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Pokémon: 10 Reasons Trace Is The Worst Rival Of All Time

When it comes to Trace, most Pokémonfans never heard of him and the ones who fought him probably don't even remember him. Doing a quick internet search for Trace will also rank the Pokémon ability above him.

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Those who played Pokémon Let's go Pikachu or Let's Go Eevee had about six or so battles with Trace, even if most were not memorable. Trace is the forced-on happy rival that every Pokémongame seems to have now. Much like Hop, Trace starts his journey with the player, chooses the opposite starter, and gets his team whooped before fizzling out and never being heard from again. Essentially he's the trainer whose career players kill, and here are 10 reasons why he is the worst rival in Pokémon.

10 No Motivation to Beat Him

There are no stakes in facing Trace, as he is everywhere and pretty weak. His team is heavily unbalanced and his AI is slow to start, making it really easy to take an advantage over him. He didn't evoke any emotions from the player because he was always super neutral, he acted weak like his Pokémon. Trace was next to the player all too often and wasn't constantly changing enough to keep players on their toes; furthermore, his team was predictable.

What made Blue/Gary good is the underdog effect that he put on players. He acted like a snob and was one step ahead of Red throughout most of the campaign. Red finally catches up to Blue/Gary right when he becomes champion, almost serving as one last laugh in the player's face. At no point did fighting Trace feel an uphill battle; in fact, beating him was so simple, it was almost uncomfortable.

9 Too Timid

Every single one of Trace's dialogue lines shows how timid and unthreatening he is. It barely seemed like he was having fun on the adventure when he wasn't guiding you places.

It makes Trace becoming the League champion by the end completely unbelievable because he doesn't change and get that much stronger by the end. He lacks a character arc, something that even Hop went through in Sword and Shield. Trace whined so much that skipping his dialogue felt like the only option.

8 A Mediocre Team

In the end, Trace's championship Pokémon should not have made it through the Elite 4 and were never as strong as Blue's/Gary's Pokémon team at the same point.

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This was made worse due to how many benefits Pokémon Let's Go Pikachu and Eevee gave players for leveling up their Pokémon. Rather than the strongest in the region, Trace had the most mediocre combination of Pokémon that had no special one-shot hits that are generally needed to go through the Elite 4.

7 Represents Pokémon's Hand-Holding Nature

Trace's whole personality represents the hand-holding nature Pokémon has adopted, rather than just dropping players into the world and expecting them to figure it out. He is the epitome of this trait and his personality is conservatively constructed to avoid any sort of enmity.

The concept of starting a Pokémon journey with a friend and developing your team and facing off at the end is great, but none of the games that attempted this feeling have really captured a  sense of camaraderie and friendly competition. Trace comes across as distant, almost like he is a tour guide at Disneyland rather than a relatable friend.

6 Babies the Player After A Loss

Trace will act like a mom if he beats Chase or Elaine, the protagonists of the Let's Go games, opting to comfort them and downplay his own win. He encourages the player to continue trying because next time could be different.

Trace earns extra brown-nosing points if he is actually defeated, as he praises the victor like a god for doing so. This attitude makes a loss feel empty, although that rarely happens since the protagonist needs to beat Trace to progress.

5 Stops The Player Too Much

Pokémon seems stuck on describing extremely minute, normal things in great detail every few seconds, usually using a character that stops the story dead in its tracks.

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This has been a constant problem with most modern rivals since X and Y, as they have too many useless exchanges with no stakes or anything important gained from them. It is fluff and filler, and Trace spews out a lot of it because he redescribes events and places players have already been for seemingly no reason.

4 Unjust Champion

Trace's team should not have been able to beat the Elite 4 before the protagonist. While players crafted the right team, he probably got through the battles by just spamming Full Restore on his near-death Pokémon until finally stealing a victory.

The only other explanation is that Trace just teleported to the champion room like magic and no one questioned it when they saw him there.

3 Too Easy & Requires No Strategy

Most players probably wiped the floor with Trace every match before he could even get a meaningful move in. Rather than pushing the protagonist to become better, Trace was the weaker one-step-behind rival who could never catch up.

Obviously, this makes for a forgettable rival because no time is spent beating Trace or thinking about strategies to overcome his party.

2 Easily Forgettable Design

There was not much that was all that special about Trace's design, especially when compared to most rivals post-Blue/Gary.

Trace's design is very modern, with him wearing something akin to yoga pants, for some reason. His face has no distinct features and even his hair is bland, especially when it comes to Pokémon rivals.

1 No Motivation, Just a Plot Character

Trace wasn't a character. He had no goals or drive of his own and comes across as a glorified guide who actively hurts the experience. Trace's conversation can be summed up as "Look how cool the S.S. Anne is, don't you remember how great it is? Now they included strong trainers! Let's battle, I'm excited. Okay, we're done? thanks for kicking my butt! Let's go over here now, no you can't progress otherwise."

Trace offered nothing that made him special as a rival or character, as he only existed to take players to all the highlights of the early Pokémon games.

NEXT: Pokémon: 10 Characters We Hope We See Again From The Sun And Moon Anime


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Pokémon Let's Go: 8 Things You Didn't Know About Rival Trace

Rivals are a vital part of the Pokémonmain series games. They make the player's adventure more exciting and complex, even if they don't pose a real challenge. The franchise began with unlikable characters as literal antagonists to the player, but they soon switched to a friendlier, less menacing rival.

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Trace falls in this second category. He's the overly enthusiastic rival in the Generation VII games, Pokémon: Let's Go, Pikachu and Let's Go, Eevee. Trace is a kind and good-natured character who still manages to make an impression despite not being the most memorable or effective rival. The game doesn't spend too much time with him, and there are several things about him that fans still don't know.

8 He's Analogous To Blue

Blue is the unforgettable antagonist of the Generation I games, Pokémon Red & Blue, and their remakes. As the first rival, he truly lives up to the title, acting like an obnoxious jerk for most of the game's duration. He's always one step ahead of the player and enjoys showing off how superior he supposedly is. Blue has an equally memorable anime counterpart, Gary Oak, who also shares an infamous rivalry with Red's anime counterpart, Ash Ketchum.

Trace serves the same role as Blue, at least on paper. However, Trace is more a friend than a rival and is neither as conceited nor entitled as Blue.

7 He Has Considerable Pokémon Knowledge

Trace, especially compared to the player character, has vast Pokémon knowledge. He will often provide helpful tips in everything, from catching Pokémon to healing items. In fact, his role sometimes is more like that of a mentor than an equal.

Many rivals share this same quality, mainly because at the start of every game, the player character is practically ignorant about basic Pokémon knowledge.

6 His Bond With His Starter Isn't That Strong

The player's Starter Pokémon, either Pikachu or Eevee, refuses to evolve during the game's events. It apparently represents how close the Pokémon's bond with the player character is and how much it loves being a companion and friend instead of just another Pokémon.

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Trace's Starter, which is either Pikachu or Eevee, has no problem evolving. The Starter becomes either a Raichu or a Jolteon before the fourth battle with the player.

5 He's Particularly Stubborn

Trace, like many other rivals before him, doesn't know when to quit. He's so stubborn that even after he loses the Champion title, he refuses to accept defeat. During the post-game, Trace keeps rematching the player in an attempt to win back his title.

It's understandable, considering he held on to his role as Champion for only a couple of minutes. However, being the second-best trainer in the region isn't anything to be embarrassed about, and Trace should aim to become the best Trainer he can be, instead of just wanting to recover the title.

4 He's Idealistic But Fearful

Trace makes a great effort to do the right thing. He helps the player battle Team Rocket at Silph Co. and even holds off multiple Admins while the player goes and battles Giovanni. He expresses fear and doubt before every battle, though, but he always ends up doing the right thing.

Trace also holds an overly optimistic view of the world. When he meets the orphaned Cubone at the Pokémon Tower, he promises he will help it avenge its mother's death and adopts it into his team. Trace may not be the most courageous, but he isn't afraid to step up.

3 Half His Team Is Weak To Ice

Trace's complete team of six, which he uses to fight the player at the Pokémon League, consists of Pidgeot, Marowak, Vileplume, Slowbro, Rapidash, and his Starter. They're all level 56, except for his Starter, which is level 57.

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None of them pose much of a threat, at least not during this first fight. It also doesn't help that three members of his team - Pidgeot, Vileplume, and Marowak - are vulnerable to Ice. Even if the player doesn't have an Ice-type in its party, most Water-types in Kanto can learn Ice Beam, making this battle considerably easier.

2 He's A More Capable Trainer Than He Seems

Trace's team may have a crippling vulnerability to Ice, but he is still a capable and even outstanding trainer. After all, he wins all eight Gym badges, defeats the Elite Four, and becomes the Champion of the entire Kanto region.

It's no small feat, especially for a child of 10. Many Trainers can't even make it past the first Gym, or so the game says. Trace, however, shows promise from the start. He evolves and matures during his journey around Kanto, eventually becoming a true Pokémon Trainer.

1 His Team Doesn't Get A Full Set Of 4 Moves Until The Post-Game

Trace's journey as a Trainer isn't complete, not even as a Champion. It's admirable that he gets so far, especially considering his Pokémon don't even have adequate movesets. All six of his Pokémon only have three moves by the time the player challenges him at the Pokémon League, which explains why he loses.

Trace's Pokémon finally get four moves in the rematches, but by then, it's too late. The player is already the Champion, but at least Trace learned from his mistakes and taught a valuable lesson to fans: never challenge the Pokémon league with an incomplete team.

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Trace (game)

Trace (Japanese: シンShin) is a friend and rival of the player in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. He is analogous to Blue's role in the Generation I games and their remakes, Pokémon FireRed and LeafGreen.

In the games

Trace is a good-natured, if not cowardly young boy from Pallet Town. Like the player, his journey begins one day when Professor Oak calls the two to his lab for a starter Pokémon. His starter is a normal EeveeP/PikachuE that eventually evolves into the Electric-typeJolteonP/RaichuE. Trace travels the Kanto region, defeating Gym Leaders while assisting the player with advice and items.

In Lavender Town, Trace learns about the evil deeds of Team Rocket, and meets the son of a Marowak that died protecting it. After Cubone calms his mother's spirit near the top of Pokémon Tower, Trace takes him back to Lavender Town, where he adopts him into his party, and swears to help him avenge its mother, giving him the resolve to become a braver person and a stronger Trainer. Trace, Cubone, and the rest of Trace's party help the player fight Team Rocket at Silph Co., fighting Archer in a Multi Battle and later holding off the Team Rocket Admin while the player confronts Giovanni. Eventually, Trace becomes the Champion at Indigo Plateau, though he soon loses his title to the player. Later, he keeps rematching the player at the Pokémon League in an attempt to reclaim his title.


First battle

Pikachu In Let's Go, Pikachu!:

Eevee In Let's Go, Eevee!:

Second battle (optional)

Pikachu In Let's Go, Pikachu!:

Eevee In Let's Go, Eevee!:

Third battle

Pikachu In Let's Go, Pikachu!:

Eevee In Let's Go, Eevee!:

Fourth battle

Pikachu In Let's Go, Pikachu!:

Eevee In Let's Go, Eevee!:

Sours: https://bulbapedia.bulbagarden.net/wiki/Trace_(game)
Pokémon Let's Go Pikachu \u0026 Eevee : Battle! Champion Trace (1080p60)

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Trainer trace pokemon

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