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Celebrate 15 Years of EverQuest II: The Heroes' Festival and Dragon Attack!

Hail, Norrathians! We're calling adventurers from far and wide, as it is time for us to come together again in celebration of yet another incredible year of EverQuest II! When November 8th hits, we will have been together for 15years of adventuring, raiding, questing, tradeskill-ing, and general shenanigans! 

First off, let's talk about our big 15th Anniversary event! Dragon Attack!

Dragons are attacking the spires in Thundering Steppes, Everfrost, Loping Plains, and Nektulos Forest! Help defend the spires and build faction with the Quellthulian Portal Scholars found in Antonica and The Commonlands, while constructing permanent, impressive statues commemorating the 15 years that have passed since the Age of Destiny was ushered in!

This event will run from From November 7, 2019 at 12:01 AM PT until December 5, 2019, at 11:59 PM PT

Begin the event by speaking to either Efiusia in Antonica or Banyun in the Commonlands, from there it's time to start building!

"But what we expect from this event and what can the adventurous Norrathian earn from such great feats?" You ask?

  • New tradeskill missions to help the monument construction, offered by Efiusia in Antonica, and Banyun in The Commonlands
  • New items available for purchase, through earned faction, from Quellthulian Portal Scholars in Antonica and The Commonlands
    • Mount, illusion, and house items, including a new plushie and building block set!

And just as in previous years, it's also time to celebrate Heroes' Festival!

From November 7, 2019 at 12:01 AM PT until November 19, 2019, at 11:59 PM PT, you can join in on commemorating EQ II's 15th birthday at the one and only Heroes' Festival! If you're eager to start celebrating, make your way over to Qeynos or Freeport.

Once you're in town, you'll be able to join in on the fun. Firstly, pay a visit to the band of traveling play-actors in Mischeva’s Clothworks. Each year, this wayfaring group brings the stories of Norrath's past to life. You can also gallivant around Norrath to defeat the clothwork bosses and earn Mischeva’s Tribute, which you can spend on items from the festival merchants!

Wondering what new things are in store this year? For starters, new Heroes’ Festival items are available from the event merchants in in Freeport and Qeynos. Use your Tokens of Heroism to purchase decorative items!

  • New features for '19
    • TLE servers:
      • Kaladim – No participation.
    • Live servers:
      • 5 NEW Collections!
        • Glyphs of Ethernere
        • Icons of Ultera
        • Kunark Runes
        • Desert of Ro Charms
        • Shattered Lands Marks
      • 8 new festival themed house items sold by a Heroes' Festival merchant in Freeport and Qeynos Capitol District for Token of Heroism.
      • 11 new festival themed equipment items sold by a Heroes' Festival merchant in Freeport and Qeynos Capitol District for Mischeva's Tribute.

And as always, all of your favorite quests, achievements, and collections from previous Heroes' Festivals have returned. For more information, you can read up on the EQ2 Wiki.

We can't wait to celebrate another wonderful anniversary with you all and may have even more exciting things to share! Happy 15 years and here is to many more!

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Sours: https://www.everquest2.com/news/eq2-heroesfest-dragonattack-15th-anniversary-2019

Abilities by Class: Monk

Waking Dragon Icon1Waking Dragon
A melee attack that does some extra damage.Frozen Palm Icon2Frozen Palm
A high damage melee attack that costs the monk's health instead of power.Mend Icon3Mend
Replenishes some of target's health and cures noxious impairments.Crouching Tiger Icon4Crouching Tiger
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.Flow Like Wind Icon4Flow Like Wind
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.Roundhouse Kick Icon5Roundhouse Kick
A melee attack that deals moderate slashing damage.Fighting Chance Icon5Fighting Chance
Allows a fighter to begin a heroic opportunity.Waking Dragon II Icon6Waking Dragon II
A melee attack that does some extra damage.Crescent Strike Icon7Crescent Strike
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.Calm Tranquility Icon9Calm Tranquility
Increases the attack and casting speeds of all the Monk's allies.Mend II Icon10Mend II
Replenishes some of target's health and cures noxious impairments.Striking Cobra Icon10Striking Cobra
A melee attack that deals moderate damage and decreases the target's defense if it hits.Rising Phoenix Icon11Rising Phoenix
A powerful kick attack that knocks the target down on a successful hit.Inner Calm Icon12Inner Calm
Increases the monk's strength, spell mitigation, and physical mitigation.Charging Tiger Icon13Charging Tiger
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.Will of the Heavens Icon13Will of the Heavens
Dispels hostile mental effects. This ability can be used while stifled or stunned.Feign Death Icon14Feign Death
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.Lightning Palm Icon15Lightning Palm
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.Crouching Tiger II Icon16Crouching Tiger II
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.Flow Like Wind II Icon16Flow Like Wind II
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.Silent Threat III Icon17Silent Threat III
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.Frozen Palm II Icon17Frozen Palm II
A high damage melee attack that costs the monk's health instead of power.Roundhouse Kick II Icon19Roundhouse Kick II
A melee attack that deals moderate slashing damage.Five Rings Icon19Five Rings
Launches a flurry of attacks.Mend III Icon20Mend III
Heals a percentage of target's health and cures noxious impairments.Intercept II Icon20Intercept II
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits.Crescent Strike II Icon21Crescent Strike II
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.Tranquil Vision Icon21Tranquil Vision
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.Challenge II Icon22Challenge II
Interrupts and increases the hate of all enemies in an encounter towards the monk.Rising Dragon Icon22Rising Dragon
A flying kick attack that deals additional heat damage over time on the target.Calm Tranquility II Icon23Calm Tranquility II
Increases the attack and casting speeds of all the Monk's allies.Wind Walk Icon24Wind Walk
Allows a monk to travel invisibly until the monk is drained of power.Striking Cobra II Icon24Striking Cobra II
A melee attack that deals moderate damage and decreases the target's defense if it hits.Rising Phoenix II Icon25Rising Phoenix II
A powerful kick attack that knocks the target down on a successful hit.Rescue Icon25Rescue
Greatly increases the target's hate towards the fighter.Inner Calm II Icon26Inner Calm II
Increases the monk's strength, spell mitigation, and physical mitigation.Body Like Mountain Icon26Body Like Mountain
Increases slashing, piercing, and crushing resistance and roots the monk in place.Charging Tiger II Icon27Charging Tiger II
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.Will of the Heavens II Icon27Will of the Heavens II
Dispels hostile mental and elemental effects on the monk. This ability can be used while stifled or stunned.Dragon Rage Icon28Dragon Rage
Every attack the monk makes has a chance to increase hate with the attacked target.Feign Death II Icon28Feign Death II
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.Waking Dragon III Icon29Waking Dragon III
A melee attack that does some extra damage.Lightning Palm II Icon29Lightning Palm II
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.Arctic Talon Icon30Arctic Talon
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.Instill Panic Icon30Instill Panic
Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance.Crouching Tiger III Icon30Crouching Tiger III
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.Frozen Palm III Icon31Frozen Palm III
A high damage melee attack that costs the monk's health instead of power.Silent Threat IV Icon31Silent Threat IV
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.Everburning Flame Icon32Everburning Flame
Increases the monk's attack rate at the cost of slowly draining health.Tranquil Vision II Icon32Tranquil Vision II
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.Roundhouse Kick III Icon33Roundhouse Kick III
A melee attack that deals moderate slashing damage.Five Rings II Icon33Five Rings II
Launches a flurry of attacks.Mend IV Icon34Mend IV
Heals a percentage of target's health and cures noxious impairments.Intercept III Icon34Intercept III
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits.Devastation Fist Icon35Devastation Fist
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.Flow Like Wind III Icon35Flow Like Wind III
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.Crescent Strike III Icon35Crescent Strike III
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.Challenge III Icon36Challenge III
Interrupts and increases the hate of all enemies in an encounter towards the monk.Rising Dragon II Icon36Rising Dragon II
A flying kick attack that deals additional heat damage over time on the target.Calm Tranquility III Icon37Calm Tranquility III
Increases the attack and casting speeds of all the Monk's allies.Striking Cobra III Icon38Striking Cobra III
A melee attack that deals moderate damage and decreases the target's defense if it hits.Rising Phoenix III Icon39Rising Phoenix III
A powerful kick attack that knocks the target down on a successful hit.Mountain Stance Icon40Mountain Stance
Stuns you in place while greatly increasing your physical mitigation.Body Like Mountain II Icon40Body Like Mountain II
Increases slashing, piercing, and crushing resistance and roots the monk in place.Inner Calm III Icon40Inner Calm III
Increases the monk's strength, spell mitigation, and physical mitigation.Will of the Heavens III Icon41Will of the Heavens III
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.Charging Tiger III Icon41Charging Tiger III
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.Dragon Rage II Icon42Dragon Rage II
Every attack the monk makes has a chance to increase hate with the attacked target.Feign Death III Icon42Feign Death III
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.Lightning Palm III Icon43Lightning Palm III
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.Waking Dragon IV Icon43Waking Dragon IV
A melee attack that does some extra damage.Arctic Talon II Icon44Arctic Talon II
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.Crouching Tiger IV Icon44Crouching Tiger IV
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.Black Widow Stance Icon44Black Widow Stance
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed.Silent Threat V Icon45Silent Threat V
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.Frozen Palm IV Icon45Frozen Palm IV
A high damage melee attack that costs the monk's health instead of power.Tranquil Vision III Icon46Tranquil Vision III
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.Everburning Flame II Icon46Everburning Flame II
Increases the monk's attack rate at the cost of slowly draining health.Five Rings III Icon47Five Rings III
Launches a flurry of attacks.Roundhouse Kick IV Icon47Roundhouse Kick IV
A melee attack that deals moderate slashing damage.Mend V Icon48Mend V
Heals a percentage of target's health and cures noxious impairments.Crescent Strike IV Icon49Crescent Strike IV
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.Flow Like Wind IV Icon49Flow Like Wind IV
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.Devastation Fist II Icon49Devastation Fist II
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.Silent Palm Icon50Silent Palm
A powerful attack that stifles the target for a short duration.Rising Dragon III Icon50Rising Dragon III
A flying kick attack that deals additional heat damage over time on the target.Instill Panic II Icon50Instill Panic II
Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance.Challenge IV Icon50Challenge IV
Interrupts and increases the hate of all enemies in an encounter towards the monk.Calm Tranquility IV Icon51Calm Tranquility IV
Increases the attack and casting speeds of all the Monk's allies.Outward Calm Icon52Outward Calm
Allows the monk to ward non-physical sources of damage for a short duration.Striking Cobra IV Icon52Striking Cobra IV
A melee attack that deals moderate damage and decreases the target's defense if it hits.Rising Phoenix IV Icon53Rising Phoenix IV
A powerful kick attack that knocks the target down on a successful hit.Inner Calm IV Icon54Inner Calm IV
Increases the monk's strength, spell mitigation, and physical mitigation.Mountain Stance II Icon54Mountain Stance II
Stuns you in place while greatly increasing your physical mitigation.Body Like Mountain III Icon54Body Like Mountain III
Increases slashing, piercing, and crushing resistance and roots the monk in place.Will of the Heavens IV Icon55Will of the Heavens IV
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.Tsunami Icon55Tsunami
For a brief moment the monk will be able to riposte all melee damage from the front, and parry all damage from behind.Charging Tiger IV Icon55Charging Tiger IV
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.Dragon Rage III Icon56Dragon Rage III
Every attack the monk makes has a chance to increase hate with the attacked target.Feign Death IV Icon56Feign Death IV
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.Waking Dragon V Icon57Waking Dragon V
A melee attack that does some extra damage.Lightning Palm IV Icon57Lightning Palm IV
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.Black Widow Stance II Icon58Black Widow Stance II
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed.Crouching Tiger V Icon58Crouching Tiger V
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.Fall of the Phoenix Icon58Fall of the Phoenix
Allows the monk to sometimes trick enemies into thinking that the entire group is dead.Arctic Talon III Icon58Arctic Talon III
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.Silent Threat VI Icon59Silent Threat VI
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.Frozen Palm V Icon59Frozen Palm V
A high damage melee attack that costs the monk's health instead of power.Everburning Flame III Icon60Everburning Flame III
Increases the monk's attack rate at the cost of slowly draining health.Tranquil Vision IV Icon60Tranquil Vision IV
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.Roundhouse Kick V Icon61Roundhouse Kick V
A melee attack that deals moderate slashing damage.Five Rings IV Icon62Five Rings IV
Launches a flurry of attacks.Crescent Strike V Icon63Crescent Strike V
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.Flow Like Wind V Icon63Flow Like Wind V
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.Devastation Fist III Icon63Devastation Fist III
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.Rising Dragon IV Icon64Rising Dragon IV
A flying kick attack that deals additional heat damage over time on the target.Challenge V Icon64Challenge V
Interrupts and increases the hate of all enemies in an encounter towards the monk.Calm Tranquility V Icon65Calm Tranquility V
Increases the attack and casting speeds of all the Monk's allies.Dragonfire Icon65Dragonfire
Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack.Striking Cobra V Icon66Striking Cobra V
A melee attack that deals moderate damage and decreases the target's defense if it hits.Rising Phoenix V Icon67Rising Phoenix V
A powerful kick attack that knocks the target down on a successful hit.Inner Calm V Icon68Inner Calm V
Increases the monk's strength, spell mitigation, and physical mitigation.Body Like Mountain IV Icon68Body Like Mountain IV
Increases slashing, piercing, and crushing resistance and roots the monk in place.Mountain Stance III Icon68Mountain Stance III
Stuns you in place while greatly increasing your physical mitigation.Charging Tiger V Icon69Charging Tiger V
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.Will of the Heavens V Icon69Will of the Heavens V
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.Silent Palm II Icon70Silent Palm II
A powerful attack that stifles the target for a short duration.Dragon Rage IV Icon70Dragon Rage IV
Every attack the monk makes has a chance to increase hate with the attacked target.Feign Death V Icon70Feign Death V
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.Black Widow Stance III Icon71Black Widow Stance III
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed.Waking Dragon VI Icon71Waking Dragon VI
A melee attack that does some extra damage.Lightning Palm V Icon71Lightning Palm V
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.Crouching Tiger VI Icon72Crouching Tiger VI
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.Outward Calm II Icon72Outward Calm II
Allows the monk to ward non-physical sources of damage for a short duration.Silent Threat VII Icon72Silent Threat VII
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.Arctic Talon IV Icon72Arctic Talon IV
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.Devastation Fist IV Icon73Devastation Fist IV
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.Everburning Flame IV Icon73Everburning Flame IV
Increases the monk's attack rate at the cost of slowly draining health.Frozen Palm VI Icon73Frozen Palm VI
A high damage melee attack that costs the monk's health instead of power.Roundhouse Kick VI Icon74Roundhouse Kick VI
A melee attack that deals moderate slashing damage.Five Rings V Icon74Five Rings V
Launches a flurry of attacks.Crescent Strike VI Icon75Crescent Strike VI
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.Flow Like Wind VI Icon75Flow Like Wind VI
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.Challenge VI Icon76Challenge VI
Interrupts and increases the hate of all enemies in an encounter towards the monk.Calm Tranquility VI Icon76Calm Tranquility VI
Increases the attack and casting speeds of all the Monk's allies.Rising Dragon V Icon76Rising Dragon V
A flying kick attack that deals additional heat damage over time on the target.Striking Cobra VI Icon77Striking Cobra VI
A melee attack that deals moderate damage and decreases the target's defense if it hits.Rising Phoenix VI Icon77Rising Phoenix VI
A powerful kick attack that knocks the target down on a successful hit.Dragonfire II Icon78Dragonfire II
Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack.Body Like Mountain V Icon78Body Like Mountain V
Increases slashing, piercing, and crushing resistance and roots the monk in place.Mountain Stance IV Icon78Mountain Stance IV
Stuns you in place while greatly increasing your physical mitigation.Charging Tiger VI Icon79Charging Tiger VI
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.Will of the Heavens VI Icon79Will of the Heavens VI
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.Inner Calm VI Icon79Inner Calm VI
Increases the monk's strength, spell mitigation, and physical mitigation.Silent Palm III Icon80Silent Palm III
A powerful attack that stifles the target for a short duration.Dragon Rage V Icon80Dragon Rage V
Every attack the monk makes has a chance to increase hate with the attacked target.Peel Icon80Peel
Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy and applies additional hate when the spell terminates.Waking Dragon VII Icon81Waking Dragon VII
A melee attack that does some extra damage.Lightning Palm VI Icon81Lightning Palm VI
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.Black Widow Stance IV Icon81Black Widow Stance IV
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed.Arctic Talon V Icon82Arctic Talon V
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.Crouching Tiger VII Icon82Crouching Tiger VII
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.Silent Threat VIII Icon82Silent Threat VIII
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.Outward Calm III Icon82Outward Calm III
Allows the monk to ward non-physical sources of damage for a short duration.Frozen Palm VII Icon83Frozen Palm VII
A high damage melee attack that costs the monk's health instead of power.Devastation Fist V Icon83Devastation Fist V
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.Roundhouse Kick VII Icon84Roundhouse Kick VII
A melee attack that deals moderate slashing damage.Five Rings VI Icon84Five Rings VI
Launches a flurry of attacks.Flow Like Wind VII Icon85Flow Like Wind VII
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.Crescent Strike VII Icon85Crescent Strike VII
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.Calm Tranquility VII Icon86Calm Tranquility VII
Increases the attack and casting speeds of all the Monk's allies.Challenge VII Icon86Challenge VII
Interrupts and increases the hate of all enemies in an encounter towards the monk.Rising Dragon VI Icon86Rising Dragon VI
A flying kick attack that deals additional heat damage over time on the target.Striking Cobra VII Icon87Striking Cobra VII
A melee attack that deals moderate damage and decreases the target's defense if it hits.Rising Phoenix VII Icon87Rising Phoenix VII
A powerful kick attack that knocks the target down on a successful hit.Body Like Mountain VI Icon88Body Like Mountain VI
Increases slashing, piercing, and crushing resistance and roots the monk in place.Dragonfire III Icon88Dragonfire III
Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack.Mountain Stance V Icon88Mountain Stance V
Stuns you in place while greatly increasing your physical mitigation.Charging Tiger VII Icon89Charging Tiger VII
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.Inner Calm VII Icon89Inner Calm VII
Increases the monk's strength, spell mitigation, and physical mitigation.Will of the Heavens VII Icon89Will of the Heavens VII
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.Peel II Icon90Peel II
Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy and applies additional hate when the spell terminates.Dragon Rage VI Icon90Dragon Rage VI
Every attack the monk makes has a chance to increase hate with the attacked target.Silent Palm IV Icon90Silent Palm IV
A powerful attack that stifles the target for a short duration.
Sours: https://eq2.zam.com/db/abilitylist.html?class=monk
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Last night I snuck in a quick few rounds of the new Dragon Attack! event in Everquest 2. As usual with such public events getting involved is a simple matter, just jump on the server public chat channel and you’ll see people calling when the zone announcements come up for a particular dragon’s pending arrival.

Dragon fight event on the zone map

I imagine these dragon fights show off some standard dragon tactics from raids in the game but I’ve no experience of large-scale fights like this. As you would expect being in the dragon’s breath or tail-swipes can hurt – though with so many characters throwing out buffs and heals it seems not too deadly. I received a random group invite while waiting on my first so was no doubt getting some beneficial effects from others in the group.

Playing a healer (Inquisitor) I did find myself focusing quite a bit on topping up health and dispelling debuffs, perhaps more than was strictly necessary but muscle memory from other games quickly takes over.

The loot so far seems varied and generous. I have several different mount saddles (equipment for mounts), one with combat stats and two others with different crafting buffs – looks like I might need to have an adventuring mount and a crafting mount for easy switching?  There’s also a plethora of crafting mats, dragon’s blood and the like, which I’ll need to do some wiki searching to learn more about.

DPS saddle item

There’s also the usual annual Heroes Festival going on with the puppet boss battles as another public event. I suspect the dragon’s may take some of the attention away from these pacifistic boss battles this year, but perhaps there’ll be time for some of them too after the new-shine has worn off the dragons. It’s rather nice to have choices and very easy content to jump in on even if only for 30 minutes or so.

Count for IntPiPoMo 17/50.

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Sours: https://gamingsf.wordpress.com/2019/11/13/dragon-attack-eq2/
เลี่ยน (repulsed) - Dragon Attack

There are almost no differences between us. We wear the same clothes and style our blonde hair the same way. The only difference is that Suso is probably not sick and, as far as I can tell, his hands are not shaking. So much that he has to hold onto the hem of his shirt. She Checking begins in the afternoon.

Attack eq2 dragon

It was a day off. Tanya and Nastya had breakfast in silence. For several days already, Tanya and her daughter talked very little and there was a reason for that. Tanya remembered how a few days ago, Nastya looked into her phone and saw a message that Caucasians sent to her mother and.

10. Dragon Attack - Queen Live in Montreal 1981 [1080p HD Blu-Ray Mux]

Yes, to hell with him. After all, I have a place to spend this night: Okay. I will not be upset.

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As soon as I changed my position a little and the itching of the rubbed anus returned excitement with renewed vigor, if not for. The robe everyone would see my excited penis and pools of lubricant that they called from him. So after sitting until dusk, we went to our rooms. Before my head touched the pillow, I fell asleep.



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