Zelda: Breath of the Wild - Seek Out Impa, how to get to Kakariko Village
Zelda: Breath of the Wild's Seek Out Impa is a quest that comes after you complete The Isolated Plateau and visiting The Temple of Time, and sees you traverse into the wider world for the first time.
The journey to Impa at Kakariko Village has a few sights to see - including your first chance to tame a horse - as well as a new Tower to climb.
If you're after help for parts of the game, consult our Zelda: Breath of the Wild walkthrough and guide.
How to get the Kakariko Village
Now you have your Paraglider, you are free to leap from the Great Plateau into Hyrule Kingdom below. Enjoy the ride, park on the grass and set off towards the east towards the Dueling Peaks, which is how you get to Kakariko Village.
The beauty of this Zelda game is the exact route is up to you, so if you get ambushed, find something difficult or simply become distracted, you can find a different path. Here's some things we observed on our trek through Hyrule Kingdom in that direction:
- The Outpost Ruins and East Post Ruins have food and resources you can find, but also feature Moblins, which are large intimidating creatures. We recommend avoiding taking them on, but if you do, Fire Arrows work well, and reward you with Moblin Fangs and Moblin Horns.
- Before the Dueling Peaks is Proxim Bridge has an NPC named Brigo. He'll discuss distance towers and Guardians - pointing out one at the bank of the nearby river. There is a campfire just after the Bridge where you can rest until morning if you like.
- If you head across the river and up the hill, there is a Stone Talus boss by West Nabi Lake. Once you defeat it, rewarding you with lots of valuable resources which you can sell for Rupees.
- Be sure to climb and activate the Dueling Peaks Tower just before the Peaks themselves, which is difficult to miss. It's basically one long climb with ledges all the way so you rest. Doing so will unlock the area's map, as well as add the Shiekah Sensor that'll chime whenever a Shrine is nearby.
- There is a meat merchant named Mezer just south of the Dueling Peaks Tower, across the river, if you have Rupees to spare - but we recommend hunting since there are wild animals all over.
- Underneath the Dueling Peaks themselves, along the river and up a short cliff, is the Ree Dahee shrine.
- There are plenty of ores to smash in the tunnel - use a sledgehammer or bombs to get their valuable innards.
- When you emerge from underneath the Peaks, to your left is Ha Damahar Shrine, surrounded by spikes. Leap off the cliff inside the tunnel and glide over the spikes to access. They'll disappear when you complete the Shrine, but if you want to leave early, then you can awkwardly climb up the side of the Shrine and leap away.
- The stables are well worth visiting to get your first horse by horse taming, as well as get items. There are free Apples and Wood outside, a place to cook, a place to sleep inside (for a price), and chatting to Sagessa in the day time outside about Elixirs and you'll get a Hasty Elixir for free.
We recommend you tame a horse to make the rest of the journey quicker. Head north, past the crossing (right goes to another village, which we'll be taking shortly) and north over Kakariko Bridge, through the Pillars of Levia and Bonooru's Stand areas to Lantern Lake, where Kakariko Village is.
The Priceless Maracas
On the way is the The Priceless Maracas side quest along the way on the road side. This is a very simple quest where you head north into an enclosed area where three Bokoblin linger. They're stronger than the standard red types so will take a few attacks before downing. You can climb above them for the element of surprise with a bomb or other weapons, or draw them out through the tunnel you came in with to funnel them individually so they don't overwhelm you at once.
Once it's over, smash the crates for some easy resources, then climb the small tower to get the chest, which has the Maracas. Take them back.
You'll learn their power has been lost without Korok Seeds. To fully complete the quest, you need to give him one - which should be easy enough to find - and you'll have the option to expand your inventory between melee weapons, bows and shields. If you're like us, you'll going through weapons like anyone's business, so we opted for that.
:: Pokémon Sword and Shield walkthrough and guide
The quest is then complete, but you can return here if you want to upgrade more of your inventory if you find more Korok Seeds. Now keep going north and you'll finally arrive at Kakariko Village.
Thanks to a new update, it's now possible to play Zelda Breath of the Wild in VR. Want help with the main game? Our Zelda: Breath of the Wild walkthrough can help complete Divine Beasts Vah Ruta, Vah Rudiana, Vah Medoh and Vah Naboris and more. There's also how to get the Master Sword, Hylian Shield and all Zelda Captured Memories and Great Fairy Fountain locations, while our Shrines locations and Shrine maps hub explains where to find and solve every puzzle room, including dragon locations and Labyrinth solutions. We also have a DLC 1 guide and DLC 2 guide, including all Tingle, Majora's Mask, Phantom, Midna outfit locations.
As you enter, chat to Nanna on the right, who will direct you to Lady Impa, who is in the house below Lantern Falls at the far end. Before you head over, there are a number of things to do in the village, such as (but not limited to):
- Make sure you head above over the village - take the path on the right as you come down the hill - to find the Ta'loh Naeg shrine just at the top. Not only is this a useful fast travel point, but it provides a useful combat tutorial and some good strength weaponry for this point in the game. There is also Lakna Rokee shrine in a nearby forest, but requires some steps to access first.
- Not far from the shrine is your first Great Fairy Fountain location, which is useful for upgrading your armour.
- There is a shop in the centre of town which has new clothes. There's a special curated line that's rather extortionate, and some more reasonably priced items that you can probably find on your adventure. We say hold onto your Rupees.
- Visit the vegetable patches in the centre of the village for free Swift Carrots and Fortified Pumpkins.
- The heart of the village is home to a statue where you can trade Spirit Orbs for Heart Containers or Stamina upgrades.
- You can start the Arrows of Burning Heat side-quest by speaking to woman behind the counter in the Archery shop twice. To complete it, shoot at the four torches surrounding the central pray statue with Fire Arrows, then return to get 20 Rupees.
- At night, there are Fireflies and Snails to collect as ingredients all over the village.
Whenever you're ready, approach the building and speak to Impa inside for a cutscene.
After speaking about memories, chat to Impa again and say you are ready to start for another cutscene. She'll tell you about the four Divine Beasts and add their locations as part of the Free the Divine Beasts quest to your map.
She'll also tell you about Hateno Village and a way to help awaken your memories there, as part of the Locked Momentos quest, which should be your next port of call.
Kakariko Village (pronounced /ˌkɑː.kəˈriː.koʊ/, KAH-kə-REE-koh) is a recurring location in The Legend of Zelda series. Its geographical and historical situation seems to change in each game. It may have been inspired by various towns in Zelda II: The Adventure of Link and, in turn, may have served as the inspiration for such future towns in the series – Mabe Village, Clock Town, Lynna City, Horon Village, Windfall Island, Hyrule Town, and various minor villages.
Features and Overview
A Link to the Past
In A Link to the Past, Kakariko Village is the largest settlement. It is located in the western side of the Light World, just south of the Lost Woods. Here there are several Merchants, as well as villagers with vital information for Link. Kakariko Village has a number of businesses, including Dwarven Swordsmiths, Shops, a Fortune Teller, a tavern, and an inn.
Kakariko Village is the home of Sahasrahla, the famed elder, and his family, and it is with the intention to find him that Link first travels there. Upon arriving in Kakariko Village, Link discovers that he has been blamed for the abduction of Princess Zelda, and that some villagers who believe him to be guilty will summon Soldiers to arrest him. Others are more sympathetic, and the family of Sahasrahla will provide him with clues as to his whereabouts.
After Link retrieves the Master Sword from the Lost Woods, Kakariko Village is overrun by Soldiers who will attack Link at sight, forcing the villagers to remain inside their homes. It is also at this point that Link can free the Flute Boy's Bird sealed within the Weathercock located in the middle of Kakariko Village. After Link receives the Whistle from the Flute Boy in the Dark World, he can play the Instrument in front of the statue to reveal a small Bird within. With the Flute Boy's Bird awakened, Link can call it to be transported to specific places in the Light World any time the Whistle is played.
Blind the Thief, the leader of a gang of thieves, once lived in Kakariko Village, where his home served as the hideout for his mischievous companions. However, when Link visits his home, the hideout turns out to be vacant except for a couple of Treasure Chests left behind. During Link's adventure to rescue the Maidens, he journeys to Kakariko Village's Dark World counterpart: the Village of Outcasts, a town notorious for its corrupt establishments as well as the many thieves roaming around. It is here that he finds Blind the Thief, who reveals himself to be the Boss of the Dark World's fourth Dungeon: Thieves' Town.
Ocarina of Time
In Ocarina of Time, Kakariko Village is located in the northeastern portion of Hyrule, right next to Hyrule Castle Town and at the foothills of Death Mountain. The town is an entrance to a number of locations, such as the Shadow Temple, the Bottom of the Well, the Graveyard, and the Death Mountain Trail.
The village's origins are elaborated upon during the game, explaining that it was founded by the Sheikah, the guardians of the Royal Family of Hyrule. Moreover, it is revealed that the village was home to only those pertaining to the Sheikah tribe, although it was later opened up to the poor commoners by Impa, who was also born and raised in Kakariko. As such, she is often considered the leader of Kakariko Village, not only for having helped the commoners of Hyrule, but also for her great efforts in turning the village into a great city to equal the bustling metropolis of Hyrule Castle Town.
Kakariko Village as seen in Ocarina of Time is one of the most prominent locations in the game due to it being Link's primary destination many times during his adventure through Hyrule. The town is home to many important attractions, such as the windmill, which is used to draw water up from the well, the village's only source of water. It is also the location of the Kakariko Graveyard, where the souls of the fallen Hyruleans, Hylian Royal Family, and Sheikah tribe members are said to rest. The small town also contains many buildings of interest, including a Potion Shop, a Shooting Gallery (still under construction in the earlier time period), and a Bazaar. Some notable residents include the Cucco Lady, the Carpenters, the Graveyard Boy and his family, and Dampé. Through various actions, Link will obtain numerous items from this village, including the Lens of Truth, a Bottle, a Hylian Shield, and several Ocarina Songs, such as the Song of Storms, Sun's Song, and Nocturne of Shadow. The House of Skulltula is also here, where Link will be rewarded based on how many Gold Skulltula Tokens he has collected.
Link's first visit to Kakariko is called upon when Impa advises the young hero to go to her village to learn more about the Spiritual Stone of Fire, the Goron's Ruby. When Link first visits Kakariko as a child, he finds that most of the village is under construction due to Impa's goal of trying to improve the small town and turn it into a true city. Later on, Link learns the Song of Storms as an adult. After this song is acquired, Link must travel back in time and play the song inside the windmill in front of Guru-Guru to dry up the well, allowing him to explore the interior of the well and obtain the Lens of Truth in the process.
During the time that Link remains in his seven-year slumber due to him retrieving the Master Sword from its pedestal, Ganondorf launches an attack on Hyrule Castle Town, forcing its citizens to flee to Kakariko Village to escape from his wrath. When Link returns to Kakariko after having awakened Princess Ruto as the Sage of Water, he finds the village in flames. The young hero learns from Sheik that the evil shadow spirit, which had been sealed by Impa long ago, has escaped from the bottom of the well, wreaking havoc on the village and setting it on fire.
The spirit easily defeats both Link and Sheik, and once the young hero regains consciousness, Sheik explains that Impa has gone to the Shadow Temple in an effort to seal the spirit again, revealing that Impa is one of the six Sages. Sheik urges Link to help Impa, teaching him the Nocturne of Shadow. This song is necessary to gain access to the upper part of the graveyard, which is the only entrance to the Shadow Temple where the "Phantom Shadow Beast" Bongo Bongo resides. The fire almost consumed the village, but after Link regains consciousness, it is revealed by the Blue Juggler that he and many other villagers working together stopped the flames. 
Four Swords Adventures
- Main article: Kakariko Village (Four Swords Adventures)
In Four Swords Adventures, Kakariko Village appears as the second stage of The Dark World level. The village is set in the middle of the darkness that is covering northwestern Hyrule known as the Dark World, which as a result has warped its appearance into a cursed place in a state of anarchy. The Links arrive at the village on their search for the Dark Mirror, and find that the town is overrun with thieves and set ablaze by the Shadow Links. The Links work to capture the thieves and douse the village's flames, before continuing on their search for the Temple of Darkness. In this appearance, Kakariko Village has no prominent features, and is a simple collection of houses with a few residents.
To the east of town is a downstream river that leads to the end of the stage, where the Links encounter and fight a Big Dark Stalfos, and in doing so, rescue one of the four Knights of Hyrule and recover the Green Royal Jewel.
In Twilight Princess, Kakariko Village is located in the Eldin Province, right below Death Mountain and just southeast of Hyrule Field. It has several homes, as well as a Bomb Shop, an inn, a sanctuary, a spring, and a hot spring. Moreover, a graveyard can be found right behind the sanctuary, housing the tombstone of the King Zora. According to Rutela, Kakariko Village is considered to be a "sacred place for the Zora people" since that is where they take their eternal rest. Many of the game's important plot events occur in this village and many items can be bought and found here, such as Bombs, the Hawkeye, a Hylian Shield, and the Zora Armor.
By the time the events of Twilight Princess take place, most of the townsfolk have already been transformed into Shadow Beasts due to the Shadow Invasion. The only survivors left seem to be Renado, Luda, and Barnes, and because of this, Kakariko seems to be a rather desolate place with many dilapidated buildings. When Link visits the village, he finds Beth, Colin, Talo and Malo taking refuge inside Renado's sanctuary along with Barnes and Luda. It is here that Barnes recalls how a woman was attacked by a Shadow Beast and, although a group of villagers went to save her, she was already gone by the time they arrived.
Once Link returns light to the Eldin Province, it is explained that Renado, who is actually the shaman of the village, took the Ordon children in after the Shadow Beasts left them to die. It is then that the young hero is tasked with retrieving the second Fused Shadow from Death Mountain in order to cleanse the Gorons' sacred grounds from evil. However, after trying unsuccessfully to climb the mountain, he returns to Kakariko to find a wild Epona being controlled by Bulblins. Link is quickly able to tame her, and he proceeds to ride her back to Ordon Village to ask Mayor Bo how to best the Gorons.
After obtaining the Iron Boots from Bo, Link returns to Kakariko Village just in time to witness Colin, who pushed Beth out of harm's way, being kidnapped by King Bulblin. Later on in the game, the young hero must lead Telma's caravan from Hyrule Castle Town all the way to Kakariko in order to bring the dying Ralis to Renado, the only person capable of saving the young Zora boy. After successfully reaching the village and placing Prince Ralis in the village's care, Queen Rutela makes an apparition to Link and beckons him to follow her to the graveyard, where she rewards him with the Zora Armor for saving her son before passing to the afterlife.
After obtaining the Mirror Shard in the Temple of Time, Link will receive a letter from Renado urging him to visit the village again because he has a clue on how to restore Ilia's memory. Ilia eventually recovers her memory with the help of the Horse Call, an item which she gives to Link inside the sanctuary to aid him on his quest.
Kakariko Village is last seen during the ending credits when the Ordon children are saying their farewells to Luda and Renado as they prepare to return to Ordon Village with the help of Rusl and his caravan.
A Link Between Worlds
In A Link Between Worlds, Kakariko Village appears almost identical to its A Link to the Past appearance. It is located in the westernmost part of Hyrule, located directly south of the Lost Woods, and north of the desert. There are numerous shops, merchants and buildings in the town, and it even has its own Weather Vane, located in the same position as the Weathercock in A Link to the Past.
While the village is almost exactly alike to its A Link to the Past predecessor, there are still some locations worth noting. The Milk Bar is located to the south, where Link can purchase Milk; it is also the basis for a bottle sidequest later on. There is a smaller shop located in the northern part of the village, where Link can purchase Shields, Scoot Fruit, and Foul Fruit. A Street Merchant can also be found in the village, slightly to the west of the Weather Vane.
Other notable items Link can receive here are empty Bottles, the Smooth Gem, after its quest is initiated and it is purchased from the village merchant, the Bee Badge, and the Bug Net. Link can also take part in the Fortune's Choice mini-game, which is found on the east side of town. Gramps is found in the western region of the village, and teaches Link about using StreetPass.
Kakariko Village's Lorulean counterpart is Thieves' Town, which is home to the Thieves' Hideout and is where Link will find the portrait of the Sage Osfala.
Kakariko Village has three Lost Maiamais hidden in it. One can be found on top of the roof with a rock on it - this requires a Cucco and the Power Bracelets to reach. Another is behind the Cucco Lady's house, in the patch of sand. It requires the Sand Rod to unearth it. The final one is in the tree in the southwest of town, and must be knocked down with the Pegasus Boots.
Breath of the Wild
In Breath of the Wild, Kakariko Village is a settlement in the West Necluda region of Hyrule, north of the Dueling Peaks. One hundred years ago, during the Great Calamity, it avoided damage from the Guardian's assault. It contains several houses, gardens, and a selection of stores, including High Spirits Produce, a general store where travelers can purchase locally grown food and supplies; Shuteye Inn, which allows travelers to rest and regenerate Hearts; The Curious Quiver, a store that specializes in Arrows; and Enchanted, a boutique that sells Armor.
Link is told to go to Kakariko Village after completing the four Ancient Shrines located on the Great Plateau, when the Old Man reveals himself to be the former King of Hyrule and informs Link of the events that transpired 100 years ago. After his explanation, King Rhoam suggests that Link travel east to Kakariko Village where he can find the Village elder, Impa. Upon his arrival, several people recognise him for who he is due to the Sheikah Slate, those being Nanna, who used to work with ancient technology, her granddaughter Lasli, and Impa's bodyguards Cado and Dorian. The farmer Steen comments on how Link looks like the Hylian Champion from a century prior, but dismisses his claims of being that hero as Link is missing the Master Sword. Link is introduced to Impa's granddaughter, Paya, who after noticing the Sheikah Slate dangling from his hip, affirms that Link is indeed the hero her grandmother told her about and urges him to meet with her quickly. Impa notices that Link has lost his Memory upon their reunion and recounts to him the history of the Divine Beasts, urging him to free them from Ganon's evil influence. Additionally, she also tells Link that the director of the Hateno Ancient Tech Lab, Purah, might be able to unlock the full potential of his Sheikah Slate if he speaks with her. If Link has reclaimed at least one of his lost Memories, Impa will also gift him his old Champion's Tunic.
Kakariko Village features a Fairy Fountain in a forested plateau overlooking the Village. Link is directed to the Fountain by Pikango through the Main Quest "Find the Fairy Fountain". After giving the weakened Great FairyCotera her requested sum of Rupees, she will henceforth offer to upgrade Link's Armor in exchange for Materials in gratitude. An Ancient Shrine is also located near the Fountain, the Lakna Rokee Shrine, though it is initially buried. Later on in the game, an ancient Sheikah heirloom found within Impa's house is stolen, greatly distressing both Impa and Paya. They suspect that someone must have infiltrated their home during the night, and ask Link to investigate the situation, beginning the Shrine Quest "The Stolen Heirloom." It is later revealed that Dorian, one of Impa's gatekeepers, was once a member of the Yiga Clan, and that he tipped off a Yiga Blademaster about the ancient heirloom in order to preserve Impa's and Paya's lives. Once recovered, the heirloom is used to reveal the Lakna Rokee Shrine.
Stylistically, Kakariko Village is dramatically different from its previous incarnations in the series. In previous installments, as a Hylian settlement, the village adopted traditional medieval architecture. In Breath of the Wild, Kakariko Village is a Sheikah settlement, having an aesthetic reminiscent of several historic periods of Japan, such as the Asuka and Jōmon periods. Kakariko is very important to the clan as 20 of the 21 Sheikah NPCs have lived there at some point. All the Researchers were originally accommodated there at some point before moving to the Tech Labs, as was Pikango until he decided to travel the world in search of scenic landscapes. The only one who hasn't was Granté, but that is because he was born and raised in the Akkala Ancient Tech Lab before settling in Tarrey Town.
Link's Crossbow Training
In Link's Crossbow Training, Kakariko Village is the setting for a level in Level 3 as a Target Shooting Mode scenario. The stage begins in front of Malo Mart, where the pace is set. Several targets will pop up briefly and then disappear. The first of the two scarecrows show up on the right side of the screen. After the 20-second interval is up, the screen pans over to the Elde Inn. However, instead of the frontal view the other scenes in this stage use, it is set at a tilted angle. Again, targets will appear and disappear rapidly. This level normally ends in front of Barnes' Bomb Shop. The bomb shop has a few explosive barrels around it, the expected targets, and a Bee hive, which should never be shot. The alternative end scene takes place in Eldin's spring. Eldin's spring offers nothing to attack Link, normal targets, and gold targets.
A Link to the Past (Ishinomori)
In the A Link to the Past comic by Shotaro Ishinomori, Kakariko Village serves as a prominent location in Link's journey. It is here where the young hero befriends several townsfolk, including the Librarian, Sahasrahla's Wife and Sahasrahla's Grandson, who end up helping him in his quest to rescue Princess Zelda.
Link first visits Kakariko Village at the advice of the Old Man in the Sanctuary, who tells him to look for Sahasrahla. However, when he arrives to Sahasrahla's house, he finds it in the care of his wife, who tells him that Sahasrahla left when he found out that Agahnim was responsible for the missing maidens and does not know where he has gone. After Sahasrahla's wife tells Link about legends spoken about the Master Sword, the young hero leaves Sahasrahla's house. However, a villager, who is actually one of Agahnim's minions, alerts the soldiers to Link's presence. The young hero manages to escape their grasp and stumbles upon a boy who was asked by Sahasrahla to watch over his wife. After being convinced of Link's good nature, the boy tells him where Saharsahla can be found, and so Link travels to the Eastern Palace.
After acquiring the Pendant of Courage, Link returns to Kakariko to find clues about the remaining two pendants, but he finds the Library has been set on fire by soldiers. After rescuing the Librarian inside, Link obtains the Book of Mudora from him after the Librarian realizes that Link is the Legendary Hero of Hyrule. Before Link can head out to the desert, Sahasrahla's grandson gives Link a hang glider that he can use to traverse the Desert of Mystery with ease.
Link, ready to rescue Princess Zelda from Hyrule Castle now that he has obtained the Master Sword, heads to Kakariko Village one final time with his friends, but finds out that all approaches to the castle are blocked by Agahnim's soldiers. The librarian then comes up with the idea of making a hot air balloon to carry him into the castle, which both Sahasrahla's wife and Sahasrahla's grandson help to make. As the full moon rises, Link departs from Kakariko Village riding the hot air balloon and heads to the castle to save the princess from Agahnim's clutches.
Cadence of Hyrule
Kakariko Village is a town that appears in a semi-random location that accommodates its three entrances in Cadence of Hyrule. It can be registered as a warp point by touching the Sheikah Stone near the Village's center.
If Cadence enters Zelda's Portal, Link will be found sleeping in a house at the north end of the Village. If Cadence enters Link's Portal instead, Zelda will be found instead. They can be awoken by giving them a Hibiscus Potion, which is acquired after defeating either Shadow Link or Shadow Zelda in the Kakariko Crypt, an underground dungeon that can only be accessed by moving a tombstone within the Village's graveyard.
The Kakariko Shooting Gallery can be found at the eastern edge of Kakariko Village. A shop can be found at the west.
- In one of the houses in Kakariko Village from A Link to the Past, a portrait of Mario can be found. If Link pulls on it, he will obtain Rupees.
- In Ocarina of Time, the Village's theme song in the past differs from the theme heard in the future. The future Village's version of the theme is known as the orchestrated version.
- Segments of Windfall Island's music in The Wind Waker are a remix of Kakariko Village's theme. The music was also remixed in Twilight Princess where it can be heard when Link calms down Epona in Kakariko Village.
- Although the Village's theme song is featured in Four Swords Adventures, it is used for the Village of the Blue Maiden and not Kakariko Village itself.
The name "Kakariko" may have originated from cocorico, a French onomatopoeia for the sound of a crowing rooster. It may also come from the Spanish verb cacarear, which means the crowing of a chicken. This is probably due to the fact that Cuccos appear in every incarnation of Kakariko Village. The Village's name in the French versions is in fact Cocorico.
Kakariko Village from Ocarina of Time 3D
A Kakariko villager from Ocarina of Time
A Kakariko villager from Ocarina of Time
The Ordon children departing Kakariko Village during the ending of Twilight Princess
The Woman, a resident of Kakariko Village from A Link Between Worlds
The Young Woman, a resident of Kakariko Village from A Link Between Worlds
The Boy, a resident of Kakariko Village from A Link Between Worlds
The Girl, a resident of Kakariko Village from A Link Between Worlds
The Housekeeper, a resident of Kakariko Village from A Link Between Worlds
Kakariko Village from Link's Crossbow Training
There’s a second shrine near Kakariko Village called Lakna Rokee shrine. Unlocking it takes a lot of work, though — completing a main quest, two side quests and a shrine quest. But that’s what we’re here for. (Fair warning: Depending on how much you have done already and how well stocked your inventory is, these quests could take you the better part of an hour to complete.)
Find the Fairy Fountain side quest
When you first arrive in Kakariko Village, you’ll find the painter Pikango working on a masterpiece near the pond across from the main house. He’ll tell you about the Great Fairy Fountain nearby.
Talk to him and ask him to take you there. He’ll lead you up the hill on the north side of town and past Tal’oh Naegshrine, but then he’ll run out of steam.
Continue on without him, and take the left fork in the path. This will lead you straight to the Great Fairy Fountain. If you’re careful when you arrive, you can crouch and collect some fairies from the area around the fountain. (They’ll revive you when you die and restore some hearts.)
Walk up and examine the seed pod-looking structure in front of you. You’ll need to fork over 100 rupees to actually meet the Great Fairy (but it’s worth it because she is currently our favorite NPC). Getting her to come out of her shell (seedpod?) allows you to upgrade your armor, in exchange for some monster parts.
Before you leave, snap a picture of the fountain with your camera rune ability to take back and show to Pikango to close out his quest.
Flown the Coop side quest
You next task is to complete the Flown the Coop side quest, and you pick it up from Cado, one of the guards outside of Impa’s house. If you watch him for a while, he’ll start up the hill toward his cucco coop and freak out.
It seems that several of his precious cuccos haven’t come home, and it’s up to you to find them. There are seven you have to find and carry back to the coop (or toss in from a distance, which is kind of satisfying). In no particular order, you can find them:
- Next to Pikango and the pond with the goddess statue
- On the roof of the clothing shop directly across from Cado’s coop
- In front of a shed next to a campfire a little farther up the hill
- On top of a shed-thing in the northeast corner of the town near the watermill
- In Mellie’s plum garden. If she’s standing watch, you won’t be able to grab it — wait for her to leave (or sit by a fire until night).
- In a shed on the south side of town
- Near the apple tree just south of Tal’oh Naeg shrine on the north side of town
Some of those are not great descriptions, but they’re kind of the best description we can give. Check the gallery above for map locations for each of the cuccos.
Once you’ve tossed all the cuccos back into the coop, talk to Cado again to close out the quest (and to get a 50 rupee reward).
By Firefly’s Light side quest
The third step in unlocking the Lakna Rokee shrine is actually pretty straightforward — you just have to complete the By Firefly’s Light side quest. You’ll pick up this quest by visiting Lasli in her house at night (that sounded less creepy in our head). She’ll tell you how much she misses catching fireflies.
Your job is to bring the fireflies to her — five of them, to be precise. If you’re lucky (or a hoarder like we are), you might already have the fireflies in your inventory. If you don’t, head back outside and crouch. There are usually a few outside her house at night. (You can also occasionally buy them from Beedle.)
Once you have (at least) five of them, choose the fireflies out of your inventory, hold five of them, then drop them inside her house. She’ll reward you with another 50 rupees. (And then, before you leave, jump around her room and reclaim all of those fireflies because they’re a pain to catch out in the wild.)
The Stolen Heirloom shrine quest
With those three quests completed, something new will happen the next time you talk to the guards in front of Impa’s house. It seems that a thief visited in the night and stole a precious artifact from Paya.
Play out the rest of the conversations and spend the day with Paya (she’s the other woman in Impa’s house). There’s nothing to do here, but it sets up the timing for the end of this shrine quest.
Once you’ve put Paya to bed (why do half of these quests have to do with visiting strange women at night?), head outside and hang out by the fire and Pikango. Sit by the fire until night. When you get up, you’ll have to wait a few seconds more, but before too long (at 10:00 p.m.), Dorian will leave his post and start walking up the hill.
Give him a bit of a head start, then follow him up the hill. Keep your distance — now would be a good time to eat a stealth-increasing meal or elixir. Don’t get too close or Dorian will notice you and ruin the whole thing.
Dorian will keep heading up the hill, past the Tal’oh Naeg shrine. He’ll continue into the woods along the same path you followed to find the Great Fairy Fountain. He’ll take the righthand branch at the fork, though. Keep following from a distance.
When he crosses the bridge, let him get a little farther ahead of you — he seemed to be able to hear us following much better on the bridge — and save your game. Spoiler: there’s a really tough fight coming up and you don’t want to have to replay that long, slow walk.
After Dorian is across the bridge, it’s your turn to cross. This will trigger a cutscene that will lead to a fight with a Yiga jerk.
Here’s the deal: This dude is tough. Super tough — in that he can easily drain five hearts worth of health with a single hit. At first, we rushed in close with a two-handed weapon. This resulted in us not landing a single hit and nearly dying twice in thirty seconds. Don’t be like us.
If you’re good with a shield, those advanced fighting techniques and have a good one-handed weapon, we wish you luck. You’re a better person than we are. Here’s how we handled it: unload every elemental arrow you have while staying well out of reach of that terrifying sword. We took him down with five fire arrows and a few bomb arrows.
After the fight, the Yiga jerk will drop the heirloom,and you’ll have a long conversation with Dorian. At the end, your job is simply to pick up the heirloom and drop it into the shrine pedestal. You can also pick up the windcleaver, a powerful sword that the Yiga jerk dropped upon defeat.
Lakna Rokee shrine
After all of that work, the inside of Lakna Rokee shrine is rightfully simple. Just walk in, get yourself the very nice edge of duality sword out of the chest and pick up your spirit orb.
Postscript: a depressing observation
If you’ve wandered around Kakariko village for a while, you have probably bumped into a little kid named Cottla. She’s running around looking for her mommy who is hiding.
If you paid attention to Dorian’s confession, you’ll remember that he mentioned that he met a woman, and they had two kids. He also mentioned that he wanted to protect his children, Koko and Cottla.
And he also said that the Yiga took his wife’s life as punishment for him leaving the clan.
So … mommy’s not hiding. And someone’s chopping onions in here.
Breath of the Wild Plays a Secret Scene If You Skip Kakariko Village
A Breath of the Wild fan has shared a secret scene only available if players skip meeting Impa in Kakariko Village before taking on a Divine Beast.
A Legend of Zelda: Breath of the Wild fan has shared a hidden scene, revealed only if the player tries to take on a Divine Beast before meeting Impa in Kakariko Village. While many players will have experienced the secret lines before, responses to the clip show that plenty have never before heard the hidden Zelda dialogue, despite the game releasing in 2017.
Thanks to the size of Zelda: Breath of the Wild, the game holds many secrets that are easy for players to miss during their time with the game. Even putting countless hours into the Nintendo Switch adventure doesn't guarantee a player will uncover everything that Breath of the Wild has to offer due to its vast map, seemingly-endless NPC characters, and expansive roster of weapons and tools which can be used to uncover hidden features. Something as simple as speaking to an NPC while wearing different clothing can trigger hidden dialogue, as seen in a BOTW secret scene where Hestu sings a song about being naked if Link speaks to him while undressed.
Related: Zelda BOTW's Secret Debug Room Discovered By Modder
Redditor DanielCharlesworth has uploaded the secret cutscene to the Breath of the Wild subreddit, sharing it with those who aren't familiar with the dialogue. The video features the voice of Princess Zelda, speaking to Link while inside Zora's Domain as the player is about to tackle a Divine Beast. Unfortunately for the player, they haven't yet spoken to Impa in Kakariko Village, meaning they have no idea who or what a Divine Beast is. Speaking with Impa will reveal the backstory of the Divine Beasts, but in place of that context, the secret scene shows Princess Zelda can provide the necessary details if the player hasn't yet met Impa. Zelda says:
"Link...Link. That Divine Beast was taken over by Ganon 100 years ago...You must find a way inside in order to free it from Ganon's Malice. I believe in you, Link."
Watch the clip on Reddit here.
The Nintendo game allows players to explore the land of Hyrule and beyond in any order that they choose, offering a level of player freedom unparalleled in the Zelda series. As such, players are able to ignore or undertake almost any quest they choose from very early on in the game, which could mean players miss important story beats, such as meeting Impa, a seminal character who provides necessary story details. The hidden Zelda dialogue is in place to ensure that players don't wander into certain events, like freeing the Divine Beasts, without understanding why. While lots of players have undoubtedly discovered the hidden dialogue, reactions to the video demonstrate that many had missed the cutscene during their time with the game.
Zelda: Breath of the Wild still has plenty to offer those who've only tackled the game's main story, with its huge world offering up countless opportunities for exploration and discovery. It's hoped that Nintendo is working on a similarly expansive world for Breath of the Wild 2. Trailers seem to show a darker and more dangerous Hyrulian adventure for Link and Zelda, and with a 2022 release window for BOTW 2, many fans are hoping to see more of the game before the year is out.
Next: BOTW 2: Why Link And Zelda Have To Be Separated
God of War Ragnarök Could Be The End For KratosAbout The Author
Lara Jackson is a Senior Games Writer for Screen Rant, covering the latest gaming news and stories. She is a Women In Games award-nominated journalist, and recognized as one of She Plays Games' Top 100 Influential Women in Gaming 2021. Lara is also an ambassador for mental health gaming charity, Safe in Our World. When she's not playing games (or writing about them), she's usually tweeting about her very large dog.
Kakariko Village (Breath of the Wild)
- This article is about the settlement in Breath of the Wild. For the location in other games, see Kakariko Village.
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"This Sheikah Village is nestled between mountains and is said to be under the protection of the Great Fairy Cotera. The villagers make their living through agriculture, and the Fortified Pumpkin is one of their celebrated products. The plum trees that dot the village symbolize endurance and prosperity, reflecting the character and current circumstances of these hearty people, so they treat them as protectors of the village."
— Creating a Champion
Kakariko Village is a location found in Breath of the Wild. It is a Sheikah settlement located on the northern edge of the westernNecluda province, tucked away in a mountainous region set east of the Lanayru Wetlands.
Breath of the Wild
The town is entirely inhabited by Sheikah, running various shops where Link can purchase wares to aid him on his quest. Impa makes a return and resides in the largest house here, guarded by two soldiers.
- Main article: Enchanted
Enchanted is the Armor Shop that is run by Claree. Link can purchase all three pieces of the Stealth Set and the Hylian Set. Inside of the shop, Link can find the Rumor Mill: Volume 1 by Traysi, leading Link to the Lover's Pond.
- Main article: Shuteye Inn
The Curious Quiver
- Main article: The Curious Quiver
High Spirits Produce
- Main article: High Spirits Produce
Nearby Shrine Quests
Nearby Korok Seeds
Place an apple in the empty basket. Afterwards, you can take all the apples.
Jump into the circle of water lilies.
This rock is on a ledge near the top of the cliff. Find it and lift the rock.
Above the archway at the west exit of town, shoot the emblem with an arrow.
Above the archway at the main entrance to town, shoot the emblem with an arrow.
The Legend of Zelda: Breath of the Wild Wiki Guide
Most importantly, when leaving, follow the main road South towards Dueling Peaks Stable to meet Hestu, a giant Korok, who will start the The Priceless Maracas quest. The reward is additional inventory slots for weapons, bows and arrows, or shields.
High Spirits Produce - General store
Trissa operates this General Store and sells:
Olkin can be found from 7:00 AM-5:00 PM selling Tough Pumpkins for 20 rupees each. You will have to purchase them one-by-one and can only purchase eight per day.
Cook four with meat to create Tough Meat-Stuff Pumpkins which are good for 10 hearts and a high-level defense boost for 03:50. They sell from 100-160 rupees each (depending on the type of meat) and are a great way to make some money while in town.
The Curious Quiver
Rola operates this arrow shop. She also begins the Arrows of Burning Heat Side Quest.
Ollie operates the inn and offers a regular bed for 20 rupees or a soft bed for 40 rupees. The soft bed is more expensive, but overfills your heart meter by one.
Enchanted - Armor Shop
Claree operates the armor shop and sells:
You can also find the Rumor Mill: Volume 1 book on the counter.
Kilton the Monster Parts Merchant
He can be found at night above the waterfall behind Impa's home.
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I work until five in the evening, and after work I pick up Jeanne. Their office also works until five and Jeanne is usually one of the last to leave her workplace. It was an ordinary warm summer day. After finishing work, I jumped into the car and after 10 minutes I was at Jeanne's work.