
Celebrate 15 Years of EverQuest II: The Heroes' Festival and Dragon Attack!
Hail, Norrathians! We're calling adventurers from far and wide, as it is time for us to come together again in celebration of yet another incredible year of EverQuest II! When November 8th hits, we will have been together for 15years of adventuring, raiding, questing, tradeskill-ing, and general shenanigans!
First off, let's talk about our big 15th Anniversary event! Dragon Attack!
Dragons are attacking the spires in Thundering Steppes, Everfrost, Loping Plains, and Nektulos Forest! Help defend the spires and build faction with the Quellthulian Portal Scholars found in Antonica and The Commonlands, while constructing permanent, impressive statues commemorating the 15 years that have passed since the Age of Destiny was ushered in!
This event will run from From November 7, 2019 at 12:01 AM PT until December 5, 2019, at 11:59 PM PT
Begin the event by speaking to either Efiusia in Antonica or Banyun in the Commonlands, from there it's time to start building!
"But what we expect from this event and what can the adventurous Norrathian earn from such great feats?" You ask?
- New tradeskill missions to help the monument construction, offered by Efiusia in Antonica, and Banyun in The Commonlands
- New items available for purchase, through earned faction, from Quellthulian Portal Scholars in Antonica and The Commonlands
- Mount, illusion, and house items, including a new plushie and building block set!
And just as in previous years, it's also time to celebrate Heroes' Festival!
From November 7, 2019 at 12:01 AM PT until November 19, 2019, at 11:59 PM PT, you can join in on commemorating EQ II's 15th birthday at the one and only Heroes' Festival! If you're eager to start celebrating, make your way over to Qeynos or Freeport.
Once you're in town, you'll be able to join in on the fun. Firstly, pay a visit to the band of traveling play-actors in Mischeva’s Clothworks. Each year, this wayfaring group brings the stories of Norrath's past to life. You can also gallivant around Norrath to defeat the clothwork bosses and earn Mischeva’s Tribute, which you can spend on items from the festival merchants!
Wondering what new things are in store this year? For starters, new Heroes’ Festival items are available from the event merchants in in Freeport and Qeynos. Use your Tokens of Heroism to purchase decorative items!
- New features for '19
- TLE servers:
- Kaladim – No participation.
- Live servers:
- 5 NEW Collections!
- Glyphs of Ethernere
- Icons of Ultera
- Kunark Runes
- Desert of Ro Charms
- Shattered Lands Marks
- 8 new festival themed house items sold by a Heroes' Festival merchant in Freeport and Qeynos Capitol District for Token of Heroism.
- 11 new festival themed equipment items sold by a Heroes' Festival merchant in Freeport and Qeynos Capitol District for Mischeva's Tribute.
- 5 NEW Collections!
- TLE servers:
And as always, all of your favorite quests, achievements, and collections from previous Heroes' Festivals have returned. For more information, you can read up on the EQ2 Wiki.
We can't wait to celebrate another wonderful anniversary with you all and may have even more exciting things to share! Happy 15 years and here is to many more!
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Sours: https://www.everquest2.com/news/eq2-heroesfest-dragonattack-15th-anniversary-2019Abilities by Class: Monk

A melee attack that does some extra damage.

A high damage melee attack that costs the monk's health instead of power.

Replenishes some of target's health and cures noxious impairments.

Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.

Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.

A melee attack that deals moderate slashing damage.

Allows a fighter to begin a heroic opportunity.

A melee attack that does some extra damage.

A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.

Increases the attack and casting speeds of all the Monk's allies.

Replenishes some of target's health and cures noxious impairments.

A melee attack that deals moderate damage and decreases the target's defense if it hits.

A powerful kick attack that knocks the target down on a successful hit.

Increases the monk's strength, spell mitigation, and physical mitigation.

A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

Dispels hostile mental effects. This ability can be used while stifled or stunned.

Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.

For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.

Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.

Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.

Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.

A high damage melee attack that costs the monk's health instead of power.

A melee attack that deals moderate slashing damage.

Launches a flurry of attacks.

Heals a percentage of target's health and cures noxious impairments.

Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits.

A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.

Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.

Interrupts and increases the hate of all enemies in an encounter towards the monk.

A flying kick attack that deals additional heat damage over time on the target.

Increases the attack and casting speeds of all the Monk's allies.

Allows a monk to travel invisibly until the monk is drained of power.

A melee attack that deals moderate damage and decreases the target's defense if it hits.

A powerful kick attack that knocks the target down on a successful hit.

Greatly increases the target's hate towards the fighter.

Increases the monk's strength, spell mitigation, and physical mitigation.

Increases slashing, piercing, and crushing resistance and roots the monk in place.

A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

Dispels hostile mental and elemental effects on the monk. This ability can be used while stifled or stunned.

Every attack the monk makes has a chance to increase hate with the attacked target.

Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.

A melee attack that does some extra damage.

For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.

A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.

Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance.

Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.

A high damage melee attack that costs the monk's health instead of power.

Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.

Increases the monk's attack rate at the cost of slowly draining health.

Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.

A melee attack that deals moderate slashing damage.

Launches a flurry of attacks.

Heals a percentage of target's health and cures noxious impairments.

Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits.

Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.

Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.

A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.

Interrupts and increases the hate of all enemies in an encounter towards the monk.

A flying kick attack that deals additional heat damage over time on the target.

Increases the attack and casting speeds of all the Monk's allies.

A melee attack that deals moderate damage and decreases the target's defense if it hits.

A powerful kick attack that knocks the target down on a successful hit.

Stuns you in place while greatly increasing your physical mitigation.

Increases slashing, piercing, and crushing resistance and roots the monk in place.

Increases the monk's strength, spell mitigation, and physical mitigation.

Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.

A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

Every attack the monk makes has a chance to increase hate with the attacked target.

Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.

For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.

A melee attack that does some extra damage.

A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.

Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.

This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed.

Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.

A high damage melee attack that costs the monk's health instead of power.

Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.

Increases the monk's attack rate at the cost of slowly draining health.

Launches a flurry of attacks.

A melee attack that deals moderate slashing damage.

Heals a percentage of target's health and cures noxious impairments.

A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.

Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.

Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.

A powerful attack that stifles the target for a short duration.

A flying kick attack that deals additional heat damage over time on the target.

Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance.

Interrupts and increases the hate of all enemies in an encounter towards the monk.

Increases the attack and casting speeds of all the Monk's allies.

Allows the monk to ward non-physical sources of damage for a short duration.

A melee attack that deals moderate damage and decreases the target's defense if it hits.

A powerful kick attack that knocks the target down on a successful hit.

Increases the monk's strength, spell mitigation, and physical mitigation.

Stuns you in place while greatly increasing your physical mitigation.

Increases slashing, piercing, and crushing resistance and roots the monk in place.

Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.

For a brief moment the monk will be able to riposte all melee damage from the front, and parry all damage from behind.

A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

Every attack the monk makes has a chance to increase hate with the attacked target.

Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.

A melee attack that does some extra damage.

For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.

This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed.

Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.

Allows the monk to sometimes trick enemies into thinking that the entire group is dead.

A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.

Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.

A high damage melee attack that costs the monk's health instead of power.

Increases the monk's attack rate at the cost of slowly draining health.

Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.

A melee attack that deals moderate slashing damage.

Launches a flurry of attacks.

A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.

Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.

Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.

A flying kick attack that deals additional heat damage over time on the target.

Interrupts and increases the hate of all enemies in an encounter towards the monk.

Increases the attack and casting speeds of all the Monk's allies.

Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack.

A melee attack that deals moderate damage and decreases the target's defense if it hits.

A powerful kick attack that knocks the target down on a successful hit.

Increases the monk's strength, spell mitigation, and physical mitigation.

Increases slashing, piercing, and crushing resistance and roots the monk in place.

Stuns you in place while greatly increasing your physical mitigation.

A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.

A powerful attack that stifles the target for a short duration.

Every attack the monk makes has a chance to increase hate with the attacked target.

Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.

This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed.

A melee attack that does some extra damage.

For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.

Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.

Allows the monk to ward non-physical sources of damage for a short duration.

Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.

A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.

Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.

Increases the monk's attack rate at the cost of slowly draining health.

A high damage melee attack that costs the monk's health instead of power.

A melee attack that deals moderate slashing damage.

Launches a flurry of attacks.

A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.

Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.

Interrupts and increases the hate of all enemies in an encounter towards the monk.

Increases the attack and casting speeds of all the Monk's allies.

A flying kick attack that deals additional heat damage over time on the target.

A melee attack that deals moderate damage and decreases the target's defense if it hits.

A powerful kick attack that knocks the target down on a successful hit.

Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack.

Increases slashing, piercing, and crushing resistance and roots the monk in place.

Stuns you in place while greatly increasing your physical mitigation.

A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.

Increases the monk's strength, spell mitigation, and physical mitigation.

A powerful attack that stifles the target for a short duration.

Every attack the monk makes has a chance to increase hate with the attacked target.

Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy and applies additional hate when the spell terminates.

A melee attack that does some extra damage.

For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.

This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed.

A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.

Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.

Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.

Allows the monk to ward non-physical sources of damage for a short duration.

A high damage melee attack that costs the monk's health instead of power.

Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.

A melee attack that deals moderate slashing damage.

Launches a flurry of attacks.

Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.

A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.

Increases the attack and casting speeds of all the Monk's allies.

Interrupts and increases the hate of all enemies in an encounter towards the monk.

A flying kick attack that deals additional heat damage over time on the target.

A melee attack that deals moderate damage and decreases the target's defense if it hits.

A powerful kick attack that knocks the target down on a successful hit.

Increases slashing, piercing, and crushing resistance and roots the monk in place.

Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack.

Stuns you in place while greatly increasing your physical mitigation.

A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

Increases the monk's strength, spell mitigation, and physical mitigation.

Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.

Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy and applies additional hate when the spell terminates.

Every attack the monk makes has a chance to increase hate with the attacked target.

A powerful attack that stifles the target for a short duration.
Last night I snuck in a quick few rounds of the new Dragon Attack! event in Everquest 2. As usual with such public events getting involved is a simple matter, just jump on the server public chat channel and you’ll see people calling when the zone announcements come up for a particular dragon’s pending arrival.

Dragon fight event on the zone map
I imagine these dragon fights show off some standard dragon tactics from raids in the game but I’ve no experience of large-scale fights like this. As you would expect being in the dragon’s breath or tail-swipes can hurt – though with so many characters throwing out buffs and heals it seems not too deadly. I received a random group invite while waiting on my first so was no doubt getting some beneficial effects from others in the group.
Playing a healer (Inquisitor) I did find myself focusing quite a bit on topping up health and dispelling debuffs, perhaps more than was strictly necessary but muscle memory from other games quickly takes over.
The loot so far seems varied and generous. I have several different mount saddles (equipment for mounts), one with combat stats and two others with different crafting buffs – looks like I might need to have an adventuring mount and a crafting mount for easy switching? There’s also a plethora of crafting mats, dragon’s blood and the like, which I’ll need to do some wiki searching to learn more about.

DPS saddle item
There’s also the usual annual Heroes Festival going on with the puppet boss battles as another public event. I suspect the dragon’s may take some of the attention away from these pacifistic boss battles this year, but perhaps there’ll be time for some of them too after the new-shine has worn off the dragons. It’s rather nice to have choices and very easy content to jump in on even if only for 30 minutes or so.
Count for IntPiPoMo 17/50.
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Sours: https://gamingsf.wordpress.com/2019/11/13/dragon-attack-eq2/There are almost no differences between us. We wear the same clothes and style our blonde hair the same way. The only difference is that Suso is probably not sick and, as far as I can tell, his hands are not shaking. So much that he has to hold onto the hem of his shirt. She Checking begins in the afternoon.
Attack eq2 dragon
It was a day off. Tanya and Nastya had breakfast in silence. For several days already, Tanya and her daughter talked very little and there was a reason for that. Tanya remembered how a few days ago, Nastya looked into her phone and saw a message that Caucasians sent to her mother and.
10. Dragon Attack - Queen Live in Montreal 1981 [1080p HD Blu-Ray Mux]Yes, to hell with him. After all, I have a place to spend this night: Okay. I will not be upset.
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As soon as I changed my position a little and the itching of the rubbed anus returned excitement with renewed vigor, if not for. The robe everyone would see my excited penis and pools of lubricant that they called from him. So after sitting until dusk, we went to our rooms. Before my head touched the pillow, I fell asleep.