About the Seein’ Dead:
The Seein’ Dead is a Legendary item in Borderlands 3. This legendary operative class mod is all about triggering your kill skills. The Seein’ Dead class mod even allows you to always keep your action skills active. This can simply be achieved by using multi pellet weapons as they constantly trigger the class mod’s special ability. Pick up the skill ‘Good Misfortune‘ and as long as you keep damaging enemies you can keep your action skills active.
Special Weapon Effect:
“Musha rain dum a doo, dum a da.”
- Whenever Zane damages an enemy with his weapon, he has a chance to automatically activate all of his Kill Skills. Additionally, his Kill Skills gain a bonus +10% effect bonus.
How to get the Seein’ Dead?:
The Seein’ Dead class mod can be only be obtained in Moxxi’s Heist of the Handsome Jackpot DLC, it’s a world drop but it has a 33% chance of dropping from Jackbot who is located in the VIP Tower on The handsome Jackpot.
Variants of the Seein’ Dead grants the following bonuses:
- This skill gives Zane and his Digi-Clone health regeneration and increased gun damage for a short time after Zane kills an enemy. This effect stacks twice.
- Playing Dirty
- This skill has a chance to add an additional projectile for the next 5 shots after Zane has killed an enemy.
- Violent Violence
- This skill increases Zane’s fire rate for a short time after he kills an enemy. This effect stacks twice.
PASSIVE STAT BONUSES:
If you want a god-roll Seein’ Dead Class Mod you should be looking for these passive stats bonuses on your Operative Class Mod:
- [Weapon Type] Damage
- Specific [Weapon Type] bonus damage is multiplicative and will, therefore, provide a larger damage increase than the general weapon damage.
- Weapon Damage
- While General Weapon Damage is additive instead of multiplicative, like the specific [Weapon Type] damage, it still provides a nice universal bonus that applies to all your weapons.
- [Manufacturer] Weapon (Critical) Damage
- Specific [Manufacturer] bonus damage is multiplicative and will, therefore, provide a larger damage increase than the general weapon damage.
- Action Skill Damage
- When you are running an always-up action skill build and use the Digi-Clone the ‘Action Skill Damage’ passive can provide a great buff and will make your Digi-clone wreck.
- The legendary effect of the Seein’ Dead class mod also triggers all kill skills. “Fractal Frags” is one of those skills. As a result, your clone will constantly be throwing grenades. You probably want to avoid this on higher mayhem levels as the damage of grenades kinda falls off and the clone’s gun damage is more effective.
- The red text is a reference to Whiskey in the Jar by Metallica
Tags: Borderlands 3 DLC 1 Legendary, Borderlands 3 Legendary Class Mod, Borderlands 3 Zane Legendary Class Mod
Let Me Know What You Think
I've been battering Uranus all evening for want of a better expression lol!
Matchmaking is broken, kinda reminds me of the handsome collection at launch on X1. Me personally, I love the game but I wont be playing it consistently until the performance issues are mostly gone. It doesn't matter how much content the game gets, if the menu lag and frame rate isn't improved upon then I wont be investing much time into it.
I noticed this s*** is buggy as hell. Bought the game for 30 around Christmas and I'm just now getting back into the borderlands groove. Not quite the same as it was 8 years ago, but still not a bad time waster. Bugs everywhere. Glitches everywhere. Are they really more worried about weapon balance than fixing their s***ty game?A few slow menus and enemies glitching outside the map makes this a s***ty game? Jesus Christ get your s*** together.
Switch: SW-5330-1803-1727 *PM if you add me
I don't use the matchmaking, but haven't had a glitchy experience (i play on xbox one x since launch, no issues)
A few slow menus and enemies glitching outside the map makes this a s***ty game? Jesus Christ get your s*** together.
Like others mentioned, matchmaking seems to be broken, don't think it's a dead game when it's just 4 months into its life.
Smash Bros most wanted: Crash Bandicoot
Dream picks: Black Knight, KOS-MOS & Goku
Needs a game browser.
Consoles currently hooked up to my tv: XBSX, ps4, switch, NES & SNES classic mini
PSN: LONGNUTTZ XBL: LONGNVTTS v4
With the behind-the-scenes content in Director's Cut, players can experience Borderlands 3's most emotional deleted scene. The following article contains major spoilers for Borderlands 3.
Of all the behind-the-scenes content included in the Director's Cut add-on for Borderlands 3, one selection has a particularly heavy emotional impact: a deleted scene of Maya's funeral.
Originally intended to take place following Maya's shocking death at the hands of Troy Calypso in the Promethean Vault, this scene ultimately had to be cut from Borderlands 3's story campaign. Now, thanks to the treasure trove of enlightening extras in Director's Cut, players will have the chance to witness this scene as a voiced storyboard animatic.
To get more insight into the making of this powerful scene, we asked Gearbox's Sam Winkler, Co-Lead Writer for Borderlands 3, about how Maya's funeral scene came to be and what it means to finally share it with the community. You can see the full scene for yourself when Director's Cut launches on April 8.
How does it feel to know that the Borderlands community can now see this scene as you originally envisioned it?
Sam Winkler, Co-Lead Writer for Borderlands 3: It's admittedly bittersweet, since it's hard to work on a story without falling in love with it and some things inevitably have to be cut. But I'm extremely happy that players will now get to see these moments. I wish more games had the chance to include the "DVD extras" behind-the-scenes content. Without it, players rarely get to see the development process in rough form, warts and all.
For Director's Cut, we went back and looked at what had been intended for Maya's funeral sequence. We worked with animator Hill Gavin and the original voice actors to bring the scene up to our standard of internal storyboard animatic. Pretty much every cutscene in BL3 went through the same process, which allowed us to prove out sequences that can look very different in text-only script format. It was a lot of fun getting the actors back, because they wear these characters so well and immediately understood the intent and weight of the scene.
During development, when was the decision made that Maya would die? What were those initial conversations like?
Maya's death was built into the plot of Borderlands 3 very early on, before [Co-Lead Writer] Danny Homan and I even came onto the project in 2016. At the time, the leadership team was developing the high-level arc, sketching out the plot structure from planet to planet. The early goal was to cement the Calypsos as having a terrifying new power: the ability to take away Siren powers and use them for themselves. It wasn't until later that we introduced the sequence of Lilith losing her powers to Tyreen that kicked off the whole race, and by then the Maya story beat was solidly locked in.
Were any other major characters considered to be slain by the Calypso Twins, or did it always have to be Maya?
The sequence in the Vault on Promethea was always going to end in Maya's death, simply because of the nature of the moment. The Calypsos had to become more powerful at the expense of the Crimson Raiders. At certain points in development there were other Calypso casualties later on in the storyline, but I'll leave those to the imagination.
What did you want players to feel for Ava in this scene? For Lilith?
The first scene aboard Sanctuary III is about pain and powerlessness. Ava is young, but she has a lot of experience feeling lost and alone. Maya is the closest she's gotten to having a family. After the initial shock is gone, her first reaction is anger—at Maya for being gone, at Lilith for trying to help, at herself for believing things could get better. Meanwhile, Lilith is still grappling with her own idea of herself as a leader. She's lost her powers and now a close friend. As the leader, she takes the weight of responsibility on her own shoulders, even though Maya expressly asked her to stay on the ship.
The second scene on Athenas is ultimately about trust. Once emotions have cooled, the two are able to reach out and admit their fears to each other. In her eulogy, Lilith admires Maya's ability to see things in people even they can't see. Afterward, she and Ava reconcile over Maya's trust in both of them. Without her around, they have to hold themselves true to what she saw in them. Lilith can't replace Maya or bring her back, but she can offer Ava the same family that Maya did. It's up to Ava to accept that offer and surpass the fear of abandonment that led her to lash out earlier.
In the storyboard, we get to see quick glimpses of Krieg and Zer0, who have plenty of experience fighting alongside Maya. What's going through their minds during this funeral scene?
Zer0 is a fairly buttoned-up character, but he respects a warrior above all else. Maya was a fierce Vault Hunter who went through the same trials as he did back on Pandora, so for him the moment is about honoring her in the way she would've wanted in an Athenean ceremony.
Krieg is a tough one. Those who know their history from Borderlands 2 and the Meat Bicycle Built for Two short will immediately understand that Krieg is hit by Maya's death hardest of all. On Pandora, we're able to hear ECHO logs of the progress Krieg had been making in balancing out his two personalities. It was in large part Maya's trust in him that pushed him to better himself. When she died, he felt that he might be unfixable. But as Psycho Krieg and the Fantastic Fustercluck explores, even the dead live on in the ones who remember them.
How was the storyline of Psycho Krieg and the Fantastic Fustercluck impacted by Maya's funeral scene ultimately not making it into the base game?
As players watching the scene might guess from his presence, Krieg was intended to appear in the base game during the Promethea storyline. Cutting him from the sequence left only the Pandora ECHO logs, along with Maya's now-final conversation with him—"Don't worry, big guy. I'll be back. I promise."—hitting far more painfully than was intended when written. So when we started working on DLC4, we knew that we had to address Maya's central importance to him without retreading the already brilliantly executed story of loss in Tiny Tina's Assault on Dragon Keep from Borderlands 2. It pushed us to show Maya not just as an object of grief, but as person that still lived inside Krieg who could persist and grow.
Are there any other characters you would've liked to see attending Maya's funeral?
I would've loved to bring all the Vault Hunters from Borderlands 2 back for this moment. There was talk of bringing in characters who would have known Maya such as Sir Hammerlock and the B-Team (Tina, Brick, and Mordecai), but they hadn't been introduced in the campaign's plot yet and that would've screwed up the timeline.
What does it mean for a Siren to pass on? Do Sirens experience death differently from ordinary mortals?
Ultimately, whatever their metaphysical powers may be, Sirens are human. They die, whether it's a bullet to the head or a tentacle through the entire torso. That said, Borderlands 3 answers a few questions about Sirens and poses even more. When a Siren dies, they are able to choose either to will their powers to another person or release them into the universe. As both Maya and Nyriad mention in different moments, a Siren can still feel the connection to the previous owner of their powers, stretching like a braid or a chain back into the past. They can also imbue their memories into objects and heal themselves from otherwise catastrophic injuries using Eridium. This is all to say that, for Sirens, death might be a little more complicated.
Going, only now I'm running home for swimming trunks - I said irritably. Arriving at the beach that surrounded the lake, I found a company of my friends. Mdaaa, I won't have any leftovers here. There was the aforementioned Vitya in the company, Orest is a complete vulgarian, but he is forgiven for this because he constantly sways in the hall.
Dead borderlands 3
Their faces shone with carnivorous smiles, and their beautiful eyes. This part of the park was separated from the main zone by a very dense forest. Of course, it was "thick" only by the standards of this hospitable world. Vika has never been to the real taiga, but the "thicket" along which one can comfortably "wade" naked is not a thicket.
However, I had to tinker a lot.Fastest way to farm the Seein Dead Zane Classmod Borderlands 3
She dressed herself up, and threw her clothes, since our size is almost the same. The skirt is shorter, a T-shirt with a deep cut so that the chest is clearly visible in it. Black stockings and shoes with the smallest heels, otherwise it would be like a cow on ice))) I put on her a. Black wig, sometimes I wore it myself, depending on the mood, and made up her face brighter.
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- Eminence speakers guitar
I saw that she was terribly pleased with my attitude towards her as an adult, although for me she always remained a little girl who needed fraternal care. None of my passions managed to win her favor, although some of them made remarkable efforts for this, having, as I understand it, certain. Views on my joint future with them.