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The wiki about Super Monkey Ball that anyone can edit!

News & Events

On July 7, 2008... The site was created!

1,329 articles since July 2008

Go bananas, as Super Monkey Ball Banana Mania has been released worldwide!


Super Monkey Ball Banana Mania - SEGA Legends Join the Gang

Super Monkey Ball Banana Mania - SEGA Legends Join the Gang

Super Monkey Ball Banana Mania - Suezo Joins the Gang

Super Monkey Ball Banana Mania - Suezo Joins the Gang

Super Monkey Ball Banana Mania - Hello Kitty Character Reveal - PS5, PS4

Super Monkey Ball Banana Mania - Hello Kitty Character Reveal - PS5, PS4

Super Monkey Ball Banana Mania - Gamescom Trailer (Morgana from Persona 5) - PS5, PS4

Super Monkey Ball Banana Mania - Gamescom Trailer (Morgana from Persona 5) - PS5, PS4

Super Monkey Ball Banana Mania - Kiryu Character Reveal (Yakuza Series) - PS5, PS4

Super Monkey Ball Banana Mania - Kiryu Character Reveal (Yakuza Series) - PS5, PS4

Super Monkey Ball Banana Mania - Sonic & Tails Join the Gang - Nintendo Switch

Super Monkey Ball Banana Mania - Sonic & Tails Join the Gang - Nintendo Switch

Super Monkey Ball Banana Mania - Beat Joins the Gang

Super Monkey Ball Banana Mania - Beat Joins the Gang

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Fan Wikis

Fan Games

For the franchise, see Super Monkey Ball Series.
For the Gamecube title, see Super Monkey Ball.
For the mobile game title, see Super Monkey Ball (iOS).
For the other arcade title, see Super Monkey Ball: Ticket Blitz.

Monkey Ball

Release Date

June 23, 2001

Monkey Ball is the first entry in the Super Monkey Ball series which released in Japan as an upright arcade cabinet. It was published by Sega and developed by Amusement Vision. It has only the Main Game with exactly the same levels as Super Monkey Ball, except this game has only one Master floor which has been given the name Bridge Master in Super Monkey Ball Deluxe. In fact, Super Monkey Ball is a port with added Party Games and Mini Games.


Monkey Ball served as the base for its home console release Super Monkey Ball and all later games in the series. It was released as a NAOMI arcade cabinet in Japan several months prior to the release of Super Monkey Ball.


Only AiAi, MeeMee and Baby are playable. The difficulty levels available from the beginning are Beginner, Advanced and Expert, with Master being unlockable. The objective of the game is to reach the goal without falling off the floor or running out of time. By collecting bananas that are scattered throughout the stages, you can obtain 1-ups to extend your playthrough.


The following are the worlds that are seen in each difficulty:






For a look into this game, see here:



  1. Hisense 32h4030f1 specs
  2. Todoroki shoto ice
  3. Japanese lofi

Super Monkey Ball Adventure

Super Monkey Ball Adventure

SupeMonkBallAdve US.jpg

Super Monkey Ball Adventure Coverart.png

As if Sonic R didn't prove that SEGA shouldn't let Traveler's Tales make games for them...

Genre(s): Platformer
Platform(s): PlayStation 2
Nintendo GameCube
PlayStation Portable
Release date: August 1, 2006
Developer(s): Traveller's Tales
Publisher(s): Sega
Made in: United Kingdom
Franchise: Super Monkey Ball
Predecessor: Super Monkey Ball Touch & Roll
Successor: Super Monkey Ball: Banana Blitz

Super Monkey Ball: Adventure is a platform game, the eighth title in the Super Monkey Ball series, following Super Monkey Ball Touch and Roll. In North America, it was released on August 1, 2006, for PS2 and GameCube, and August 29, 2006, for PSP. The game was developed by Traveller's Tales oxford, the same people who developed mh:awesomegames:Crash Twinsanity.

Why It Sucks

  1. The designs for AiAi, MeeMee, Baby, and GonGon look awful.
  2. The character controls and camera controls aren't good for what you're expected to do with them, especially in the PSP version.
  3. Terrible ball physics.
  4. There's a huge difficulty spike from Jungle Island to Moonhaven/Zootopia.
    • Moonhaven (the second area) is difficult to navigate through, as you can only go through the four main sections in a linear fashion; unlike Jungle Island, where the main sections are interconnected. You're also highly prone to fallouts as the platforms are skinny; and in the underground area you'll most likely need to use the broken flying mechanic.
    • Zootopia (the concurrent second area) has missions that are more difficult and tedious than ones in other worlds, including the worlds that come after it. With the poor controls and physics, the advanced and lengthy missions end up becoming difficult and tedious. The Hedge Maze section is easy to get lost in, and Ale'wat's balloon mission makes the maze even more annoying than it already is.
  5. The Stickyball sections in the Tree Palace, Fat Cat's Tower, and the Noise Factory are unnecessarily long and boring.
  6. Aesthetically bland party games and challenge mode stages.
  7. Long loading screens in the GameCube and PSP versions, and tedious winder, tram, and elevator sections in the PS2 version.
  8. Sound glitches and other various game glitches and crashes, especially in challenge mode.
  9. Lazy voice acting. Almost all of the small male monkeys sound like AiAi, female monkeys & Ale'wat all sound like MeeMee, and the Big'uns & NikNIK all sound like GonGon.
  10. The music in challenge mode is imported from the original two Super Monkey Ball games, and the tracks change randomly between levels or after fallouts.
  11. While the PSP version has good exclusive stages, these are unlocked by completing the much more frustrating previous difficulties of Beginner, Advanced, and Expert. Completed difficulties aren't saved either, so you'll lose all your progress if you decide to quit.

Redeeming Qualities

  1. The music is good.
  2. The plot is decent, and makes a bit more sense than the plot of Super Monkey Ball 2's story mode.
  3. The "Mysterious Traveller" tells interesting stories about AiAi.
  4. Jungle Island (the first area), Monkitropolis (the fourth area), and Kongri-la (the fifth area) are decent areas.
  5. The PSP version has 15 extra challenge mode stages.
  6. The graphics are great.
The Super Monkey Ball Flash Games that Were Lost for Over a Decade (G122)

Super Monkey Ball Wiki Guide

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The Incredible MCU That Time Forgot

The Incredible MCU That Time Forgot

The Marvel Cinematic Universe has been around long enough now that it's easy to take for granted. But it's not the first time a shared universe of Marvel Comics characters showed up on screen. No, the FIRST MCU was in the '80s. Spinning out of the smash hit The Incredible Hulk, Bill Bixby and Lou Ferrigno took their small screen superhero act to the next level. This is the Inside Story of the original shared Marvel world, The Incredible MCU That Time Forgot. The mini-doc features the Hulk himself, Lou Ferrigno, along with Eric Allan Kramer who played Thor, the original Daredevil Rex Smith, Elizabeth Gracen whose spy Jasmin was for all intents and purposes Black Widow, and writer Gerald Di Pego, who scripted two of the three films. The cast and crew talk about the original series, coming back with The Return of the Incredible Hulk, and riding that success through The Trial of The Incredible Hulk before wrapping up the trilogy with The Death of The Incredible Hulk. While the modern Avengers have grown from

Ball wiki monkey

Super Monkey Ball

"Monkey Ball" redirects here. For other uses, see Monkey ball.

Videogame series

Video game series

Super Monkey Ball is a series of arcadeplatform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game Monkey Ball, which was ported to GameCube as Super Monkey Ball later that year. Several sequels and ports have been released.


  • Monkey Ball (arcade) (June 23, 2001)
  • Super Monkey Ball (GameCube) (September 14, 2001)
  • Super Monkey Ball 2 (GameCube) (August 25, 2002)
  • Super Monkey Ball Jr. (Game Boy Advance) (November 19, 2002)
  • Super Monkey Ball (N-Gage) (October 7, 2003)
  • Super Monkey Ball Deluxe (PlayStation 2 and Xbox) (March 15, 2005)
  • Super Monkey Ball Touch & Roll (Nintendo DS) (December 1, 2005)
  • Super Monkey Ball Adventure (PlayStation 2, GameCube, PlayStation Portable) (June 30, 2006)
  • Super Monkey Ball: Banana Blitz (Wii) (November 19, 2006)
  • Super Monkey Ball: Tip 'n Tilt (J2ME) (2007)
  • Super Monkey Ball (iOS) (2008)
  • Super Monkey Ball: Tip 'n Tilt 2 (J2ME) (2008)
  • Super Monkey Ball 2 (iOS) (2009)
  • Super Monkey Ball 2: Sakura Edition (iOS, Android, Windows Phone)[1] (2010, rereleased 2018 for android[2])
  • Super Monkey Ball: Step & Roll (Wii) (February 9, 2010)
  • Super Monkey Ball: Ticket Blitz (Arcade) (2011)
  • Super Monkey Ball 3D (Nintendo 3DS)[3] (March 3, 2011)
  • Super Monkey Ball: Banana Splitz (PlayStation Vita)[4] (June 14, 2012)
  • Super Monkey Ball Bounce (Android, iOS) (2014)
  • Super Monkey Ball: Banana Blitz HD (PC, Nintendo Switch, PlayStation 4, Xbox One) (October 29, 2019 for Nintendo Switch, PlayStation 4, and Xbox One, December 10, 2019 for PC)
  • Super Monkey Ball Banana Mania (PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S) (October 5, 2021)


As opposed to normal games where the player takes control of the character itself, Super Monkey Ball has the player move their character around in a gachapon ball by tilting the world itself (the exception of this being Super Monkey Ball Adventure). By tilting the board at various angles, players can control the speed and turning of the character. The goal of each level is to reach the goal gate before the timer runs out, and without falling off the floor. Bonus points and extra lives can be earned by collecting bananas on the stage. Early games use traditional controllers to play while many recent titles utilize modern technology, such as the accelerometers of the Wii and iPhone titles. The gameplay is similar to Atari Games' 1984 arcade video game Marble Madness.


From left to right: MeeMee, Baby, AiAi, and GonGon

The original Monkey Ballarcade cabinet featured three playable characters: AiAi, MeeMee, and Baby; a fourth, GonGon, was introduced in the game's GameCube port, Super Monkey Ball.[5] These four have become the primary characters of the series, appearing in every subsequent title to date. Two new characters, YanYan and Doctor, were added beginning in Super Monkey Ball: Banana Blitz, while another two, Jam and Jet, first appeared in Super Monkey Ball: Step & Roll and Super Monkey Ball 3D, respectively. Several games feature unlockable variations of these characters wearing alternate costumes, along with occasional guest playable characters such as Sonic the Hedgehog. Some games such as Super Monkey Ball 2 and Super Monkey Ball Adventure have also featured various non-player characters, such as the villainous Dr. Bad-Boon.

Characters from the Super Monkey Ball series have been featured in other Sega titles. Aiai has appeared as a playable character in Sonic Riders and Sonic & Sega All-Stars Racing, while both AiAi and MeeMee make playable appearances in Sega Superstars Tennis and Sonic & All-Stars Racing Transformed. Aiai was also featured in Archie Comics' adaptation of Sonic & All-Stars Racing Transformed in issue #45 of Sonic Universe.


A 2006 study conducted by the Beth Israel Medical Center found that surgeons who played Super Monkey Ball for 20 minutes prior to performing a surgical drill finished slightly faster and made fewer mistakes.[6]

The iOS version in 2008 was one of the first games on the App Store and was the best selling app on launch day.[7]

In 2009, Edge ranked the first Super Monkey Ball #39 on its list of "The 100 Best Games To Play Today", stating "Seeing its sturdy physics model being used to perform incredible acrobatic feats shows just how finely honed it is."[8] Writing in 1001 Video Games You Must Play Before You Die, Christian Donlan described Super Monkey Ball as "one of Sega's grade-A triumphs."[9] An enhanced engine of the Gamecube games was used in F-Zero GX,[10] which was critically acclaimed[11] and Nintendo considered a step forward for the franchise.[12] The developers of Super Monkey Ball went on to make the Yakuza series.[13]

When commenting on the differences of the franchise between the Gamecube games and the Wii entries with Banana Blitz and Step & Roll in a Tokyo Game Show 2009 interview, Toshihiro Nagoshi stated that they were made easier for kids and families. However, he stated that if they got the chance, they definitely would like to go back and make a game in the style of the old games that particularly the fans overseas want.[14] Due to the older demographic of the PlayStation Vita, the difficulty for Super Monkey Ball: Banana Splitz was made more on par with the Gamecube entries.[15]

The 2020 battle royale gameFall Guys: Ultimate Knockout has been described as "Super Monkey Ball for the Fortnite generation" by Tom Wiggins of Stuff magazine.[16]


  1. ^"Super Monkey Ball 2 : Sakura Edition for Windows Phone [ Quick Look ]". BestWP7Games. 28 June 2012. Archived from the original on 4 July 2012.
  2. ^"Super Monkey Ball: Sakura Edition - Apps on Google Play". Retrieved 2018-06-20.
  3. ^"Super Monkey Ball 3D! AiAi New Screenshots and Trailer". 19 January 2011.
  4. ^"GamesRadar+".
  5. ^"Super Monkey Ball for Vita". Senpai Gamer. 28 September 2011. Archived from the original on 2 April 2012. Retrieved 28 September 2011.
  6. ^Gibson, Ellie (2006-05-25). "Super Monkey Ball saves lives". Eurogamer. Retrieved 2020-06-07.
  7. ^Cohen, Peter; Macworld | (2008-07-11). "Review: Super Monkey Ball for iPhone". Macworld. Retrieved 2020-06-07.
  8. ^"The 100 Best Games To Play Today". Edge. March 9, 2009. Archived from the original on October 29, 2014. Retrieved January 27, 2015.
  9. ^Mott, Tony (2013). 1001 Video Games You Must Play Before You Die. New York, New York: Universe Publishing. p. 442. ISBN .
  10. ^Bramwell, Tom (2003-08-08). "F-Zero GX". Eurogamer. Retrieved 2020-06-07.
  11. ^"F-Zero GX". Metacritic. Retrieved 2020-06-07.
  12. ^"IGN: The F-Zero Press Conference". 2008-01-15. Archived from the original on 2008-01-15. Retrieved 2020-06-07.
  13. ^"RGG Studio". Twitter. Retrieved 2020-06-07.
  14. ^TGS09: Super Monkey Ball Step & Roll interview, retrieved 2020-06-07
  15. ^"Post-TGS Interview: Super Monkey Ball's Jun Tokuhara | TSSZ News". 2016-05-12. Archived from the original on 2016-05-12. Retrieved 2020-06-07.
  16. ^Wiggins, Tom (12 August 2020). "Drop everything and download: Fall Guys: Ultimate Knockout". Stuff.
Vlad and Nikita really want to have a pets

Pubis on the fingers of my hand. And then she grabbed a hairdryer and began to blow off my cut hair so that no one would notice my convulsions of orgasm. I could not look into her eyes, but in the mirror I saw her satisfied, victorious smile.

I dont remember how we returned home. I already had an idea of what a manual orgasm was, peeping out the windows of neighboring houses and dragging washed lingerie from dryers.

Similar news:

My brother left for work later than his mother, but still before Lena woke up to go to classes in the sharaga. Lena sighed heavily. Igor is three years older than her. The relationship with him, which had not been good before, completely deteriorated after Lena, out of anger, snitched to his girlfriend that she saw him with another.

He then almost stuffed her in the face, but her mother stood up.

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