Bubble ui

Bubble ui DEFAULT

Designing an Interface

Designing an Interface
Designing in Bubble is pixel-perfect, so if you can visualize it, you can build it.

1. Elements in Bubble

To build in Bubble, you'll be using Elements, which are broken up into several categories:

Visual Elements: text, images, icons, and etc. to give the page its basic display layout;
Containers: groups, popups, and repeating groups to hold visual elements together;
Input Forms: search bars, inputs, dropdowns, etc. for full control over user form creation.

2. Drag and Draw onto the Page

To add an element, select it from the UI Builder and draw it on the screen.

Everything you see on our index page(also known as our homepage) is made of these elements.

3. Group Elements Together

Over time, your page will consist of manyelements, and in Bubble, you'll need to keep these elements together.

Putting elements into a group will allow you to purposefully connect elements for visual aesthetics as well as data purposes (like when making a user signup form).

4. The Elements Tree

All of the elements that exist on our page are added to that page's Elements Tree, which allows us to see how elements are stacked and grouped.

We can re-order these elements however we'd like. The elements higher up in the tree will be seen over the top of elements underneath.

Designing in Bubble is as straightforward as dragging and dropping. As you get more familiar with it, you'll be able to build beautiful web designs with just a few clicks.

Challenge: Experiment adding elements to the page! Drag and drop all of the elements from the UI Builder and resize them.
Sours: https://bubble.io/video-course/designing-an-interface-1595964894733x688293081650561000

Klarna UI Components

Build Statusnpm version

This library contains the basic set of components used by multiple front end projects across Klarna. It exposes React API compatible components as well as CSS modules.


You can use the UI components either with React and Preact. Learn more in the docs.

This project has several peer dependencies that it needs to work. Although they are no technically peer dependencies, we need to treat them that way to ensure that Webpack does not bundle them twice in the final builds of the consumer projects.

Install all peer dependencies with:

yarn add prop-types react react-motion html2react ramda --save

This package has a build, but usage of it is not recommended. You must have a Babel pipeline to use it. Read more about how to config it.


There are plenty of articles in our wiki. Check it out

Run locally

To run the project, NPM 3+ is required.

To run the showroom locally:

Open localhost:7777/ui/.


Please check the LICENSE file.


Make sure:

  1. Your contribution is aligned with the styleguide.
  2. Your contribution doesn't break the grid. To avoid that, always use the variable to define your sizes, as in . As a rule of thumb, if your element total height (sum of content, paddings, margins, etc.) has an integer multiple of you should be good.
  3. Your code is linted: .
  4. It works in the major browsers, the simplest way is to spawn ngrok and use the cloud service of your choice. Else, you can download IE virtual machines for VirtualBox using .


  1. Send a PR.
  2. Once approved (with reaction or a LGTM comment):
  3. Merge to master
  4. Pull master locally
  5. Update the version using (tag will have prefix). The message will be published as the release notes in Github.
  6. Push master and the new tag as well. ()
  7. Go to https://github.com/klarna/ui/releases, click on "Draft a new release" and add notes for your release version. Make sure to enter the number of your release including the in the "Tag version" field, ie.

Travis will take care of publishing your new version to npm. In a matter of minutes it should be ready. You can check the status of the release publication by reading the log of the build corresponding to your tag. The list of Travis builds can be found in https://travis-ci.org/klarna/ui/builds

Sours: https://github.com/klarna/ui
  1. Blue model paint
  2. Nicktoons unite gameboy
  3. Facebook love stories


A highly configurable Bubble UI React.js component, similar to the iconic Apple Watch app layout.

NPMJavaScript Style Guide


npm install --save react-bubble-ui

Interactive Demo

Interact with a live demo to configure to UI to your liking.

Experience Demo

Thorough Documentation

Understand how to apply the component's high confirgurability to your design.

Read Docs


I highly encourage you to help improve this package further through the following steps:

  1. Fork this repository, and clone your fork
  2. Create an upstream remote and sync your local copy
  3. Branch off for the new feature
  4. Contribute the feature (write the code)
  5. Push to your (personal) origin repository
  6. Create a Pull Request


This package was created by Blake Sanie in 2020.

Like what you see? View his other projects , read his blog , or buy him a coffee .


MIT © blakesanie

Sours: https://www.npmjs.com/package/react-bubble-ui
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Deconstructing the Iconic Apple Watch Bubble UI

When the first Apple Watch launched in 2015, I was blown away by the design of the home screen in WatchOS. The layout deviates from more standard, grid-based app organization methods, and instead proposes an original, visually dynamic interface.

Five years later, I still find myself in awe when opening my watch to this smooth, chic UI. However, from an engineering point of view, I continue to be perplexed by the layout’s under-the-hood functionality.

As an experienced application developer, I know that constructing navigation flows and layouts are critical to any app’s foundation. Apple accomplishes all this, plus a touch of flexibility, satisfaction, and curiosity.

Sure, I enjoy building robust app layouts with CSS Grid and Flexbox, among other web and mobile technologies, but the complexity behind the Apple Watch Bubble UI does not fit any of these molds. I made it my mission to investigate all aspects of the layout, especially exploring the geometry and surrounding mathematics that orchestrate the layout’s visual design.

Disclaimer: The discussion of the UI’s underlying functionality and design stems only from my personal insights; Apple most likely implemented the layout a bit, or a lot differently.

Let’s start with a basic honeycomb grid for our bubbles. We’ll handle sizing and other effects later on. Every other row is one bubble shorter than the others, and the last row may be incomplete, though centered.

As seen in the graphic, the UI can be broken down into three concentric regions: the center, fringe, and outer regions. The former two will be most critical when modeling how bubble size and position changes across the screen. For all cases, a bubble is considered to be inside a region if that region contains the bubble’s center.

The center region is defined as the centered (rounded) rectangle bounded by a and , and a measured from the outer edge. All bubbles in the center region are rendered at their maximum size.

The fringe region is defined as the space outside the center region within a certain of its outer edge. This region is used to contain each bubble’s transition from minimum to maximum size. When a bubble enters this region, it does so at its minimum size, which increases linearly until reaching its maximum size upon entry of the center region.

The outer region is defined as all space on the 2D canvas not comprising the center and fringe regions. Here, all bubbles are minimized.

What about Circular and Unrounded Rectangular Regions?

The center and fringe regions take circular form when , , and are all equal. Furthermore, the center region becomes unrounded when is zero; however, the fringe region’s corners will still be rounded with a radius of .

Diving deeper into the layout’s underlying mechanisms, let’s use our defined regions to develop a mathematical model that calculates a bubble’s size as a function of its location on the screen.

First, we need to define another key visual landmark: the corner zone.

Corner Zones are defined as the four regions bounded by the corners of the canvas and the internal corner of the center region (inset from the edge). In corner zones, size remains constant radially with respect to the internal corner. By contrast, bubbles outside corner zones maintain constant size with a constant x or y position.

Note: If the center region is circular, all four internal corners are located at the center. Otherwise, if the center region forms an unrounded rectangle, internal corners are not offset from the rectangle’s outer edge.

Step 1: Determine if Bubble is in Corner Zone

At first glance, it may appear that this would require four separate operations. However, looking at the similarities between all corner zones yields a single expression: A bubble is inside a corner zone if

abs(bubble.x) > x_radius and abs(bubble.y) > y_radius

since the variables and are positive by nature.

Step 2: Determine Concentric Region that Contains Bubble

As previously discussed, bubble size is partially dependent on which concentric region contains its center.

If the bubble is in a corner zone, first calculate its distance to the corresponding internal corner according to the Pythagorean Distance Formula:

distance_to_internal_corner = sqrt((abs(bubble.x) - (x_radius - corner_radius))^2 + (abs(bubble.y) - (y_radius - corner_radius))^2)

The bubble is contained by the center region if this distance is less than , or the fringe region if this distance is less than the sum of and . Otherwise, the bubble lies in the outer region.

If the bubble is not bounded inside a corner zone, compute its distance to the center of the canvas with the expression:

distance_to_center = max(abs(bubble.x), abs(bubble.y))

If this distance is less than the corresponding radius (x or y), it is found inside the center region. Otherwise, if the distance is still less than the sum of the radius and , the bubble is located in the fringe region. Else, the outer region contains the bubble.

Step 3: Calculate Bubble Size

Bubbles within the center region render with maximum size, while bubbles in the outer region stay completely unmagnified.

The fringe region is where things get interesting since this region oversees the bubbles’ transition between large and small states.

Any bubble’s current size change is proportional to its current progression through the fringe. In other words, bubbles 30% away from the outer edge have undergone 30% of their upscaling, and bubbles 20% away from the inner edge have done 80% of their upscaling.

Finding a bubble’s current size is therefore accomplished by interpolating its distance to the middle region from the range (0, ) to the range (,). The computation is as follows:

current_size = max_size + distance_to_middle_region / fringe_width * (min_size - max_size)

Where can be expressed as

distance_to_internal_corner - corner_radius

if the bubble is in a corner zone, otherwise

max(abs(bubble.x)- x_radius, abs(bubble.y)- y_radius))

Great! This calculation just needs to be repeated for every bubble, initiated every time the user scrolls. Seems simple enough, right? Actually, this is only the tip of the iceberg; though many will be satisfied with the model’s current state, I want to refine the model further to replicate Apple’s feat in UI.


I can’t help but notice that the Apple Watch UI manages to optimize bubbles compactness. Whenever bubbles undergo a size transformation in the fringe region, they maintain the same gutter width as the nearest bubble.

Currently, our model maintains a constant distance between bubbles at all times. Visualized below is our current progress versus our end goal (glimpse ahead).

Implementing optimal compactness introduces a new layer of complexity, since now, in addition to manipulating the size, we need to directly manipulate bubble position.

Similar to before, we are going to translate each bubble according to which concentric region contains it, as well as if the bubble lies in a corner zone.

Bubbles in the center region are already compact and hence do not require translation.

Bubbles in the outer region are translated inward by the amount of its maximum size. If such bubbles reside in corner zones, they translate towards the corresponding internal corner or, otherwise, the canvas’s center.

The fringe region, yet again, oversees the transition between these two states. Just like with size, translation magnitude is derived by interpolated from the range (, 0) to the range (, 0).

translation_magnitude = distance_to_middle_region / fringe_width * max_size

The same direction rules apply from before.


This feature is a conception of my own imagination — Apple’s Bubble Layout doesn’t necessarily showcase it. Nonetheless, I want to increase bubble compactness further by gravitating distant bubbles towards the center.

Surprisingly, implementing gravitation is easier than any other transformation deconstructed so far.

Put simply, the gravitation effect involves translating bubbles in the outer region towards the fringe region, proportional to the bubble’s distances from the fringe edge. For our purposes, we define a linear relationship between distance to fringe and displacement, but this can be implemented in a number of different ways (exponential, square, square root, etc).

Bubbles in the outer region shall be translated by the amount described in the Compactness section, plus an extra

distance_to_fringe_region * gravitation

where is expressed as

distance_to_middle_region - fringe_width

and is the constant of proportionality. A value of 0 allows for no gravitation effect, while a value of 1 yields no separation between outer bubbles. The effect looks best when is somewhere between these two extrema.

As a web developer who is fascinated with React.js, I want to open up my findings to the design and development community. Following the steps outlined in this article, I created an open source React component available for your team to use today.

The abstraction is highly configurable, with controls for all the discussed variables, plus more. The layout also enables the use of custom bubble components for ultimate customizability. I can’t wait to see what you’ll create!

Thanks for reading my article, I hope you found it informative! Feel free to leave feedback or questions in the comments section.


  1. Live Demo
  2. Github Repository
Sours: https://codeburst.io/deconstructing-the-iconic-apple-watch-bubble-ui-aba68a405689

Ui bubble

The pale, flawed month barely lit up the narrow, hushed streets of a small town, lined with old Victorian houses and lots of spreading century-old elms along. The edges of manicured walkways. The center of the city was the white church, with a bell tower built long ago by the founders of Crescent Valley and rightfully serving.

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However, I was too insecure of myself and did not dare to conquer her. Although she herself showed me signs of attention, worried about me, praised me, all this was not so much flirting as a manifestation of. His welcoming nature, so she treated everyone. So in my eyes Nadia was almost the ideal girl. An hour and a half later, Kolya came to my rented apartment, which I rented with another friend.

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A small office and a small table, we are sitting pretty. Chapter Three, which tells about a kindred meeting, which marked, in the end, the beginning of the heroine's film career. Oh my God. Sorry. your voice sounds awful like Costin.

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