe-tan face.svg Anime and manga portal

An original video anime adaptation was announced by Inti Creates at the Anime Expo 2016 convention in Los Angeles, California on July 3, 2016. The series was directed and produced by Yoshinori Odaka, with animation by LandQ Studios, scripts written by Shigeru Murakoshi, and character designs by Masakazu Sunagawa. It was planned for a 2016 release, but it was delayed to 2017, eventually being released worldwide on the Nintendo eShop on February 9, 2017, along with an English dubbed version.[27]

Notes[edit]

References[edit]

  1. ^Campbell, Evan. "AZURE STRIKER: GUNVOLT RELEASE DATE REVEALED". IGN. Ziff Davis, LLC. Retrieved 9 January 2015.
  2. ^Moriarty, Colin. "A Blast From the Past". IGN. Ziff Davis, Inc. Retrieved 9 January 2015.
  3. ^ ab"Azure Striker Gunvolt 3 launches in 2022". Gematsu. March 4, 2021.
  4. ^"Story and Worldview". Gunvolt.com. Inti Creates. Archived from the original on 2015-01-14. Retrieved 13 January 2015.
  5. ^Azure Striker GUNVOLT Official web site. "Azure Striker Gunvolt official website". gunvolt.com. Archived from the original on 2015-03-15. Retrieved 2015-03-31.
  6. ^"Azure Striker Gunvolt: Striker Pack Press Kit". Yacht Club Games. Retrieved 21 September 2016.
  7. ^"Azure Striker Gunvolt at GameRankings".
  8. ^"Azure Striker Gunvolt at Metacritic".
  9. ^"Azure Striker Gunvolt at Destructoid".
  10. ^"Azure Striker Gunvolt at Game Informer".
  11. ^"Azure Striker Gunvolt at GameSpot".
  12. ^"Azure Striker Gunvolt at IGN".
  13. ^"Azure Striker Gunvolt at Nintendo Life". 13 September 2014.
  14. ^Ishaan. "Azure Striker Gunvolt sells 90,000 Units". Siliconera. Curse, Inc. Retrieved 13 January 2015.
  15. ^Duwell, Ron (12 January 2015). "Azure Striker Gunvolt Sells 90,000 Units". TechnoBuffalo. Archived from the original on 12 January 2015. Retrieved 13 January 2015.
  16. ^"Azure Striker Gunvolt Passes 100,000 Downloads, Update Adds New Mode And Controls".
  17. ^Romano, Sal. "Azure Striker Gunvolt For 3DS Tops 150,000 Downloads". Gematsu. Retrieved 24 March 2016.
  18. ^Sato. "Azure Striker Gunvolt Surpasses 160,000 Downloads On 3DS". Siliconera. Retrieved 27 May 2016.
  19. ^"Azure Striker Gunvolt has sold 180,000 copies, sequel at 38,000 units - Nintendo Everything". Nintendo Everything. 12 May 2017.
  20. ^Inti Creates @ PAX (7 September 2017). "The 3DS version of Azure Striker Gunvolt 1 has recently cleared 250,000 downloads! Thank you to everyone who has supported this series!". @IntiCreatesEN. Retrieved 30 August 2019.
  21. ^"Azure Striker Gunvolt on 3DS Has Surpassed 250k Downloads". DualShockers. 8 September 2017. Retrieved 30 August 2019.
  22. ^"Azure Striker Gunvolt 2 Announced For Nintendo 3DS". Siliconera. 2015-02-27. Retrieved 2015-03-01.
  23. ^Moser, AJ (July 8, 2016). "Yacht Club Games Publishing Both Azure Striker Gunvolt Games In Physical Release This Fall". Game Informer. Retrieved July 9, 2016.
  24. ^"Gunvolt Chronicles: Luminous Avenger iX launches September 26 for PS4, Switch, and PC". Gematsu. June 2019. Retrieved July 16, 2019.
  25. ^"Azure Striker Gunvolt 3 announced for Switch". Gematsu. 27 June 2020. Retrieved June 27, 2020.
  26. ^Nelva, Giuseppe (September 1, 2021). "Gunvolt Chronicles Luminous Avenger iX 2 Announced by Inti Creates; Azure Striker Gunvolt 3 Gets New Video". Twinfinite.
  27. ^"Inti Creates' Azure Striker Gunvolt Game Gets Anime in Winter 2016". Anime News Network. 3 July 2016. Retrieved 4 July 2016.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Azure_Striker_Gunvolt
Evolution of Azure Striker Gunvolt Games [2014-2020]

Three weeks. - well, we'll stay here again, especially since mommy asked me to look at the written-off letter. a typewriter. Maybe it will be possible to repair it, otherwise its "Moscow" has long been on its way. Well, okay - I'll do it, at the same time mommy will "thank" her son.

Series gunvolt

Edik and Olya were almost an hour late. For a good reason - the child's aunt was late (I think Edika's sister), whom they asked to sit with her nephew during her absence. During the evening a couple of times, by the way Friday.

Blade Strangers - Gunvolt's story

Hastened to congratulate the neighbor Angelina, while the blush from her embarrassment gradually subsided. Thank you dear. So, I thought that maybe Slavik and Igor will play in your apartment, and in the meantime you will come to my holiday, Inessa.

You will also be interested:

Everything except the product. There were days when he went on business trips, and I was waiting for new meetings, he became a perfume in a gray life, it was pleasant. And easy with him.



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