Yugioh 2018 tins

Yugioh 2018 tins DEFAULT

2018 Mega Tins Case (12 Tins)

Description

The 2018 Mega-Tins bring the heat this Summer with some of the past years most popular cards AND brand-new cards designed specifically for these Tins! Each Tin includes three 16-card Mega-Packs containing cards from Maximum Crisis, Code of the Duelist, Circuit Break, and Extreme Force. These Mega-Packs use the traditional 1 card of each foil rarity plus a Rare and 12 Commons configuration native to the Mega-Tins, and all cards appearing in the Mega-Packs will be included in their original booster set rarity. Each 2018 Mega-Tin will also include additional non-randomized variant cards, as well as one unique new card designed specifically for that Tin! These new cards are based on the Decks used by Jaden and Yusei, the heroes of the Yu-Gi-Oh! GX and Yu-Gi-Oh! 5Ds manga and animated series respectively, and are depicted on the Tins with the characters. For Jaden, master of huge comebacks, a new Elemental HERO Contact Fusion that can refill your hand, negate a cards effect until the end of turn, and banish everything on the field! A special Spell Card to help support this new Elemental HERO will be included in an upcoming product. For Yusei, who makes the most of every card in his Deck, look for a new Synchro Monster that fills your field with Tuner monsters! It can also double its ATK when battling a monster the same turn you Synchro Summon it.

Extra Info

Extra info coming soon for this product.

Sours: https://www.coretcg.com/catalog/yugioh_sealed_product-yugioh_tins/2018_mega_tins_case_12_tins/560063

YUGIOH 2018 MEGA TIN 12CT

YUGIOH 2018 MEGA TINS - 12CT CASE
~ 12 yugioh mega tins per case

Konami Digital Entertainment Inc, is proud to bring you the latest product offering, 2018 Mega Tins. Theses tins bring the heat this Summer with some of the past year’s most popular cards AND brand-new cards designed specifically for these Tins! Each Tin includes three 16-card Mega-Packs containing cards from Maximum Crisis, Code of the Duelist, Circuit Break, and Extreme Force. These Mega-Packs use the traditional “1 card of each foil rarity” plus a Rare and 12 Commons configuration native to the Mega-Tins, and all cards appearing in the Mega-Packs will be included in their original booster set rarity.



Each 2018 Mega-Tin will also include additional non-randomized variant cards, as well as one unique new card designed specifically for that Tin! These new cards are based on the Decks used by Jaden and Yusei, the heroes of the Yu-Gi-Oh! GX and Yu-Gi-Oh! 5D’s manga and animated series respectively, and are depicted on the Tins with the characters.

- For Jaden, master of huge comebacks, a new “Elemental HERO” Contact Fusion that can refill your hand, negate a card’s effect until the end of turn, and banish everything on the field! A special Spell Card to help support this new Elemental HERO will be included in an upcoming product.

- For Yusei, who makes the most of every card in his Deck, look for a new Synchro Monster that fills your field with Tuner monsters! It can also double its ATK when battling a monster the same turn you Synchro Summon it.


Keep watch on the Yu-Gi-Oh! TRADING CARD GAME product page to find out what cards will be included in each Mega-Tin! http://www.yugioh-card.com/en/products/tin-2018megatin.html

Sours: https://mattsbaseball.com/store/product/9704/YUGIOH-2018-MEGA-TIN-12CT/
  1. Craigslist portable generator
  2. Ils approach charts
  3. Rotating moon gif
  4. Moto secret codes

Yu-gi-oh TCG 2018 MEGA Tin Jaden Factory English Edition

Product Identifiers

  • Brand

    MEGA

  • GTIN

    0083717838968

  • UPC

    0083717838968

  • eBay Product ID (ePID)

    13023250360

Product Key Features

  • Configuration

    Pack

  • Year Manufactured

    2018

  • Character

    Box

  • Number of Packs

    3

  • Age Level

    6+

  • Game

    Yu-Gi-Oh! TCG

  • Card Size

    Standard

  • Vintage

    No

  • Language

    English

  • Features

    Booster, 1st Edition, Reprint, Special Edition Box, Full Art, Starter Pack, Collectors Edition, Base Set, Limited Edition, Unlimited

  • Material

    Aluminum

Dimensions

  • Weight

    0.7 lbs

  • Width

    5.5 x L: 6.9 x H: 2.8 (ins)

Sours: https://www.ebay.com/p/13023250360
Yu-Gi-Oh! 2018 Mega-Tins Opening! 6x Yusei \u0026 Jaden!

2018 MEGA-TINS MEGA PACK


 
  • Speedroid Skull Marbles
    WINDWINDLevelLevel 7 [ Machine / Effect ] ATK 0DEF 3000 
    Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card.
    Speedroid Skull Marbles
  • Speedroid Maliciousmagnet
    WINDWINDLevelLevel 1 [ Machine / Tuner / Effect ] ATK 0DEF 0 
    Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn.
    Speedroid Maliciousmagnet
  • Double Resonator
    FIREFIRELevelLevel 1 [ Fiend / Tuner / Effect ] ATK 0DEF 0 
    If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your GY, then target 1 Fiend monster you control; that Fiend monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn.
    Double Resonator
  • Majesty Maiden, the True DracocasterUltra Rare
    WINDWINDLevelLevel 5 [ Wyrm / Effect ] ATK 2300DEF 1500 
    To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.
    Majesty Maiden, the True Dracocaster
  • Mariamne, the True DracophoenixUltra Rare
    WINDWINDLevelLevel 9 [ Wyrm / Effect ] ATK 2700DEF 2100 
    If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.
    Mariamne, the True Dracophoenix
  • Digital Bug LEDybug
    LIGHTLIGHTLevelLevel 3 [ Insect / Effect ] ATK 500DEF 0 
    Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
    ●When this card destroys a monster by battle, draw 1 card.
    Digital Bug LEDybug
  • Ariel, Priestess of the NekrozRare
    WATERWATERLevelLevel 4 [ Psychic / Effect ] ATK 1000DEF 1800 
    Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn.
    Ariel, Priestess of the Nekroz
  • PendulumuchoSuper Rare
    EARTHEARTHLevelLevel 1 [ Winged Beast / Pendulum / Effect ] ATK 0DEF 0 
    Pendulum Scale 0 Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your GY, except "Pendulumucho"; add it to your Extra Deck face-up.
    If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.
    Pendulumucho
  • Baobaboon
    DARKDARKLevelLevel 3 [ Plant / Effect ] ATK 1200DEF 1000 
    If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.
    Baobaboon
  • Familiar-Possessed - Lyna
    LIGHTLIGHTLevelLevel 4 [ Spellcaster / Effect ] ATK 1850DEF 1500 
    You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Familiar-Possessed - Lyna
  • Supreme King Z-ARCSecret Rare
    DARKDARKLevelLevel 12 [ Dragon / Fusion / Pendulum / Effect ] ATK 4000DEF 4000 
    Pendulum Scale 1 Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
    4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
    Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
    Supreme King Z-ARC
  • Magician's Right Hand
    SPELLSPELLContinuousContinuous 
    Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.
    Magician's Right Hand
  • Magician's Left Hand
    SPELLSPELLContinuousContinuous 
    Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.
    Magician's Left Hand
  • Ultra PolymerizationSecret Rare
    SPELLSPELL 
    Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated.
    Ultra Polymerization
  • Dragonic DiagramSecret RareLimited
    SPELLSPELLFieldField 
    All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
    Dragonic Diagram
  • True Draco HeritageUltra Rare
    SPELLSPELLContinuousContinuous 
    During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
    True Draco Heritage
  • Disciples of the True Dracophoenix
    SPELLSPELLContinuousContinuous 
    You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
    Disciples of the True Dracophoenix
  • Bug Signal
    SPELLSPELLQuick-PlayQuick-Play 
    Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn.
    Bug Signal
  • Set RotationLimited
    SPELLSPELLQuick-PlayQuick-Play 
    Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
    Set Rotation
  • Break Away
    TRAPTRAP 
    During your opponent's Battle Phase: Send 1 Spell from your hand to the GY; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.
    Break Away
  • The Phantom Knights of Lost Vambrace
    TRAPTRAP 
    Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.)
    The Phantom Knights of Lost Vambrace
  • The Phantom Knights of Wrong Magnetring
    TRAPTRAP 
    When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)
    ●(Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.
    The Phantom Knights of Wrong Magnetring
  • True Draco Apocalypse
    TRAPTRAPContinuousContinuous 
    If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain.
    ●You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field).
    ●During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
    You can only use each effect of "True Draco Apocalypse" once per turn.
    True Draco Apocalypse
  • Waterfall of Dragon SoulsSuper Rare
    TRAPTRAP 
    Activate 1 of these effects;
    ●Add 1 Wyrm monster from your Deck to your hand.
    ●Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1.
    Waterfall of Dragon Souls
  • Kaiser Sea Snake
    WATERWATERLevelLevel 8 [ Sea Serpent / Effect ] ATK 2500DEF 1000 
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Kaiser Sea Snake" once per turn this way. When Summoned this way: You can Special Summon 1 Level 8 Sea Serpent monster from your hand or GY, but its ATK/DEF become 0. If this card is Special Summoned, its Level becomes 4 and original ATK becomes 0.
    Kaiser Sea Snake
  • Sylvan PrincesspriteSuper Rare
    LIGHTLIGHTRankRank 1 [ Plant / Xyz / Effect ] ATK 1800DEF 100 
    2 Level 1 monsters
    You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.
    Sylvan Princessprite
  • Artifact Vajra
    LIGHTLIGHTLevelLevel 5 [ Fairy / Effect ] ATK 1800DEF 1900 
    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand.
    Artifact Vajra
  • Mild Turkey
    FIREFIRELevelLevel 4 [ Winged Beast / Pendulum / Normal ] ATK 1000DEF 2000 
    Pendulum Scale 7 Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1).
    The taste of victory will bowl you over.
    Mild Turkey
  • Ghost Beef
    DARKDARKLevelLevel 7 [ Beast / Pendulum / Normal ] ATK 2000DEF 1000 
    Pendulum Scale 4 Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10).
    The Ghost of Christmas Dinner.
    Ghost Beef
  • Onikuji
    TRAPTRAPContinuousContinuous 
    Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck.
    Onikuji
  • Backup Secretary
    LIGHTLIGHTLevelLevel 3 [ Cyberse / Effect ] ATK 1200DEF 800 
    If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
    Backup Secretary
  • Stack Reviver
    DARKDARKLevelLevel 2 [ Cyberse / Effect ] ATK 100DEF 600 
    If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.
    Stack Reviver
  • Launcher Commander
    EARTHEARTHLevelLevel 4 [ Cyberse / Effect ] ATK 1700DEF 1200 
    All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.
    Launcher Commander
  • Salvagent DriverUltra Rare
    LIGHTLIGHTLevelLevel 6 [ Cyberse / Effect ] ATK 2200DEF 2100 
    If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn.
    Salvagent Driver
  • Trickstar LilybellRare
    LIGHTLIGHTLevelLevel 2 [ Fairy / Effect ] ATK 800DEF 2000 
    If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.
    Trickstar Lilybell
  • Trickstar LycorisSuper Rare
    LIGHTLIGHTLevelLevel 3 [ Fairy / Effect ] ATK 1600DEF 1200 
    (Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.
    Trickstar Lycoris
  • Trickstar CandinaUltra Rare
    LIGHTLIGHTLevelLevel 4 [ Fairy / Effect ] ATK 1800DEF 400 
    When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.
    Trickstar Candina
  • Gouki TwistcobraSuper Rare
    EARTHEARTHLevelLevel 3 [ Warrior / Effect ] ATK 1600DEF 0 
    (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.
    Gouki Twistcobra
  • Gouki SuprexRare
    EARTHEARTHLevelLevel 4 [ Warrior / Effect ] ATK 1800DEF 0 
    When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.
    Gouki Suprex
  • Gouki RiscorpioRare
    EARTHEARTHLevelLevel 5 [ Warrior / Effect ] ATK 2300DEF 0 
    If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.
    Gouki Riscorpio
  • Hack Worm
    DARKDARKLevelLevel 1 [ Machine / Effect ] ATK 400DEF 0 
    If your opponent controls no monsters, you can Special Summon this card (from your hand).
    Hack Worm
  • Jack Wyvern
    DARKDARKLevelLevel 4 [ Machine / Effect ] ATK 1800DEF 0 
    You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn.
    Jack Wyvern
  • Cracking DragonSuper Rare
    DARKDARKLevelLevel 8 [ Machine / Effect ] ATK 3000DEF 0 
    Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.
    Cracking Dragon
  • Crowned by the World Chalice
    WATERWATERLevelLevel 2 [ Spellcaster / Normal ] ATK 0DEF 2100 
    With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it.
    Crowned by the World Chalice
  • Chosen by the World Chalice
    FIREFIRELevelLevel 3 [ Psychic / Normal ] ATK 1600DEF 0 
    Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.
    Chosen by the World Chalice
  • Beckoned by the World Chalice
    EARTHEARTHLevelLevel 4 [ Warrior / Normal ] ATK 1800DEF 0 
    His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.
    Beckoned by the World Chalice
  • World Chalice GuardragonUltra Rare
    WINDWINDLevelLevel 1 [ Dragon / Effect ] ATK 400DEF 400 
    When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.
    World Chalice Guardragon
  • Lee the World Chalice FairyUltra Rare
    LIGHTLIGHTLevelLevel 2 [ Fairy / Effect ] ATK 100DEF 2000 
    If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn.
    Lee the World Chalice Fairy
  • World Legacy - "World Chalice"Rare
    DARKDARKLevelLevel 5 [ Machine / Effect ] ATK 0DEF 0 
    If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.
    ●If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
    ●During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.
    World Legacy - "World Chalice"
  • Jain, Twilightsworn General
    DARKDARKLevelLevel 4 [ Warrior / Effect ] ATK 1800DEF 1200 
    Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY.
    Jain, Twilightsworn General
  • Lyla, Twilightsworn EnchantressSuper Rare
    DARKDARKLevelLevel 4 [ Spellcaster / Effect ] ATK 1700DEF 200 
    Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    Lyla, Twilightsworn Enchantress
  • Lumina, Twilightsworn ShamanSecret Rare
    DARKDARKLevelLevel 3 [ Spellcaster / Effect ] ATK 1000DEF 1000 
    Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    Lumina, Twilightsworn Shaman
  • Ryko, Twilightsworn FighterRare
    DARKDARKLevelLevel 2 [ Beast / Effect ] ATK 200DEF 100 
    If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    Ryko, Twilightsworn Fighter
  • Rescue FerretSecret Rare
    EARTHEARTHLevelLevel 4 [ Beast / Effect ] ATK 300DEF 100 
    You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
    Rescue Ferret
  • Motivating CaptainRare
    EARTHEARTHLevelLevel 1 [ Warrior / Effect ] ATK 400DEF 1200 
    When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated.
    Motivating Captain
  • Treasure Panda
    EARTHEARTHLevelLevel 4 [ Beast / Effect ] ATK 1100DEF 2000 
    You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.
    Treasure Panda
  • Zombina
    EARTHEARTHLevelLevel 4 [ Zombie / Effect ] ATK 1400DEF 1500 
    If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
    Zombina
  • Re: EXRare
    LIGHTLIGHTLevelLevel 4 [ Dinosaur / Effect ] ATK 1900DEF 1200 
    If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEF during the Damage Step only.
    Re: EX
  • Orbital Hydralander
    DARKDARKLevelLevel 8 [ Machine / Effect ] ATK 3000DEF 1500 
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect.
    Orbital Hydralander
  • The Ascended of Thunder
    LIGHTLIGHTLevelLevel 7 [ Thunder / Effect ] ATK 2700DEF 2400 
    You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.
    The Ascended of Thunder
  • Parry Knights
    EARTHEARTHLevelLevel 6 [ Warrior / Effect ] ATK 2300DEF 2100 
    When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took.
    Parry Knights
  • Firewall DragonSecret Rare
    LIGHTLIGHTLinkLink 4 [ Cyberse / Link / Effect ] ATK 2500DEF -  
    2+ monsters
    Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
    Firewall Dragon
  • Trickstar Holly AngelUltra Rare
    LIGHTLIGHTLinkLink 2 [ Fairy / Link / Effect ] ATK 2000DEF -  
    2 "Trickstar" monsters
    Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn.
    Trickstar Holly Angel
  • Gouki The Great OgreSuper Rare
    EARTHEARTHLinkLink 3 [ Warrior / Link / Effect ] ATK 2600DEF -  
    2+ "Gouki" monsters
    All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.
    Gouki The Great Ogre
  • Topologic Bomber DragonSecret Rare
    DARKDARKLinkLink 4 [ Cyberse / Link / Effect ] ATK 3000DEF -  
    2+ Effect Monsters
    If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
    Topologic Bomber Dragon
  • Imduk the World Chalice DragonRare
    WINDWINDLinkLink 1 [ Dragon / Link / Effect ] ATK 800DEF -  
    1 Normal Monster, except a Token
    During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    Imduk the World Chalice Dragon
  • Ib the World Chalice PriestessSuper Rare
    WATERWATERLinkLink 2 [ Spellcaster / Link / Effect ] ATK 1800DEF -  
    2 monsters with different Types and Attributes
    This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    Ib the World Chalice Priestess
  • Ningirsu the World Chalice WarriorSecret Rare
    EARTHEARTHLinkLink 3 [ Warrior / Link / Effect ] ATK 2500DEF -  
    2+ Link Monsters
    If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    Ningirsu the World Chalice Warrior
  • Trickstar Light StageUltra RareLimited
    SPELLSPELLFieldField 
    When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.
    Trickstar Light Stage
  • Gouki Re-MatchSuper Rare
    SPELLSPELL 
    Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.
    Gouki Re-Match
  • Air Cracking Storm
    SPELLSPELLEquipEquip 
    Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.
    Air Cracking Storm
  • Smile Universe
    SPELLSPELLQuick-PlayQuick-Play 
    Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card.
    Smile Universe
  • World Legacy DiscoveryRare
    SPELLSPELLFieldField 
    All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position.
    World Legacy Discovery
  • World Legacy's Heart
    SPELLSPELL 
    Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn.
    World Legacy's Heart
  • Emerging Emergency Rescute Rescue
    SPELLSPELL 
    If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
    Emerging Emergency Rescute Rescue
  • Spellbook of KnowledgeUltra Rare
    SPELLSPELL 
    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
    Spellbook of Knowledge
  • Gravity Lash
    SPELLSPELLQuick-PlayQuick-Play 
    Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn.
    Gravity Lash
  • Defense Zone
    SPELLSPELLFieldField 
    For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects.
    Defense Zone
  • Three Strikes Barrier
    TRAPTRAP 
    If your opponent controls exactly 3 cards: Activate 1 of these effects;
    ●This turn, your monsters cannot be destroyed by battle.
    ●This turn, you take no battle damage.
    ●This turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP.
    Three Strikes Barrier
  • Pulse Mines
    TRAPTRAP 
    If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.
    Pulse Mines
  • World Legacy Landmark
    TRAPTRAP 
    Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn.
    World Legacy Landmark
  • Twilight EraserRare
    TRAPTRAP 
    If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand.
    Twilight Eraser
  • Twilight Cloth
    TRAPTRAP 
    Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects.
    Twilight Cloth
  • Dark World Brainwashing
    TRAPTRAPContinuousContinuous 
    When an opponent's monster activates its effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Discard 1 random card from your opponent's hand".
    Dark World Brainwashing
  • Break Off Trap HoleSuper Rare
    TRAPTRAP 
    When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
    Break Off Trap Hole
  • Heavy Storm DusterSuper Rare
    TRAPTRAP 
    Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
    Heavy Storm Duster
  • Back to the FrontRare
    TRAPTRAP 
    Target 1 monster in your GY; Special Summon it in Defense Position.
    Back to the Front
  • RecallRare
    TRAPTRAPCounterCounter 
    When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.
    Recall
  • Samurai Skull
    DARKDARKLevelLevel 4 [ Zombie / Effect ] ATK 1700DEF 0 
    When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
    Samurai Skull
  • Vendread ReoriginSecret Rare
    TRAPTRAP 
    Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters.
    Vendread Reorigin
  • F.A. Sonic Meister
    WINDWINDLevelLevel 4 [ Machine / Effect ] ATK 0DEF 1000 
    Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.
    F.A. Sonic Meister
  • F.A. Hang On Mach
    WINDWINDLevelLevel 4 [ Machine / Effect ] ATK 0DEF 1800 
    Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.
    F.A. Hang On Mach
  • F.A. Circuit Grand Prix
    SPELLSPELLFieldField 
    Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn.
    F.A. Circuit Grand Prix
  • F.A. Downforce
    SPELLSPELLQuick-PlayQuick-Play 
    Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn.
    F.A. Downforce
  • Junk Breaker
    EARTHEARTHLevelLevel 4 [ Warrior / Effect ] ATK 1800DEF 1000 
    During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn.
    Junk Breaker
  • Infernity Patriarch
    DARKDARKLevelLevel 4 [ Fiend / Effect ] ATK 1000DEF 2000 
    If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    Infernity Patriarch
  • Gogogo Aristera & Dexia
    EARTHEARTHLevelLevel 4 [ Rock / Effect ] ATK 0DEF 2200 
    While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect.
    ●When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0.
    Gogogo Aristera & Dexia
  • Wicked Acolyte Chilam Sabak
    DARKDARKLevelLevel 8 [ Reptile / Effect ] ATK 2500DEF 0 
    If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn.
    Wicked Acolyte Chilam Sabak
  • Galaxy Worm
    LIGHTLIGHTLevelLevel 3 [ Insect / Effect ] ATK 1200DEF 1000 
    When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but negate its effects.
    Galaxy Worm
  • Destiny HERO - Dangerous
    DARKDARKLevelLevel 6 [ Warrior / Fusion / Effect ] ATK 2000DEF 2600 
    1 "Destiny HERO" monster + 1 DARK Effect Monster
    (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
    Destiny HERO - Dangerous
  • Abyss Actor - Trendy Understudy
    DARKDARKLevelLevel 2 [ Fiend / Pendulum / Effect ] ATK 700DEF 700 
    Pendulum Scale 8 When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
    If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn.
    Abyss Actor - Trendy Understudy
  • Speedroid Passinglider
    WINDWINDLevelLevel 5 [ Machine / Pendulum / Effect ] ATK 2200DEF 2000 
    Pendulum Scale 3 Once per turn: You can send 1 "Speedroid" Tuner from your hand or face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.
    If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one.
    Speedroid Passinglider
  • Ancient Gear Golem - Ultimate Pound
    EARTHEARTHLevelLevel 8 [ Machine / Effect ] ATK 3000DEF 3000 
    Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
    Ancient Gear Golem - Ultimate Pound
  • Defect Compiler
    LIGHTLIGHTLevelLevel 3 [ Cyberse / Effect ] ATK 1000DEF 1000 
    Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.
    Defect Compiler
  • Capacitor Stalker
    LIGHTLIGHTLevelLevel 5 [ Cyberse / Effect ] ATK 2000DEF 1000 
    When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn.
    Capacitor Stalker
  • Link Infra-Flier
    WINDWINDLevelLevel 2 [ Cyberse / Effect ] ATK 0DEF 1800 
    You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.
    Link Infra-Flier
  • Trickstar NarkissusRare
    LIGHTLIGHTLevelLevel 4 [ Fairy / Effect ] ATK 1000DEF 1800 
    If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.
    Trickstar Narkissus
  • Gouki Headbatt
    EARTHEARTHLevelLevel 2 [ Warrior / Effect ] ATK 800DEF 0 
    If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.
    Gouki Headbatt
  • Sniffer Dragon
    DARKDARKLevelLevel 2 [ Dragon / Effect ] ATK 800DEF 400 
    If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your hand. You can only use this effect of "Sniffer Dragon" once per turn.
    Sniffer Dragon
  • Anesthrokket Dragon
    DARKDARKLevelLevel 1 [ Dragon / Effect ] ATK 0DEF 2200 
    When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn.
    Anesthrokket Dragon
  • Autorokket DragonSuper Rare
    DARKDARKLevelLevel 3 [ Dragon / Effect ] ATK 1600DEF 1000 
    When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn.
    Autorokket Dragon
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Tins yugioh 2018

2018 MEGA-TINS

Product Title:
2018 Mega-Tins
Product Type:
Tins
Set Size:
TBD

Official Tournament
 
Store Launch Date:
8/30/2018

Launch Date:
8/31/2018

Konami Tournament
 
Legal Date:
8/31/2018

MSRP:
$19.99 Per Tin


The 2018 Mega-Tins bring the heat this Summer with some of the past year’s most popular cards AND brand-new cards designed specifically for these Tins! Each Tin includes three 16-card Mega-Packs containing cards from Maximum Crisis, Code of the Duelist, Circuit Break, and Extreme Force. These Mega-Packs use the traditional “1 card of each foil rarity” plus a Rare and 12 Commons configuration native to the Mega-Tins, and all cards appearing in the Mega-Packs will be included in their original booster set rarity, so you could have another chance to get popular cards like Borreload Dragon, Dragonic Diagram, Evenly Matched, or Saryuja Skull Dread.

Each 2018 Mega-Tin will also include additional non-randomized variant cards, as well as one unique new card designed specifically for that Tin! These new cards are based on the Decks used by Jaden and Yusei, the heroes of the Yu-Gi-Oh! GX and Yu-Gi-Oh! 5D’s manga and animated series respectively, and are depicted on the Tins with the characters.

  • For Jaden, master of huge comebacks, say hello to Elemental HERO Nebula Neos, a new Contact Fusion that can refill your hand, negate a card’s effect until the end of turn, and banish everything on the field! A special Spell Card to help support this new Elemental HERO will be included in an upcoming product.
  • For Yusei, who makes the most of every card in his Deck, look for Junk Speeder, a new Synchro Monster that fills your field with Tuner monsters! It can also double its ATK when battling a monster the same turn you Synchro Summon it.

Each 2018 Mega-Tin is sold separately.

Keep watch on this page to find out what other cards will be included in each Mega-Tin!

 

*Content subject to change

Back to Products Main

Sours: https://www.yugioh-card.com/en/products/tin-2018megatin.html
*NEW!* Yu-Gi-Oh! 2018 Mega Tin Opening - YUSEI'S NEW SYNCHRO \u0026 LINK MONSTERS!

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" This thought has already developed and settled in consciousness. How much it turned out to be done is unknown. But the fact that even an hour ago she could not control the excitement from simple orders is a fact.



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